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ClaudeWave

Release assistant for Steam games, as an MCP server for Claude and ChatGPT. Scans your Unity, Godot or Unreal project, writes and checks your store page, achievements and images against Valve's rules, studies the market, and fills Steamworks only after you approve. Never publishes.

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Last scanned: 10/4/2026
Install in Claude Code / Claude Desktop
Method: UVX (Python) · steamworks-mcp
Claude Code CLI
claude mcp add steamworks-mcp -- uvx steamworks-mcp
claude_desktop_config.json (Claude Desktop)
{
  "mcpServers": {
    "steamworks-mcp": {
      "command": "uvx",
      "args": ["steamworks-mcp"]
    }
  }
}
1. Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
2. Replace any <placeholder> values with your API keys or paths.
3. Restart Claude. The MCP server and its tools appear automatically.
Casos de uso

Resumen de MCP Servers

# steamworks-mcp

[![Listed on mcpservers.org](https://mcpservers.org/badge.svg)](https://mcpservers.org/servers/wazzapsenk/steamworks-mcp)

**Put your game on Steam with your AI assistant.** It reads your game project, asks you what it cannot find, writes
your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes.
It never publishes anything: you press Publish.

Works with **Claude** (Desktop, Code and claude.ai), **ChatGPT** (web and desktop app) and **Codex** (app, CLI and
IDE extension). Free and open source ([MIT](LICENSE)).

**37 tools · 36 skills · 24 code rules · 124 release checks · 114 store-text rules · Unity, Godot and Unreal**

<!-- mcp-name: io.github.wazzapsenk/steamworks-mcp -->

> Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.

**Contents:** [How it works](#how-it-works) · [Install](#install) · [Your first conversation](#your-first-conversation) ·
[Words you will see](#words-you-will-see) · [What it can do](#what-it-can-do) · [Skills](#skills) ·
[Code rules](#code-rules) · [Safety](#safety-what-it-never-does) · [Known limits](#known-limits) ·
[Advanced setup](docs/ADVANCED.md)

## How it works

```mermaid
flowchart LR
    A["Your game folder"] --> B["Scan: what the project<br/>already says"]
    B --> C["Questions for<br/>what is missing"]
    C --> D["Drafts: store text, achievements,<br/>images, settings, SDK code"]
    D --> E{"You approve?"}
    E -- "change it" --> D
    E -- "yes" --> F["Checks against<br/>Valve's rules"]
    F --> G["Files + a checklist<br/>for Steamworks"]
    F --> H["Fills Steamworks<br/>after a dry run and your OK"]
    G --> I["You press Publish<br/>in Steamworks"]
    H --> I
```

Your game goes through four **release steps**, the same ones Valve reviews. The tool shows how far each one is:

```mermaid
flowchart LR
    S0["Step 0 · Prerequisites<br/>account, bank, tax, app fee"] --> S1["Step 1 · Store page<br/>texts, images, tags, languages"]
    S1 --> S2["Step 2 · Build review<br/>the game, Steam features"]
    S2 --> S3["Step 3 · Release<br/>date, price, Release button"]
```

Everything about your game's Steam release lives in one readable file in your game folder, `steamworks.yaml`. Every
value in it has a status: **missing**, **draft** (found or written, not yet checked by you), **approved** (you said
it is right), or **done in Steamworks**.

## Install

You need [uv](https://docs.astral.sh/uv/getting-started/installation/), a small tool that runs Python programs (one
command to install), and Claude, ChatGPT or Codex. You do **not** need Steam keys or a Steam login to start.

The server speaks both MCP transports:

| Transport | For | Started by |
|---|---|---|
| **stdio** (the default) | Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension), Cursor | the app itself (`steamworks-mcp`); `setup` and the plugin configure it |
| **Streamable HTTP** | Apps that connect over the internet: ChatGPT (web and desktop app), claude.ai | `steamworks-mcp remote` (with a secure address), or `steamworks-mcp --http` (local only, [details](docs/ADVANCED.md#remote-clients-chatgpt-claudeai)) |

Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server
can talk to it.

### Claude Desktop

In a terminal:

```bash
uvx steamworks-mcp setup
```

It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop.
To use the [skills](#skills) there too, add the folders in [`skills/`](skills/) as skills in Claude's settings.

### Claude Code: the plugin (server and skills in one step)

In Claude Code, type:

```
/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp
/plugin install steamworks@steamworks-mcp
```

It asks for your games folder. That's it.

### ChatGPT (web or desktop app) and claude.ai

These apps reach the server over the internet, through a secure address on your computer.

1. Install [cloudflared](https://developers.cloudflare.com/cloudflare-one/connections/connect-networks/downloads/)
   once (free, from Cloudflare). On Windows: `winget install --id Cloudflare.cloudflared`; on a Mac:
   `brew install cloudflared`.
2. In a terminal:

   ```bash
   uvx steamworks-mcp remote
   ```

   The first time, it asks where your games are. Then it prints an address that ends in `/mcp` and an access code.
3. Add the address in your app, with **OAuth** as the authentication:
   - **ChatGPT on the web**: Settings > Apps & Connectors > Advanced settings: turn on Developer mode, then create a
     connector.
   - **ChatGPT desktop app** (Windows, macOS): Settings > Plugins > MCPs > Add.
   - **claude.ai**: Settings > Connectors > Add custom connector.
4. A steamworks-mcp page opens and asks for the access code: type the one from step 2.
5. Ask your assistant: "Where are my games on Steam?"

Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your
plan has it. The address changes every time you start `remote` (update the connector's URL then);
[a fixed address](docs/ADVANCED.md#remote-clients-chatgpt-claudeai) needs a little more setup.

