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Flit is a tiny little physics engine for 3js. It doesn't do much yet! but I believe!

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ClaudeWave Trust Score
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  • Open-source license (MIT)
  • Actively maintained (<30d)
  • Clear description
  • Documented (README)
Last scanned: 9/8/2026
Install in Claude Code / Claude Desktop
Method: Manual
Claude Code CLI
git clone https://github.com/brashler/Flit
claude_desktop_config.json (Claude Desktop)
{
  "mcpServers": {
    "flit": {
      "command": "node",
      "args": ["/path/to/Flit/dist/index.js"]
    }
  }
}
1. Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
2. Replace any <placeholder> values with your API keys or paths.
3. Restart Claude. The MCP server and its tools appear automatically.
💡 Clone https://github.com/brashler/Flit and follow its README for install instructions.
Casos de uso

Resumen de MCP Servers

# Flit

Flit is a tiny little physics engine for 3js. It doesn't do much yet! but I believe!

Spheres, gravity, and a spatial-hash broadphase — nothing more, on purpose.
All simulation state lives in flat `Float32Array`s (structure-of-arrays), so
the CPU path doubles as the reference implementation for a future WebGPU
compute backend: same buffers, same kernels, no re-architecting.

## What's in the box

- **`World`** — point-sphere particles, semi-implicit Euler integration,
  impulse + positional-correction contact solver, infinite ground plane.
- **`SpatialHash`** — uniform grid broadphase keyed by Morton (Z-order)
  cell codes. This is the Euclidean cousin in the LSH family: MinHash
  buckets documents by Jaccard similarity; this buckets positions so
  *nearby points collide in the same bucket*. Morton keys are bijective
  (no hash-collision pair bloat), invertible (no side table), and
  locality-ordered for a future sorted-array GPU backend.
- **Distance & bit utilities** — squared Euclidean/L1/Minkowski/L∞/Hellinger/
  chi-square/KL distances (ported from FLANN), Morton (Z-order) keys,
  float bit-flips for radix sorting, octagonal approximate distance.
  See `THIRD_PARTY_NOTICES.md` for provenance and licenses.

## For agents

Building a little three.js game or demo? Two ways in:

- **Skill**: `skills/flit/SKILL.md` — copy the `skills/flit/` directory into
  your agent's skills path (e.g. `.claude/skills/`, `~/.code_puppy/skills/`).
  It carries the 30-second integration recipe, the MCP option, measured
  performance envelope, and contributor rules.
- **MCP server** (no code needed): `npm run mcp`, or point your client at it:

```json
{
  "mcpServers": {
    "flit": {
      "command": "npx",
      "args": ["vite-node", "mcp/server.ts"],
      "cwd": "<path-to-this-repo>"
    }
  }
}
```

Tools: `flit_info`, `flit_reset`, `flit_spawn` (rain/explosion/grid/fountain
presets), `flit_add_particles`, `flit_step`, `flit_state` — the last two
return flat xyz positions shaped for `InstancedMesh` syncing.

## Usage

```bash
npm i flit-physics
```

```ts
import { World } from 'flit-physics';

const world = new World({ restitution: 0.4 }); // gravity and a floor at y=0 included

const ball = world.addParticle({ position: [0, 10, 0], radius: 0.5, mass: 1 });

// fixed timestep, e.g. from your rAF loop
world.step(1 / 60);

// sync to three.js: positions is a live Float32Array, 3 floats per particle
mesh.position.set(
  world.positions[ball * 3],
  world.positions[ball * 3 + 1],
  world.positions[ball * 3 + 2],
);
```

## Develop

```bash
npm install
npm test        # vitest
npm run build   # tsc -> dist/
npm run bench   # broadphase + full-step micro-benchmarks
npm run demo    # three.js demo scene (vite dev server)
```

## Benchmarks

Deterministic seeds; numbers from a local dev machine, recorded at commit
time (see commit messages for the full series, including rejected designs).

- `bench/broadphase.bench.ts` — broadphase only, N=4096:
  xor-hash 3.4–3.7 ms (444 pairs, ~90% collision bloat) → Morton keys
  with ordered probing **3.5–3.7 ms (234 pairs, exact)**.
- `bench/world.bench.ts` — full `World.step`, N=1024:
  xor-hash 0.85 ms/step → Morton ordered-probing 0.83 ms/step →
  **0.93 ms/step** with the sequential-impulse velocity solver
  (4 iterations + LUT friction). Exact keys, real contacts, +11%.
- `bench/scaling.bench.ts` — two regimes, and one important caveat.
  Fixed box (density rises): pairs scale ~N² from crowding physics.
  Scaled box (constant *spawn* density): flat O(N) ≈ 1.2 ms per 1000
  through N=8000 — **but only while bodies are scattered**. The
  caveat: with gravity on, everything rains into a dense floor pile
  over ~2-4s (`WARMUP=240` to reproduce), and steady-state piles are
  contact-solver dominated: ~4.3 ms per 1000 at N=8000 (87k contacts
  x 4 iterations), putting the 60fps pile budget near 3k bodies.
  The known fix for piles is island sleeping / agglomeration — parked.
- `bench/morton-libs.bench.ts` — codec bake-off vs npm libs
  (`npm run bench:libs`): ours 3.8 ns/encode, fast-morton MB 26.1,
  fast-morton LUT 43.8, @thi.ng/morton 539.9. In-house wins; the libs
  stay as devDependencies purely so the bake-off stays runnable.
- Rejected on measurement (see commits): 63-bit BigInt keys (13× alloc
  regression); sorted-array + binary-search broadphase (1.4× slower
  than Map probing in JS — negative result recorded).

## Roadmap

- ~~Morton-ordered broadphase cells~~ — done, measured, shipped
- ~~three.js demo scene~~ — `npm run demo`, 220 balls in a box
- **Open issue:** settled-pile solver cost — see
  [`docs/issues/001-settled-pile-performance.md`](docs/issues/001-settled-pile-performance.md)
  (self-contained brief with repro, evidence, and definition of done;
  suitable for an agent or human to pick up)
- WebGPU compute backend once the CPU reference settles

## License

MIT — see `LICENSE`. Third-party portions and their licenses are listed in
`THIRD_PARTY_NOTICES.md`.

Lo que la gente pregunta sobre Flit

¿Qué es brashler/Flit?

+

brashler/Flit es mcp servers para el ecosistema de Claude AI. Flit is a tiny little physics engine for 3js. It doesn't do much yet! but I believe! Tiene 0 estrellas en GitHub y su última actualización registrada es del 2026-09-07.

¿Cómo se instala Flit?

+

Puedes instalar Flit clonando el repositorio (https://github.com/brashler/Flit) o siguiendo las instrucciones del README en GitHub. ClaudeWave también te ofrece bloques de instalación rápida en esta misma página.

¿Es seguro usar brashler/Flit?

+

Nuestro agente de seguridad ha analizado brashler/Flit y le ha asignado un Trust Score de 87/100 (tier: Trusted). Revisa el desglose completo de comprobaciones superadas y flags en esta página.

¿Quién mantiene brashler/Flit?

+

brashler/Flit es mantenido por brashler. La última actividad registrada en GitHub es del 2026-09-07, con 0 issues abiertos.

¿Hay alternativas a Flit?

+

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