cesiumjs-3d-tiles
CesiumJS 3D Tiles - Cesium3DTileset, MVTDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping planes and polygons. Use when loading 3D Tiles tilesets or Mapbox Vector Tiles as runtime 3D Tiles, styling building/vector features, querying metadata properties, working with voxels or point clouds, or clipping spatial data.
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills /tmp/cesiumjs-3d-tiles && cp -r /tmp/cesiumjs-3d-tiles/skills/cesiumjs-3d-tiles ~/.claude/skills/cesiumjs-3d-tilesSKILL.md
# CesiumJS 3D Tiles
Version baseline: CesiumJS v1.142 (ES module imports, async factory methods).
## Loading a Tileset
Always use async factory methods -- never call the constructor directly.
```js
import { Cesium3DTileset, HeadingPitchRange, Math as CesiumMath } from "cesium";
// From a URL
const tileset = await Cesium3DTileset.fromUrl(
"https://example.com/tileset.json",
{ maximumScreenSpaceError: 16 }, // lower = higher quality
);
viewer.scene.primitives.add(tileset);
viewer.zoomTo(tileset, new HeadingPitchRange(
0.0, CesiumMath.toRadians(-25.0), tileset.boundingSphere.radius * 2.0,
));
```
```js
// From Cesium ion
const tileset = await Cesium3DTileset.fromIonAssetId(75343);
viewer.scene.primitives.add(tileset);
```
```js
// Google Photorealistic 3D Tiles
import { createGooglePhotorealistic3DTileset } from "cesium";
const google3D = await createGooglePhotorealistic3DTileset({
onlyUsingWithGoogleGeocoder: true,
});
viewer.scene.primitives.add(google3D);
```
```js
// OSM Buildings
import { createOsmBuildingsAsync } from "cesium";
const osmBuildings = await createOsmBuildingsAsync();
viewer.scene.primitives.add(osmBuildings);
```
## Key Constructor Options
| Option | Default | Purpose |
|--------|---------|---------|
| `maximumScreenSpaceError` | 16 | LOD quality threshold (pixels) |
| `cacheBytes` | 536870912 | Tile cache trim target (bytes) |
| `maximumCacheOverflowBytes` | 536870912 | Extra cache headroom |
| `shadows` | ShadowMode.ENABLED | Shadow casting/receiving |
| `modelMatrix` | Matrix4.IDENTITY | Root transform |
| `clippingPlanes` | undefined | ClippingPlaneCollection |
| `clippingPolygons` | undefined | ClippingPolygonCollection (WebGL 2) |
| `enableCollision` | false | Camera collision with tileset surface |
| `pointCloudShading` | undefined | Point attenuation options object |
| `classificationType` | undefined | TERRAIN, CESIUM_3D_TILE, or BOTH |
| `dynamicScreenSpaceError` | true | Horizon LOD optimization |
| `foveatedScreenSpaceError` | true | Center-screen tile priority |
| `preloadFlightDestinations` | true | Prefetch tiles at flight target |
| `featureIdLabel` | "featureId_0" | EXT_mesh_features ID set label |
| `backFaceCulling` | true | Cull back faces per glTF material |
| `edgeDisplayMode` | EdgeDisplayMode.SURFACES_ONLY | Render glTF edge-visibility data when present |
## Mapbox Vector Tiles as Runtime 3D Tiles (Experimental, 1.142+)
`MVTDataProvider` loads `{z}/{x}/{y}` Mapbox Vector Tile `.mvt`/`.pbf`
templates and converts tile payloads into runtime 3D Tiles. Use it when vector
data is naturally tiled and you want 3D Tiles styling, metadata picking, and LOD
instead of a single GeoJSON primitive.
For one in-memory or URL-backed GeoJSON object, prefer `GeoJsonPrimitive` in
`cesiumjs-primitives`. For Entity/DataSource conveniences, prefer
`GeoJsonDataSource` in `cesiumjs-entities`.
