Skip to main content
ClaudeWave
ES, Spanish
Skill70.1k estrellas del repoactualizado 5d ago

maps-geography

Accurate maps from real geo data — use for any map, or whenever geography would make a good graphic for a deliverable

Instalar en Claude Code
Copiar
git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks /tmp/maps-geography && cp -r /tmp/maps-geography/Anthropic/claude-design/skills/maps-geography ~/.claude/skills/maps-geography
Después abre una sesión nueva de Claude Code; el skill carga automáticamente.

SKILL.md

# Maps & geography

Geographic maps are data problems, not drawings: never freehand country outlines, coastlines, or street layouts — hand-drawn geography is reliably wrong, and users notice. Load real geometry and render it.

Build every map page as plain HTML — a .html file with ordinary <script> tags, NEVER a .dc.html Design Component, even when every other design in the project is one: DC confines scripts to <helmet>, whose mount timing races the map container — the same call the data-viz and 3D skills make.

For decks, docs, graphics, and animations — anything static or exported — render TopoJSON geometry with d3-geo: fetch https://cdn.jsdelivr.net/npm/world-atlas@2.0.2/countries-110m.json (Natural Earth data, public domain; the URL is version-pinned — use it exactly), convert with topojson.feature(topology, topology.objects.countries), and draw with d3.geoPath() under a projection chosen for the job (d3.geoNaturalEarth1 for the whole world; d3.geoMercator().fitSize(...) to zoom a region). d3-geo ships inside the d3 bundle below. Load the libraries ONLY through these exact pinned, hash-verified tags, in <head>. These tags fail closed if tampered with; any other script you add would load unverified — so do not change versions, URLs, or hashes, and add nothing else from a CDN:

<script src="https://unpkg.com/d3@7.9.0/dist/d3.min.js" integrity="sha384-CjloA8y00+1SDAUkjs099PVfnY2KmDC2BZnws9kh8D/lX1s46w6EPhpXdqMfjK6i" crossorigin="anonymous"></script>
<script src="https://unpkg.com/topojson-client@3.1.0/dist/topojson-client.min.js" integrity="sha384-Ukv1p/xTma6P4/2bY5KzWBw+ydSpXmhCMtyciIQVDJ1RmOxtCYNMF1uXT9T63H67" crossorigin="anonymous"></script>

Inline SVG from d3 also exports cleanly to PNG and PDF, which live map tiles do not — so exported deliverables always get d3 geometry, never an embedded tile map.

For street-level interactive maps — prototypes, websites, anything the user pans and zooms — use Leaflet with OpenStreetMap tiles, loaded ONLY through these exact tags (the stylesheet is required: without leaflet.css the tiles render scrambled):

<link rel="stylesheet" href="https://unpkg.com/leaflet@1.9.4/dist/leaflet.css" integrity="sha384-sHL9NAb7lN7rfvG5lfHpm643Xkcjzp4jFvuavGOndn6pjVqS6ny56CAt3nsEVT4H" crossorigin="anonymous">
<script src="https://unpkg.com/leaflet@1.9.4/dist/leaflet.js" integrity="sha384-cxOPjt7s7Iz04uaHJceBmS+qpjv2JkIHNVcuOrM+YHwZOmJGBXI00mdUXEq65HTH" crossorigin="anonymous"></script>

Create the map with L.map(...) and L.tileLayer('https://tile.openstreetmap.org/{z}/{x}/{y}.png', { attribution: '© OpenStreetMap contributors' }). The attribution string is OpenStreetMap's license requirement — never omit it.
3d-objectSkill

three.js model, downloadable as OBJ or GLB

animated-videoSkill

Timeline-based motion design

artifact-capabilitiesSkill

Runtime capabilities a published Artifact page can be granted — behavior static HTML cannot provide on its own, such as the page reading live or connected data, remembering what people do on it (a poll, a sign-up sheet, a checklist, a document edited in place — it saves new versions of itself), keeping state shared across viewers, knowing who is viewing, asking Claude a question of its own, storing files people add, or handing the viewer a file to save. Serves this user's live capability roster and the typed call definitions. Load it whenever the user asks for an artifact needing any such runtime behavior.

artifact-designSkill

Design guidance and fundamentals for Artifacts.

artifact-diagrammingSkill

Diagramming know-how for Artifacts - when a picture earns its place, how to draw one that shows the real mechanism, and the inline-SVG mechanics that keep it legible in both themes.

batchSkill

Research and plan a large-scale change, then execute it in parallel across 5–30 isolated worktree agents that each open a PR.

claude-api-in-prototypesSkill

Call Claude from your HTML artifacts via window.claude.complete

claude-in-chromeSkill

Automates your Chrome browser to interact with web pages - clicking elements, filling forms, capturing screenshots, reading console logs, and navigating sites. Opens pages in new tabs within your existing Chrome session. Requires site-level permissions before executing (configured in the extension).