passkit
PassKit enables iOS apps to process Apple Pay payments for physical goods, services, and donations, and to add digital passes to users' Wallet. Use it to implement payment buttons, create and present payment authorization sheets, handle payment tokens from the authorization controller, and manage Wallet passes through PKPassLibrary or AddPassToWalletButton for complete checkout experiences.
git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills /tmp/passkit && cp -r /tmp/passkit/skills/passkit ~/.claude/skills/passkitSKILL.md
# PassKit
Accept Apple Pay payments for physical goods, real-world services, donations,
and eligible recurring payments, and add passes to the user's Wallet. Covers
payment buttons, payment requests, authorization, Wallet passes, and merchant
configuration. Targets Swift 6.3 / iOS 26+.
For advanced Apple Pay flows, one `PKPaymentRequest` can set only one optional
advanced request type: recurring, automatic reload, deferred, Apple Pay Later
availability, or multi-token contexts. Use separate payment requests when a
checkout needs more than one of those modes.
## Contents
- [Setup](#setup)
- [Displaying the Apple Pay Button](#displaying-the-apple-pay-button)
- [Creating a Payment Request](#creating-a-payment-request)
- [Presenting the Payment Sheet](#presenting-the-payment-sheet)
- [Handling Payment Authorization](#handling-payment-authorization)
- [Wallet Passes](#wallet-passes)
- [Checking Pass Library](#checking-pass-library)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Setup
### Project Configuration
1. Enable the **Apple Pay** capability in Xcode
2. Create a Merchant ID in the Apple Developer portal (format: `merchant.com.example.app`)
3. Generate and install a Payment Processing Certificate for your merchant ID
4. Add the merchant ID to your entitlements
### Availability Check
Always verify the device can make payments before showing Apple Pay UI. If you
check for an active card with `canMakePayments(usingNetworks:capabilities:)`,
Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever
you use that check.
```swift
import PassKit
func canMakePayments() -> Bool {
// Check device supports Apple Pay at all
guard PKPaymentAuthorizationController.canMakePayments() else {
return false
}
// Check user has cards for the networks you support
return PKPaymentAuthorizationController.canMakePayments(
usingNetworks: [.visa, .masterCard, .amex, .discover],
capabilities: .threeDSecure
)
}
```
## Displaying the Apple Pay Button
### SwiftUI
Use the built-in `PayWithApplePayButton` view in SwiftUI. Use Apple-provided
button APIs for any control labeled Apple Pay; custom buttons must not include
the Apple Pay logo or "Apple Pay" text.
```swift
import SwiftUI
import PassKit
struct CheckoutView: View {
var body: some View {
PayWithApplePayButton(.buy) {
startPayment()
}
.payWithApplePayButtonStyle(.black)
.frame(height: 48)
.padding()
}
}
```
### UIKit
Use `PKPaymentButton` for UIKit-based interfaces.
```swift
let button = PKPaymentButton(
paymentButtonType: .buy,
paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)
```
**Button types:** `.plain`, `.buy`, `.setUp`, `.inStore`, `.donate`,
`.checkout`, `.continue`, `.book`, `.subscribe`, `.reload`, `.addMoney`,
`.topUp`, `.order`, `.rent`, `.support`, `.contribute`, `.tip`
## Creating a Payment Request
Build a `PKPaymentRequest` with your merchant details and the items being purchased.
PassKit amount APIs take `NSDecimalNumber`, not `Double`.
```swift
func createPaymentRequest() -> PKPaymentRequest {
let request = PKPaymentRequest()
request.merchantIdentifier = "merchant.com.example.app"
request.countryCode = "US"
request.currencyCode = "USD"
request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
request.merchantCapabilities = .threeDSecure
request.paymentSummaryItems = [
PKPaymentSummaryItem(
label: "Widget",
amount: NSDecimalNumber(string: "9.99")
),
PKPaymentSummaryItem(
label: "Shipping",
amount: NSDecimalNumber(string: "4.99")
),
PKPaymentSummaryItem(
label: "My Store",
amount: NSDecimalNumber(string: "14.98")
) // Total
]
return request
}
```
The **last item** in `paymentSummaryItems` is treated as the total and its label
appears in the Pay line on the payment sheet.
