Web app for creating, editing, previewing, and exporting HTML broadcast graphics (lower thirds, tickers, scoreboards and more) to OBS, vMix, SPX, CasparCG, and OGraf.
- ✓Open-source license (AGPL-3.0)
- ✓Actively maintained (<30d)
- ✓Clear description
- ✓Topics declared
- ✓Documented (README)
git clone https://github.com/NoaCG/NoaCG-StudioResumen de Tools
# NoaCG Studio NoaCG Studio makes live broadcast graphics for shows and streams: lower thirds, scoreboards, tickers, title cards and more. Make them from a template, from your own SVG, or with your AI coding agent. Then play them from a browser source, run them through NoaCG Playout and NoaCG Bridge to CasparCG, or export them as HTML templates. It is free and open source, and it runs in your browser. You need no account to make and export graphics. NoaCG is in beta. **[noacg.studio](https://noacg.studio)** (the app) · **[Docs](https://noacg.studio/docs)** · **[Downloads](https://noacg.studio/downloads)** (NoaCG Bridge and the NoaCG CLI) ## 1. Make a graphic - **From a template.** Pick a design from the library, one graphic or a whole kit, and set its text, colours, logo and motion. - **From your own SVG.** Draw it in Illustrator or any tool that saves SVG, name the layers and keep text as text. Text layers become fields the operator edits. No AI is involved. PNG, JPEG, `.html` and `.zip` files import too. [Prepare your file](https://noacg.studio/docs#svg). - **With your AI coding agent.** Ask Claude Code or Codex for a graphic "for NoaCG". The agent builds it, and the NoaCG CLI checks it in a live playout test and saves it to your library. Saving needs a free account. [Set up your agent](https://noacg.studio/docs#agent-install).  ## 2. Play it or export it NoaCG Playout is the operator page: a cue rundown, preview and program monitors, and Take, Update and Out on the keyboard. You can change names and scores while a graphic is on air. - **CasparCG with NoaCG Bridge.** NoaCG Bridge is a small Windows program on the playout machine. It connects NoaCG Playout to your CasparCG server and cues the server's clips from the same rundown. This is the main production setup. - **OBS and browser sources.** Load a production's output URL as a browser source and the graphics play straight from NoaCG. Publishing an output URL needs a free account. - **Export.** Download graphics as HTML templates for OGraf, CasparCG, SPX Graphics, H2R Graphics, LiveOS, OBS and vMix. They carry their own fonts and images and keep working without NoaCG. The vMix, SPX Graphics and LiveOS packages are not yet tested on those systems.  Every graphic also exports as an [EBU OGraf](https://ograf.ebu.io/) package, validated on export. Playing OGraf packages made in other tools is not built yet. Also in beta: making a graphic with AI in the browser, and a workspace for rendered video. ## Free and open source Everything in the studio is free, and there is no paid edition. The source is open under AGPL-3.0 and this repository is the whole product, so you can host it yourself. You need a free account only for what the hosted service runs for you, such as publishing an output URL, saving from the CLI or running AI. ## The NoaCG CLI and NoaCG Bridge The NoaCG CLI and MCP server is published to npm as [`@noacg/cli`](https://www.npmjs.com/package/@noacg/cli). It makes a graphic package (one folder that is an EBU OGraf graphic and a SPX/CasparCG template), checks it against the same gate the studio uses, takes screenshots, and saves it to your NoaCG library with a scoped agent key (`noacg login`). ```bash npx @noacg/cli scaffold --type scoreboard --design neutral --name "Football scoreboard" --out ./football-scoreboard npx @noacg/cli validate ./football-scoreboard --screenshots ./shots npx @noacg/cli save ./football-scoreboard ``` In Claude Code, the plugin adds the `noacg-graphic` skill and the `/noacg:graphic` command. Type this in a Claude Code session (2.1.275 or later): ```text /plugin install noacg --marketplace NoaCG/NoaCG-Studio ``` Codex and the optional MCP plugin: [`cli/plugin/README.md`](cli/plugin/README.md) and [`cli/plugin-mcp/README.md`](cli/plugin-mcp/README.md). The full account: [`docs/AGENT_CLI.md`](docs/AGENT_CLI.md). NoaCG Bridge is the same CLI's `noacg bridge` command. The Windows download on [noacg.studio/downloads](https://noacg.studio/downloads#bridge) packs it with Node, so the playout machine needs nothing installed. How it works: [`docs/BRIDGE.md`](docs/BRIDGE.md). ## Run it yourself ```bash npm install npm run dev ``` The dev server puts the landing page at `/` and the studio at `/app`. The port is per checkout: `node scripts/dev-port.mjs` prints it (5174 in a plain clone, see [`docs/DEV_PORTS.md`](docs/DEV_PORTS.md)). `npm run build` is the CI gate: the repository's checks, typecheck, lint and a production build into `dist/`. With an empty `.env` the studio runs on your machine with no accounts: you can make, preview and export graphics. Accounts, sync, published output URLs and AI are optional services, each switched on by the variables in [`.env.example`](.env.example). ## Documentation User guides are at [noacg.studio/docs](https://noacg.studio/docs). For working on the code: | Doc | What it covers | |---|---| | [`AGENTS.md`](AGENTS.md) | The project contract | | [`docs/ARCHITECTURE.md`](docs/ARCHITECTURE.md) | Layers, allowed import edges, the repository map | | [`docs/GOALS.md`](docs/GOALS.md) | Direction and the current state of each outcome | | [`docs/SPX_TEMPLATE_FORMAT.md`](docs/SPX_TEMPLATE_FORMAT.md) | The SPX template contract | | [`docs/OGRAF.md`](docs/OGRAF.md) | The EBU OGraf export | | [`docs/STATE_MACHINE_SCHEMA.md`](docs/STATE_MACHINE_SCHEMA.md) | What a graphic is: states, transitions, controls | | [`docs/CLOUD_PLAYOUT.md`](docs/CLOUD_PLAYOUT.md) | Productions, the output page and playout | | [`docs/README.md`](docs/README.md) | The map of everything else in `docs/` | ## License **AGPL-3.0**, see [LICENSE](LICENSE). Graphics you make and export are yours, with no licence obligations attached. The copyleft applies to NoaCG Studio itself: if you offer a modified version of the app as a network service, publish your changes under the same licence. The bundled fonts are under the SIL Open Font License (`src/assets/OFL.txt`, copied into every export). GSAP and the Lottie player are bundled too, so an export never fetches anything from a CDN. The `cli/` package is **Apache-2.0**, so it can be installed into anyone's toolchain. It is a client for any NoaCG deployment; [`docs/AGENT_CLI.md`](docs/AGENT_CLI.md) gives the reasoning.
Lo que la gente pregunta sobre NoaCG-Studio
¿Qué es NoaCG/NoaCG-Studio?
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NoaCG/NoaCG-Studio es tools para el ecosistema de Claude AI. Web app for creating, editing, previewing, and exporting HTML broadcast graphics (lower thirds, tickers, scoreboards and more) to OBS, vMix, SPX, CasparCG, and OGraf. Tiene 6 estrellas en GitHub y su última actualización registrada es del 2026-10-03.
¿Cómo se instala NoaCG-Studio?
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Puedes instalar NoaCG-Studio clonando el repositorio (https://github.com/NoaCG/NoaCG-Studio) o siguiendo las instrucciones del README en GitHub. ClaudeWave también te ofrece bloques de instalación rápida en esta misma página.
¿Es seguro usar NoaCG/NoaCG-Studio?
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Nuestro agente de seguridad ha analizado NoaCG/NoaCG-Studio y le ha asignado un Trust Score de 95/100 (tier: Verified). Revisa el desglose completo de comprobaciones superadas y flags en esta página.
¿Quién mantiene NoaCG/NoaCG-Studio?
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NoaCG/NoaCG-Studio es mantenido por NoaCG. La última actividad registrada en GitHub es del 2026-10-03, con 4 issues abiertos.
¿Hay alternativas a NoaCG-Studio?
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Sí. En ClaudeWave puedes explorar tools similares en /categories/tools, ordenados por popularidad o actividad reciente.
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