langgraph-implementation
Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.
git clone --depth 1 https://github.com/existential-birds/beagle /tmp/langgraph-implementation && cp -r /tmp/langgraph-implementation/plugins/beagle-ai/skills/langgraph-implementation ~/.claude/skills/langgraph-implementationSKILL.md
# LangGraph Implementation
## Core Concepts
LangGraph builds stateful, multi-actor agent applications using a graph-based architecture:
- **StateGraph**: Builder class for defining graphs with shared state
- **Nodes**: Functions that read state and return partial updates
- **Edges**: Define execution flow (static or conditional)
- **Channels**: Internal state management (LastValue, BinaryOperatorAggregate)
- **Checkpointer**: Persistence for pause/resume capabilities
## Implementation gates
Use these **sequenced checks** for persistence and human-in-the-loop flows (avoid “it should work” without evidence):
1. **Checkpointed runs**
- Build `config` with `{"configurable": {"thread_id": "<stable-id>"}}` before `invoke` / `ainvoke`.
- **Pass:** The same `thread_id` is reused for every turn of one conversation; a new conversation uses a new id.
2. **State after a step**
- **Pass:** `graph.get_state(config).values` (or equivalent) contains the keys and reducer outputs your next node or client expects; if not, fix routing, reducers, or node order before continuing.
3. **Interrupt and resume (HITL)**
- **Pass:** After a pause, you have inspected pending work (`get_state`, and your LangGraph version’s interrupt listing if you rely on it) so you know **which** node is waiting and **what** resume payload shape to send.
- **Pass:** `Command(resume=...)` (or equivalent) includes every field the code path after `interrupt()` reads.
4. **Checkpointer vs environment**
- **Pass:** Tests or local dev use `InMemorySaver` or disposable SQLite; production uses a durable checkpointer configured for that deployment (not in-memory).
## Essential Imports
```python
from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict
```
## State Schema Patterns
### Basic State with TypedDict
```python
import operator
class State(TypedDict):
counter: int # LastValue - stores last value
messages: Annotated[list, operator.add] # Reducer - appends lists
items: Annotated[list, lambda a, b: a + [b] if b else a] # Custom reducer
```
### MessagesState for Chat Applications
```python
from langgraph.graph.message import MessagesState
class State(MessagesState):
# Inherits: messages: Annotated[list[AnyMessage], add_messages]
user_id: str
context: dict
```
### Pydantic State (for validation)
```python
from pydantic import BaseModel
class State(BaseModel):
messages: Annotated[list, add_messages]
validated_field: str # Pydantic validates on assignment
```
## Building Graphs
### Basic Pattern
```python
builder = StateGraph(State)
# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)
# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)
# Compile
graph = builder.compile()
```
### Node Function Signature
```python
def my_node(state: State) -> dict:
"""Node receives full state, returns partial update."""
return {"counter": state["counter"] + 1}
# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
thread_id = config["configurable"]["thread_id"]
return {"result": process(state, thread_id)}
# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
user_id = runtime.context.get("user_id")
return {"result": user_id}
```
### Conditional Edges
```python
from typing import Literal
def router(state: State) -> Literal["agent", "tools", "__end__"]:
last_msg = state["messages"][-1]
if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
return "tools"
return END # or "__end__"
builder.add_conditional_edges("agent", router)
# With path_map for visualization
builder.add_conditional_edges(
"agent",
router,
path_map={"agent": "agent", "tools": "tools", "__end__": END}
)
```
### Command Pattern (Dynamic Routing + State Update)
```python
from langgraph.types import Command
def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
if state["should_continue"]:
return Command(goto="next", update={"step": state["step"] + 1})
return Command(goto=END)
# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])
```
### Send Pattern (Fan-out/Map-Reduce)
```python
from langgraph.types import Send
def fan_out(state: State) -> list[Send]:
"""Route to multiple node instances with different inputs."""
return [Send("worker", {"item": item}) for item in state["items"]]
builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate") # Workers converge
```
## Checkpointing
### Enable Persistence
```python
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver # Development
from langgraph.checkpoint.postgres import PostgresSaver # Production
# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())
# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
graph = builder.compile(checkpointer=checkpointer)
# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)
```
### State Management
```python
# Get current state
state = graph.get_state(config)
# Get state history
for state in graph.get_state_history(config):
print(state.values, state.next)
# Update state manually
graph.update_state(config, {"key": "new_value"}, as_node="node_name")
```
## Human-in-the-Loop
### Using interrupt()
```python
from langgraph.types impotag and push a release after the release PR is merged
create a release PR (auto-detects previous tag)
Guides architectural decisions for Deep Agents applications. Use when deciding between Deep Agents vs alternatives, choosing backend strategies, designing subagent systems, or selecting middleware approaches.
Reviews Deep Agents code for bugs, anti-patterns, and improvements. Use when reviewing code that uses create_deep_agent, backends, subagents, middleware, or human-in-the-loop patterns. Catches common configuration and usage mistakes.
Implements agents using Deep Agents. Use when building agents with create_deep_agent, configuring backends, defining subagents, adding middleware, or setting up human-in-the-loop workflows.
Guides architectural decisions for LangGraph applications. Use when deciding between LangGraph vs alternatives, choosing state management strategies, designing multi-agent systems, or selecting persistence and streaming approaches.
Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.
Create PydanticAI agents with type-safe dependencies, structured outputs, and proper configuration. Use when building AI agents, creating chat systems, or integrating LLMs with Pydantic validation.