cwicr-crew-optimizer
Optimize crew composition using CWICR labor norms. Balance productivity, cost, and skill requirements for construction crews.
git clone --depth 1 https://github.com/datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction /tmp/cwicr-crew-optimizer && cp -r /tmp/cwicr-crew-optimizer/1_DDC_Toolkit/CWICR-Database/cwicr-crew-optimizer ~/.claude/skills/cwicr-crew-optimizerSKILL.md
# CWICR Crew Optimizer
## Business Case
### Problem Statement
Crew planning challenges:
- Right mix of workers?
- Optimal crew size?
- Balance cost vs productivity?
- Match skills to work?
### Solution
Optimize crew composition using CWICR labor productivity data to balance cost, output, and skill requirements.
### Business Value
- **Optimal productivity** - Right-sized crews
- **Cost efficiency** - No overstaffing
- **Skill matching** - Proper worker mix
- **Schedule support** - Meet deadlines
## Technical Implementation
```python
import pandas as pd
import numpy as np
from typing import Dict, Any, List, Optional, Tuple
from dataclasses import dataclass, field
from enum import Enum
from datetime import date, timedelta
class WorkerType(Enum):
"""Types of workers."""
FOREMAN = "foreman"
JOURNEYMAN = "journeyman"
APPRENTICE = "apprentice"
LABORER = "laborer"
OPERATOR = "operator"
HELPER = "helper"
class Trade(Enum):
"""Construction trades."""
CONCRETE = "concrete"
CARPENTRY = "carpentry"
MASONRY = "masonry"
STEEL = "steel"
ELECTRICAL = "electrical"
PLUMBING = "plumbing"
HVAC = "hvac"
PAINTING = "painting"
ROOFING = "roofing"
GENERAL = "general"
@dataclass
class Worker:
"""Worker definition."""
worker_type: WorkerType
trade: Trade
hourly_rate: float
productivity_factor: float = 1.0
overtime_multiplier: float = 1.5
@dataclass
class CrewComposition:
"""Crew composition."""
name: str
trade: Trade
workers: List[Tuple[WorkerType, int]] # (type, count)
base_productivity: float # Output per hour
hourly_cost: float
daily_output: float
@dataclass
class CrewOptimizationResult:
"""Result of crew optimization."""
work_item: str
quantity: float
unit: str
recommended_crew: CrewComposition
alternative_crews: List[CrewComposition]
duration_days: float
total_labor_cost: float
cost_per_unit: float
# Standard crew compositions
STANDARD_CREWS = {
'concrete_small': {
'trade': Trade.CONCRETE,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 2)],
'productivity': 1.0
},
'concrete_large': {
'trade': Trade.CONCRETE,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 4), (WorkerType.LABORER, 4), (WorkerType.OPERATOR, 1)],
'productivity': 1.8
},
'masonry_standard': {
'trade': Trade.MASONRY,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.HELPER, 2)],
'productivity': 1.0
},
'carpentry_framing': {
'trade': Trade.CARPENTRY,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
},
'electrical_rough': {
'trade': Trade.ELECTRICAL,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
},
'plumbing_rough': {
'trade': Trade.PLUMBING,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
}
}
# Default hourly rates by worker type
DEFAULT_RATES = {
WorkerType.FOREMAN: 65,
WorkerType.JOURNEYMAN: 55,
WorkerType.APPRENTICE: 35,
WorkerType.LABORER: 30,
WorkerType.OPERATOR: 60,
WorkerType.HELPER: 28
}
class CWICRCrewOptimizer:
"""Optimize crew composition using CWICR data."""
HOURS_PER_DAY = 8
def __init__(self,
cwicr_data: pd.DataFrame = None,
custom_rates: Dict[WorkerType, float] = None):
self.cost_data = cwicr_data
self.rates = custom_rates or DEFAULT_RATES
if cwicr_data is not None:
self._index_data()
def _index_data(self):
"""Index cost data."""
if 'work_item_code' in self.cost_data.columns:
self._code_index = self.cost_data.set_index('work_item_code')
else:
self._code_index = None
def get_labor_norm(self, code: str) -> Tuple[float, str]:
"""Get labor hours per unit from CWICR."""
if self._code_index is None or code not in self._code_index.index:
return (1.0, 'unit')
item = self._code_index.loc[code]
norm = float(item.get('labor_norm', item.get('labor_hours', 1)) or 1)
unit = str(item.get('unit', 'unit'))
return (norm, unit)
def calculate_crew_cost(self, workers: List[Tuple[WorkerType, int]]) -> float:
"""Calculate hourly cost of crew."""
total = 0
for worker_type, count in workers:
rate = self.rates.get(worker_type, 40)
total += rate * count
return total
def build_crew(self,
name: str,
trade: Trade,
workers: List[Tuple[WorkerType, int]],
base_productivity: float = 1.0) -> CrewComposition:
"""Build crew composition."""
hourly_cost = self.calculate_crew_cost(workers)
daily_output = base_productivity * self.HOURS_PER_DAY
return CrewComposition(
name=name,
trade=trade,
workers=workers,
base_productivity=base_productivity,
hourly_cost=hourly_cost,
daily_output=daily_output
)
def optimize_for_work(self,
work_item_code: str,
quantity: float,
target_days: int = None,
max_crew_size: int = 10) -> CrewOptimizationResult:
"""Optimize crew for specific work item."""
labor_norm, unit = self.get_labor_norm(work_item_code)
total_hours = quantity * labor_norm
# Detect trade from code
trade = self._detect_trade(work_item_code)
# Generate crew options
crews = []
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