Language support for X4: Foundations scripts in Visual Studio Code: AI scripts (aiscripts/*.xml), Mission Director scripts (md/*.xml) and the patches (<diff>) that change them. X4CodeSense reads the game's schemas, script properties and texts, and the scripts of the game, its DLCs and your extensions, and checks your scripts as you type.
- ✓Open-source license (Apache-2.0)
- ✓Actively maintained (<30d)
- ✓Clear description
- ✓Topics declared
- ✓Documented (README)
git clone https://github.com/chemodun/X4CodeSense{
"mcpServers": {
"x4codesense": {
"command": "node",
"args": ["/path/to/X4CodeSense/dist/index.js"]
}
}
}Resumen de MCP Servers
# X4CodeSense Language support for **X4: Foundations** scripts (AI scripts and Mission Director scripts), built as a Language Server Protocol server with a thin Visual Studio Code client and a command-line checker. Status: 0.x. The npm packages are on npm; the extension is on the [Visual Studio Marketplace](https://marketplace.visualstudio.com/items?itemName=X4DevTools.x4codesense), and its `.vsix` is also attached to the GitHub releases. The Marketplace-facing description lives in [client/README.md](client/README.md). ## Layout - `packages/catalog` - `x4-catalog`, reads the game's catalogs (`.cat`/`.dat`) in place, without extracting them, and writes new ones. No dependencies. - `packages/core` - `x4-script-core`, the editor-independent analysis library: script detection, XML structure, expression language, types, scopes, symbols, diagnostics, and the `ReadText` calls of Lua files. No `vscode` imports. Its API is made for the server, the client and the checker, and changes with them. - `packages/server` - `x4-script-language-server`, the LSP server on top of the core. - `packages/cli` - `x4-script-check`, a command-line checker for CI and tools, on top of the core. - `packages/mcp` - `x4-script-mcp`, an MCP server for AI agents that write scripts: checks, the schemas' elements, expression types, scripts, cues and texts, on top of the core. - `client` - the `X4CodeSense` VS Code extension (publisher `X4DevTools`). It bundles the server, the checker, the MCP server and the core into `client/dist`, and offers the MCP server to VS Code's agents. ## Development Requires Node.js 22. ```powershell npm install npm run build # tsc -b for all packages, then esbuild bundle of the client npm test # vitest across the packages and the client npm run typecheck:tests # tsc over the tests, which vitest runs without checking their types npm run lint npm run package -w client # produces client/x4codesense-<version>.vsix ``` Press F5 in VS Code (configuration `Launch Client`, or `Client + Server` to attach to the server as well). Optional corpus check against the extracted vanilla game files, an installed game read from its catalogs, and a folder of extensions: ```powershell $env:X4_EXTRACTED = 'C:\path\to\extracted\9.00' $env:X4_GAME = 'C:\path\to\X4 Foundations' $env:X4_MODS = 'C:\path\to\extensions' npm test ``` With both `X4_EXTRACTED` and `X4_GAME`, the files read from the catalogs are compared with the extracted ones of the same build. The corpus check times the analysis of the largest game file, and of a change typed into it as the editor analyses it, against a ceiling of 200 ms, and of patch documents against twice that. On a slower or busy machine, `X4_FILE_CEILING_MS` sets a higher ceiling; with all corpus files running at once, each shares the machine with the others. ## Releases `release-please` keeps one release pull request open on `main`: the next versions and the changelogs of the six packages, from the conventional commits since their last release. They share one pull request because they depend on each other at exact versions, and it updates `package-lock.json` with them. Merging it tags each package that changed (`x4-script-core@v0.1.0`, `x4codesense@v0.1.0`) and creates its GitHub release, which starts the _Build and Publish_ workflow: - `x4codesense`: the `.vsix` is built, attached to the release and, with the `VT_API_KEY` secret, scanned by VirusTotal. With the repository variable `PUBLISH_TO_MARKETPLACE` set to `true`, the same `.vsix` is then published to the Visual Studio Marketplace as `X4DevTools`. That job runs in the `marketplace` environment and signs in to Microsoft Entra ID, whose app registration trusts that environment, so no Marketplace token is kept either. - `x4-catalog`, `x4-script-core`, `x4-script-language-server`, `x4-script-check`, `x4-script-mcp`: built, tested and sent to npm by trusted publishing. No npm token is kept in the repository: npm accepts the upload because the package is bound to this repository and its `build-and-publish.yml`, and adds a provenance statement. The version is published directly. A package that is not on npm yet is skipped with a warning: its first version is published by hand, which creates the package the binding is set on. - `x4-script-mcp` then goes to the [MCP Registry](https://registry.modelcontextprotocol.io) as `io.github.chemodun/x4-script-mcp`, described by `packages/mcp/server.json`, whose versions release-please keeps with the package's. The workflow signs in with its GitHub identity, which owns the namespace, and the registry checks that the npm package names it in `mcpName`. The step waits until npm lists the new version, up to 10 minutes, and skips a version the registry has already, so a failed job can be run again. ## Lineage and credits X4CodeSense is the successor of [X4CodeComplete](https://github.com/archenovalis/X4CodeComplete) (MIT), started by Cgetty and continued by archenovalis. It is written anew around a language server, building on the ideas of X4CodeComplete and on the valuable experience gained during its development. - [Egosoft](https://www.egosoft.com) for the game. - Members of the [x4_modding Discord channel](https://discord.com/channels/337098290917146624/502057640877228042) for answers, support and ideas. ## License Apache License 2.0, see [LICENSE](LICENSE).
Lo que la gente pregunta sobre X4CodeSense
¿Qué es chemodun/X4CodeSense?
+
chemodun/X4CodeSense es mcp servers para el ecosistema de Claude AI. Language support for X4: Foundations scripts in Visual Studio Code: AI scripts (aiscripts/*.xml), Mission Director scripts (md/*.xml) and the patches (<diff>) that change them. X4CodeSense reads the game's schemas, script properties and texts, and the scripts of the game, its DLCs and your extensions, and checks your scripts as you type. Tiene 0 estrellas en GitHub y su última actualización registrada es del 2026-10-03.
¿Cómo se instala X4CodeSense?
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Puedes instalar X4CodeSense clonando el repositorio (https://github.com/chemodun/X4CodeSense) o siguiendo las instrucciones del README en GitHub. ClaudeWave también te ofrece bloques de instalación rápida en esta misma página.
¿Es seguro usar chemodun/X4CodeSense?
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Nuestro agente de seguridad ha analizado chemodun/X4CodeSense y le ha asignado un Trust Score de 95/100 (tier: Verified). Revisa el desglose completo de comprobaciones superadas y flags en esta página.
¿Quién mantiene chemodun/X4CodeSense?
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chemodun/X4CodeSense es mantenido por chemodun. La última actividad registrada en GitHub es del 2026-10-03, con 0 issues abiertos.
¿Hay alternativas a X4CodeSense?
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Sí. En ClaudeWave puedes explorar mcp servers similares en /categories/mcp, ordenados por popularidad o actividad reciente.
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