### Codex (app, CLI and IDE extension)

1. In a terminal (the same command as for Claude Desktop):

   ```bash
   uvx steamworks-mcp setup
   ```

2. Type the folder that holds your games (Enter keeps the one shown). The keys it offers are optional: Enter skips
   them.
3. When it asks `Codex?`, answer `y`. If it says "not found", Codex has not run on this computer yet; `y` still works.
4. Restart Codex (the app, or a new CLI session) and ask: "Where are my games on Steam?"

The server goes into `~/.codex/config.toml`, which the Codex app, the CLI and the IDE extension all read, so one setup
covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run
without asking; Codex asks before every tool that changes something.

### Check the installation

```bash
uvx steamworks-mcp doctor
```

Other apps (Cursor and anything else that supports MCP) and connecting by hand: [docs/ADVANCED.md](docs/ADVANCED.md).

## Your first conversation

Just talk to your assistant. Some things you can say:

| You want to… | Say |
|---|---|
| Start | "Where are my games on Steam?" · "Help me get my game in `MyGame/` onto Steam." |
| See what's left | "What's still missing before my store page can go live?" |
| Store page | "Write my store page." · "Make my short description better." |
| Know the market | "What do the closest popular games do on their store pages?" · "Compare my game with games like it." |
| Price | "What should my game cost, and in each country?" |
| Achievements | "Design achievements for my game." · "Add the Steam code for them." |
| Check the code | "Check my game's Steam integration." |
| Images | "Make all my store images from my key art and logo." |
| Translations | "Translate my store page into German, French and Japanese." |
| Fill Steamworks | "Show me what would change in Steamworks, then apply it." |
| After launch | "How is my launch going?" · "What are players complaining about?" |

Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only
you approve.

## Words you will see

| Word | Means |
|---|---|
| **MCP server** | A helper program your AI app talks to. This project is one. |
| **Tool** | One thing the server can do, like "check my code" or "make my images". Your assistant picks the tools. |
| **Skill** | A ready-made recipe for your assistant, like "write the store page" (several tools in the right order). |
| **Prompt** | The same as a skill, for apps that show prompts instead of skills. |
| **Code rule** | A check of your game's code against Steamworks requirements, with the fix. |
| **steamworks.yaml** | The file in your game folder with every Steam setting of your game. Readable and editable. |
| **Draft / approved / done** | A value found or written for you / a value you confirmed / a value Steamworks has. |
| **Release step** | Step 0-3 above (in the code: "gate"). |
| **Dry run** | Showing what would change in Steamworks without changing anything. Every write starts with one. |
| **BROWSER mode** | Optional: the tool fills Steamworks pages in a browser window you signed in to yourself. |
| **Publisher key** | Optional: a Steamworks key for builds, branches and leaderboards. Never share it. |

## What it can do

**Start and see where you are**

| What | Tools |
|---|---|
| Find your games and show how far each one is, with the one next step | `status` |
| Start tracking a game and read what the project already says (Unity, Godot, Unreal) | `init_project`, `scan_project` |
| Game already in Steamworks? Fill the empty fields from what Steam has; never overwrites | `import_from_steamworks` |
| What is missing before each release step, with Valve's source for every rule | `gap_report` |
| Short batches of questions (a form when your app supports it), saving and approving answers | `start_interview`, `set_field`, `approve_fields`, `mark_applied` |
| What is turned on (keys, modes), reference data | `server_info`, `get_spec_info` |

**Store page, images and translations**

| What | Tools |
|---|---|
| Briefs for the store text, achievements and settings; your assistant writes, the server checks | `generate`, `save_draft` |
| Check everything against Valve's rules, a store-text rubric and an anti-copy check | `validate` |
| Preview the store text with the first screen marked | `preview_store` |
| Every store, library and icon image from one key art and one logo | `prepare_images` |
| Translate every text into every target language (your assistant translates, the server checks) | `localization_status`, `localization_pending`, `localization_set` |
| Measure a successful game's page (numbers only) |
chatgptclaudegame-developmentgamedevgodotindie-gameslocalizationmcpmcp-servermodel-context-protocolsteamsteam-storesteamworksunityunreal-engine

Lo que la gente pregunta sobre steamworks-mcp

¿Qué es wazzapsenk/steamworks-mcp?

+

wazzapsenk/steamworks-mcp es mcp servers para el ecosistema de Claude AI. Release assistant for Steam games, as an MCP server for Claude and ChatGPT. Scans your Unity, Godot or Unreal project, writes and checks your store page, achievements and images against Valve's rules, studies the market, and fills Steamworks only after you approve. Never publishes. Tiene 1 estrellas en GitHub y su última actualización registrada es del 2026-10-03.

¿Cómo se instala steamworks-mcp?

+

Puedes instalar steamworks-mcp clonando el repositorio (https://github.com/wazzapsenk/steamworks-mcp) o siguiendo las instrucciones del README en GitHub. ClaudeWave también te ofrece bloques de instalación rápida en esta misma página.

¿Es seguro usar wazzapsenk/steamworks-mcp?

+

Nuestro agente de seguridad ha analizado wazzapsenk/steamworks-mcp y le ha asignado un Trust Score de 95/100 (tier: Verified). Revisa el desglose completo de comprobaciones superadas y flags en esta página.

¿Quién mantiene wazzapsenk/steamworks-mcp?

+

wazzapsenk/steamworks-mcp es mantenido por wazzapsenk. La última actividad registrada en GitHub es del 2026-10-03, con 0 issues abiertos.

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+

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