### Requesting Shipping and Contact Info
Request only the contact fields needed to price, fulfill, or legally process the
order.
Collect required product choices, optional notes, per-item shipping destinations,
and pickup locations before the Apple Pay button when the payment sheet cannot
collect them accurately.
```swift
request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]
let standard = PKShippingMethod(
label: "Standard",
amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"
let express = PKShippingMethod(
label: "Express",
amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"
request.shippingMethods = [standard, express]
request.shippingType = .shipping // .delivery, .storePickup, .servicePickup
```
### Supported Networks
| Network | Constant |
|---|---|
| Visa | `.visa` |
| Mastercard | `.masterCard` |
| American Express | `.amex` |
| Discover | `.discover` |
| China UnionPay | `.chinaUnionPay` |
| JCB | `.JCB` |
| Maestro | `.maestro` |
| Electron | `.electron` |
| Interac | `.interac` |
Query available networks at runtime with `PKPaymentRequest.availableNetworks()`.
## Presenting the Payment Sheet
Use `PKPaymentAuthorizationController` (works in both SwiftUI and UIKit, no view controller needed). The controller's delegate is weak, so retain the controller for the life of the sheet.
```swift
final class CheckoutCoordinator: NSObject {
private var paymentController: PKPaymentAuthorizationController?
@MainActor
func startPayment() {
let controller = PKPaymentAuthorizationController(
paymentRequest: createPaymentRequest()
)
paymentController = conDiscover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery descriptors for BLE or Wi-Fi devices, handling accessory session events, migrating from CoreBluetooth permission-based scanning, or setting up accessories without requiring broad Bluetooth permissions.
Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.
Measure ad effectiveness with privacy-preserving attribution using AdAttributionKit. Use when registering ad impressions, handling attribution postbacks, updating conversion values, implementing re-engagement attribution, configuring publisher or advertiser apps, or replacing SKAdNetwork with AdAttributionKit for ad measurement.
Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, StandBy, and paired Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, countdown widget-extension handoff, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.
Build iOS App Clips with invocation URLs, App Clip Codes, NFC, QR codes, Safari banners, Maps, Messages, target setup, App Store Connect experiences, size/capability constraints, NSUserActivity routing, SKOverlay promotion, App Group/keychain handoff, ephemeral notifications, location confirmation, and full-app migration. Use when creating App Clips or wiring App Clip invocation, experience configuration, or full-app handoff.
Implement App Intents for Siri, Shortcuts, Spotlight, widgets, Control Center, and Apple Intelligence on iOS. Covers AppIntent actions, AppEntity and EntityQuery models, AppShortcutsProvider phrases, IndexedEntity Spotlight indexing, WidgetConfigurationIntent, SnippetIntent, and assistant schemas. Use when exposing app actions or entities to system surfaces.
Optimize App Store product pages for search visibility and conversion. Use for App Store Optimization (ASO), keyword research, app name/subtitle/keyword-field strategy, conversion-focused descriptions and promotional text, screenshot captions and ordering, Custom Product Pages with assigned search keywords, In-App Events, Product Page Optimization tests, localized metadata, ratings/review strategy, and in-app review prompt timing with RequestReviewAction or AppStore.requestReview. Also use when routing ASO vs App Store review, privacy/ATT, or StoreKit implementation boundaries.
Prepare for App Store review and prevent rejections. Covers App Store review guidelines, app rejection reasons, PrivacyInfo.xcprivacy privacy manifest requirements, required API reason codes, in-app purchase IAP and StoreKit rules, App Store Guidelines compliance, ATT App Tracking Transparency, EU DMA Digital Markets Act, HIG compliance checklist, app submission preparation, review preparation, metadata requirements, entitlements, widgets, and Live Activities review rules. Use when preparing for App Store submission, fixing rejection reasons, auditing privacy manifests, implementing ATT consent flow, configuring StoreKit IAP, or checking HIG compliance.