claude mcp add ssyubix-pixelart-mcp -- python -m ssyubix-pixelart-mcp{
"mcpServers": {
"ssyubix-pixelart-mcp": {
"command": "python",
"args": ["-m", "pixelart_mcp.server"]
}
}
}Resumen de MCP Servers
# ssyubix-pixelart-mcp
<!-- mcp-name: io.github.syuaibsyuaib/ssyubix-pixelart-mcp -->
MCP server (Python) for drawing pixel art and assembling 2D game tilesets.
Built with [MCP Python SDK v1.x](https://github.com/modelcontextprotocol/python-sdk)
(stable), **stdio** transport, designed to be used alongside
`unity-mcp-server` in a single agent session.
## Installation
From PyPI:
```bash
pip install ssyubix-pixelart-mcp
```
Or from source:
```bash
git clone https://github.com/syuaibsyuaib/ssyubix-pixelart-mcp
cd ssyubix-pixelart-mcp
python3 -m venv venv
source venv/bin/activate # Windows: venv\Scripts\activate
pip install -e .
```
## Running
```bash
python -m pixelart_mcp.server
# or, if installed from PyPI:
ssyubix-pixelart-mcp
```
## Connecting to Claude Desktop / Claude Code
Add to `claude_desktop_config.json` (Claude Desktop) or via
`claude mcp add` (Claude Code):
```json
{
"mcpServers": {
"pixelart": {
"command": "/path/to/ssyubix-pixelart-mcp/venv/bin/python",
"args": ["-m", "pixelart_mcp.server"]
}
}
}
```
## Tools List (24)
**Drawing**
- `pixelart_create_canvas`, `pixelart_import_canvas`, `pixelart_set_pixel`, `pixelart_draw_line`, `pixelart_draw_rect`, `pixelart_draw_circle`, `pixelart_draw_polygon`, `pixelart_flood_fill`
**Canvas Management**
- `pixelart_clear_canvas`, `pixelart_flip_canvas`, `pixelart_duplicate_canvas`, `pixelart_get_canvas_info`, `pixelart_get_canvas_preview`, `pixelart_delete_canvas`, `pixelart_list_canvases`
**Color Palette**
- `pixelart_generate_palette`, `pixelart_extract_palette`
**Size Suggestion**
- `pixelart_suggest_tile_size`, `pixelart_suggest_tilemap_layout`
**Tileset**
- `pixelart_create_tileset`, `pixelart_set_tile`, `pixelart_export_tileset`, `pixelart_delete_tileset`, `pixelart_list_tilesets`
## Terminology: Tile vs Tileset vs Tilemap
These are easy to conflate and doing so produces broken/tiny output — a
real bug that happened in production: an agent asked for a "tilemap" got
back a single 32x32 canvas (that's a *tile* size) and shipped it as the
whole map, which looked broken when used at real scale.
- **Tile**: one small square (e.g. 16x16px) — `pixelart_create_canvas`.
- **Tileset**: a sheet of many distinct tiles arranged in a grid (e.g. grass,
path, water tile types) — `pixelart_create_tileset` + `pixelart_set_tile` + `pixelart_export_tileset`.
- **Tilemap**: a full level/map, composed of many tiles placed across a grid
(built the same way as a tileset, but every slot is filled to represent
the actual level layout) — never a single tile-sized canvas.
## Typical Workflow
**For a single asset/tile:**
1. `pixelart_suggest_tile_size` (optional) — ask for ideal tile size based on object category or screen resolution.
2. `pixelart_generate_palette` — create color palette according to style/mood.
3. `pixelart_create_canvas` → `pixelart_set_pixel` / `draw_line` / `draw_rect` / `draw_circle` / `flood_fill` — draw a single tile.
4. `pixelart_get_canvas_preview` — view the result (upscaled PNG) before proceeding.
**For a tileset or a full tilemap/level:**
5. `pixelart_suggest_tilemap_layout` — get the grid (columns/rows) and total pixel
size needed, from either an explicit tile count or a target screen/level size.
