ss-flow
The ss-flow skill designs user navigation structures and screen sequences by applying established UX principles like progressive disclosure, Hick's Law, and Miller's Law. Use it to map the complete flow architecture for a feature or user journey before creating individual pages, ensuring logical information hierarchy, minimal decision points, and clear entry and exit paths across screens.
git clone --depth 1 https://github.com/bitjaru/styleseed /tmp/ss-flow && cp -r /tmp/ss-flow/skills/ss-flow ~/.claude/skills/ss-flowSKILL.md
# UX Flow Designer ## Registry-first artifact boundary When `.styleseed/project.json` and `.styleseed/artifacts/index.json` exist, resolve the requested artifact ID first, then read only `.styleseed/bundles/<artifact-id>.md` and `.styleseed/manifests/<artifact-id>.json`. Never fall back to the global legacy bundle for a registry project. Legacy projects may use `.styleseed/effective-rules.md` only when no registry exists. ## When NOT to use - For implementing a single page → use `/ss-page` after the flow is settled - For copy on each step → use `/ss-copy` after the structure is settled - For information architecture of an entire product — narrow scope to one flow first - For high-fidelity mockups — this produces a flow map, not pixel-perfect designs Design a user flow: **$0** Description: $ARGUMENTS ## Instructions 1. Read the design system reference: - `CLAUDE.md` for component inventory - `DESIGN-LANGUAGE.md` for layout patterns (sections 13-14, 19-20) - `components/patterns/` for available building blocks 2. Apply these UX principles: ### Information Architecture - **Progressive Disclosure**: Show only what's needed at each step. Hide complexity behind logical drill-downs. - **Cognitive load**: Chunk information around the user's decision; the resolved grammar and content density decide the grouping rather than a universal item count. - **Hick's Law**: Minimize choices per screen while preserving the product's real task vocabulary. ### Navigation Patterns - **Hub & Spoke**: Dashboard → detail pages → back to dashboard (default for mobile apps) - **Linear Flow**: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout) - **Navigation**: use the resolved surface adapter; BottomNav is only one possible mobile pattern. ### Screen Flow Rules - Every flow must have a **clear entry point** and **clear exit point** - Key features should be reachable with an appropriate number of steps for the product and platform; do not impose a universal tap count. - Back navigation must always be available (except root screens) - Error states must provide **recovery paths** (retry, go back, contact support) - Loading states must use skeleton screens (never spinners in cards) ### Page Composition (from DESIGN-LANGUAGE.md) - Follow the selected output grammar's information hierarchy; do not impose a Hero → KPI Grid → Details → Lists template on unrelated products. - Each screen should answer ONE primary question when the task calls for it. - Above the fold: the most important metric or action - Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D) 3. Output format: - **Flow diagram** in ASCII showing screen connections - **Screen inventory** listing each screen's purpose and key components - **Edge cases** (empty states, errors, loading) for each screen - **Scaffolded pages** using primitives selected by the artifact's adapter and grammar 4. Generate the actual page files using `/ss-page` conventions.
Audit a component or page for accessibility issues and fix them
Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices
Build a screen with StyleSeed's composed design method — choose or compile an output grammar, apply a brand recipe plus domain/page/profile/lock constraints, then run the code and pixel gates before presenting.
Generate a new UI component following the StyleSeed design conventions
Generate UX microcopy (button labels, error messages, empty states, toasts) following a casual-but-polite voice and tone
Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
Add appropriate user feedback states (loading, success, error, empty) to a component or page
Capture a human-approved UI design lesson as a privacy-minimized local StyleSeed candidate, review it, and prepare an opt-in share package without transmitting project code, prompts, screenshots, or brand data. Use when a person asks StyleSeed to remember, learn from, generalize, review, or prepare a reusable rule from an accepted design correction.