```js
import {
Cesium3DTileStyle,
MVTDataProvider,
Rectangle,
} from "cesium";
const provider = await MVTDataProvider.fromUrl(
"https://example.com/tiles/{z}/{x}/{y}.pbf",
{
minZoom: 4,
maxZoom: 14,
extent: Rectangle.fromDegrees(-125, 24, -66, 50),
featureIdProperty: "id",
},
);
viewer.scene.primitives.add(provider);
// The provider owns a generated Cesium3DTileset.
provider.tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${kind} === 'park'", "color('seagreen', 0.65)"],
["${kind} === 'water'", "color('steelblue', 0.55)"],
["true", "color('white', 0.45)"],
],
},
});
```
Feature properties are encoded as `EXT_structural_metadata`, so standard
3D Tiles styling and picking patterns apply:
```js
const picked = viewer.scene.pick(windowPosition);
if (picked && typeof picked.getProperty === "function") {
console.log(picked.getProperty("name"));
}
```
Notes:
- URL templates must contain `{z}`, `{x}`, and `{y}` placeholders; tile URLs are parsed from `/z/x/y`.
- Empty 204/404 tiles are treated as missing instead of hard failures.
- `provider.show` proxies visibility to the generated tileset.
- Runtime vector glTF content uses draft `EXT_mesh_polygon` and `3DTILES_content_gltf_vector` support; treat this path as experimental.
## Tileset Events
```js
tileset.loadProgress.addEventListener((pending, processing) => {
if (pending === 0 && processing === 0) console.log("Loaded");
});
tileset.initialTilesLoaded.addEventListener(() => { /* first view ready */ });
tileset.allTilesLoaded.addEventListener(() => { /* all visible tiles ready */ });
tileset.tileLoad.addEventListener((tile) => { /* tile content loaded */ });
tileset.tileUnload.addEventListener((tile) => { /* tile evicted from cache */ });
tileset.tileFailed.addEventListener(({ url, message }) => {
console.error(`Tile ${url}: ${message}`);
});
// Per-frame manual styling
tileset.tileVisible.addEventListener((tile) => {
const content = tile.content;
for (let i = 0; i < content.featuresLength; i++) {
content.getFeature(i).color = Cesium.Color.fromRandom();
}
});
```
## Runtime Properties
```js
tileset.show = false; // toggle visibility
tileset.maximumScreenSpaceError = 8; // increase quality
const { center, radius } = tileset.boundingSphere;
import { Matrix4, Cartesian3 } from "cesium";
tileset.modelMatrix = Matrix4.fromTranslation(new Cartesian3(0, 0, 100));
```
## Declarative Styling
Assign a `Cesium3DTileStyle` to `tileset.style`. Expressions reference feature
properties with `${PropertyName}`.
```js
import { Cesium3DTileStyle } from "cesium";
// Color by height conditions
tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${Height} >= 100", "color('purple', 0.5)"],
["${Height} >= 50", "color('red')"],
["true", "color('blue')"],
],
},
show: "${Height} > 0",
});
```
```js
// Use defines to simplify repeated sub-expressions
tileset.style = new Cesium3DTileStyle({
defines: { material: "${feature['building:material']}" },
color: {CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.
CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or buildModuleUrl.
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_features or EXT_structural_metadata property textures/tables, vertex displacement, or shading VoxelPrimitive.
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, Visualizers. Use when adding points, labels, models, polygons, or polylines to the map, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.
CesiumJS imagery layers - ImageryProvider, ImageryLayer, ImageryLayerCollection, WMS, WMTS, Bing, OpenStreetMap, ArcGIS, Mapbox, tile discard policies. Use when adding or swapping base map layers, configuring imagery providers, layering multiple map sources, or creating split-screen imagery comparisons.
CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, or building drag-based interactions.
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.
CesiumJS models, glTF, and particle effects - Model, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading glTF/GLB 3D models, controlling edge rendering, playing model animations, positioning particle effects like fire or smoke, or working with geospatial positioning metadata.