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MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

MCP Servers4.1k estrellas391 forksJavaScriptMITActualizado 1mo ago
Nota editorial

Godot MCP is a Model Context Protocol server written in TypeScript that lets AI agents interact directly with the Godot game engine during development. It exposes tools for launching the Godot editor, running projects in debug mode, capturing console output and error messages, and stopping execution programmatically. Beyond basic project control, it includes scene management capabilities such as creating new scenes with specified root node types, adding nodes with custom properties, loading sprites into Sprite2D nodes, and exporting 3D scenes as MeshLibrary resources for use with GridMap. A notable addition targets Godot 4.4 specifically, providing UID management tools that retrieve and update file UID references by resaving resources. The server installs into Claude Code with a single command via npx and also supports Cline and other MCP-compatible clients. Game developers building with Godot who want an AI agent to iterate on code with real runtime feedback are the primary audience.

ClaudeWave Trust Score
100/100
Verified
Passed
  • Open-source license (MIT)
  • Recently active
  • Healthy fork ratio
  • Clear description
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  • Mature repo (>1y old)
Last scanned: 6/11/2026
Install in Claude Code / Claude Desktop
Method: Manual
Claude Code CLI
git clone https://github.com/Coding-Solo/godot-mcp
claude_desktop_config.json (Claude Desktop)
{
  "mcpServers": {
    "godot-mcp": {
      "command": "node",
      "args": ["/path/to/godot-mcp/dist/index.js"]
    }
  }
}
1. Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
2. Replace any <placeholder> values with your API keys or paths.
3. Restart Claude. The MCP server and its tools appear automatically.
💡 Clone https://github.com/Coding-Solo/godot-mcp and follow its README for install instructions.
Casos de uso

Resumen de MCP Servers

README no disponible. Visita el repo en GitHub para la documentación completa.
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Lo que la gente pregunta sobre godot-mcp

¿Qué es Coding-Solo/godot-mcp?

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Coding-Solo/godot-mcp es mcp servers para el ecosistema de Claude AI. MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output. Tiene 4.1k estrellas en GitHub y se actualizó por última vez 1mo ago.

¿Cómo se instala godot-mcp?

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Puedes instalar godot-mcp clonando el repositorio (https://github.com/Coding-Solo/godot-mcp) o siguiendo las instrucciones del README en GitHub. ClaudeWave también te ofrece bloques de instalación rápida en esta misma página.

¿Es seguro usar Coding-Solo/godot-mcp?

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Nuestro agente de seguridad ha analizado Coding-Solo/godot-mcp y le ha asignado un Trust Score de 100/100 (tier: Verified). Revisa el desglose completo de comprobaciones superadas y flags en esta página.

¿Quién mantiene Coding-Solo/godot-mcp?

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Coding-Solo/godot-mcp es mantenido por Coding-Solo. La última actividad registrada en GitHub es de 1mo ago, con 52 issues abiertos.

¿Hay alternativas a godot-mcp?

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Sí. En ClaudeWave puedes explorar mcp servers similares en /categories/mcp, ordenados por popularidad o actividad reciente.

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