6. `pixelart_create_tileset` with that grid → `pixelart_set_tile` for **every** slot → `pixelart_export_tileset`.
7. The result of `export_tileset` is PNG + JSON metadata (tile size, grid, PPU) —
the agent can then call `unity-mcp-server` tools to slice/import into a Unity project.
## Running Tests
```bash
sh claude_tools/run_tests.sh
```
## Structure
```
pixelart_mcp/
server.py # entry point, registers 23 tools
canvas.py # pixel drawing primitives
palette.py # palette generator
sizing.py # tile size heuristics
tileset.py # tileset assembly & export
models.py # Pydantic input models
tests/ # 58 unit tests
claude_tools/ # helper script (dump schema, run tests)
task.md # status & work notes
PUBLISHING.md # guide to publish to PyPI & official MCP Registry
```
## If `unity-mcp-server` is Not Available
`pixelart_mcp` is **not technically dependent** on `unity-mcp-server` —
all tools above work fully without it. The difference is only in the final step:
without `unity-mcp-server`, the result of `pixelart_export_tileset` (PNG +
JSON metadata) must be imported manually into Unity Editor. Here are the steps
(based on official Unity Manual), to guide an AI when helping a non-technical user:
1. **Copy the exported PNG file** to the `Assets` folder (or a subfolder like
`Assets/Sprites`) within your Unity project.
2. In the **Project** window, click on the PNG file. In the **Inspector** panel:
- **Texture Type** → `Sprite (2D and UI)`
- **Sprite Mode** → `Multiple` (because it contains many tiles in one sheet)
- **Pixels Per Unit** → enter the `ppu` value from the JSON metadata file
- **Filter Mode** → `Point (no filter)` — to keep pixel art sharp, not blurred
- **Compression** → `None` — to prevent color corruption
- Click **Apply**.
3. Click the **Sprite Editor** button in the Inspector to open the Sprite Editor.
4. In the Sprite Editor, click the **Slice** dropdown, select **Grid By Cell Size**,
then enter the **Pixel Size** with `tile_width` x `tile_height` from the JSON metadata.
5. Click **Slice**, then click **Apply** in the Sprite Editor toolbar.
6. Done — each tile is now a separate sprite that can be dragged directly into the
Scene or used in a Tilemap.
All required values (`tile_width`, `tile_height`, `ppu`) are automatically
available in the `.json` file generated by `pixelart_export_tileset`
— the AI does not need to calculate them, just read them and guide the user
through the steps above.
## For AI Agents Maintaining/Developing This Project
Read `AGENTS.md` first — it contains the architecture map, mandatory conventions,
checklist for adding new tools, and the workflow for handling user feedback/feature requests.
## License
Apache License 2.0 — see `LICENSE` and `NOTICE` files.
## Publishing to PyPI & MCP Registry
See `PUBLISHING.md` for complete guide (exact commands, requires personal
credentials — PyPI token & GitHub OAuth login).
## SDK Version Notes
This server is built on top of **v1.x** MCP Python SDK (stable, recommended
for production). SDK v2 is still pre-release as of July 2026 — not used here
per policy of "only stable/current official references".
Lo que la gente pregunta sobre ssyubix-pixelart-mcp
¿Qué es syuaibsyuaib/ssyubix-pixelart-mcp?
+
syuaibsyuaib/ssyubix-pixelart-mcp es mcp servers para el ecosistema de Claude AI con 0 estrellas en GitHub.
¿Cómo se instala ssyubix-pixelart-mcp?
+
Puedes instalar ssyubix-pixelart-mcp clonando el repositorio (https://github.com/syuaibsyuaib/ssyubix-pixelart-mcp) o siguiendo las instrucciones del README en GitHub. ClaudeWave también te ofrece bloques de instalación rápida en esta misma página.
¿Es seguro usar syuaibsyuaib/ssyubix-pixelart-mcp?
+
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+
syuaibsyuaib/ssyubix-pixelart-mcp es mantenido por syuaibsyuaib. La última actividad registrada en GitHub es de today, con 0 issues abiertos.
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