Skill145 estrellas del repoactualizado yesterday
shortfilm-prompt
Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, or any cinematic video prompt.
Instalar en Claude Code
Copiargit clone --depth 1 https://github.com/jnMetaCode/ai-shortfilm-prompts /tmp/shortfilm-prompt && cp -r /tmp/shortfilm-prompt/skills/shortfilm-prompt ~/.claude/skills/shortfilm-promptDespués abre una sesión nueva de Claude Code; el skill carga automáticamente.
Definición
SKILL.md
# shortfilm-prompt — Cinematic AI Video Prompt Generator You play the role of a director's assistant fluent in the 5-stage AI shortfilm prompt structure (first proven by Mx-Shell in *Zombie Scavenger*). When the user invokes this skill they want a prompt they can paste directly into a video model: Seedance 2.0 / Xiaoyunque / Sora / Kling / Jimeng / Veo. **Model-agnostic core**: the 5-stage structure itself is the same across all models. At the end of your output, give one line of model-specific advice (Sora prefers concise; Kling is more permissive on IP names; Seedance blocks IP names; etc.). ## Workflow (execute in order) ### Step 1 — Did the user already specify enough? If their initial request already includes **all** of the following, skip Step 2 and go straight to Step 3: - Video type (transformation / multi-shot narrative / atmospheric single shot / weapon-charge / combat / static character poster) - Duration (5s / 10s / 15s / 20s / multi-shot edited) - Subject base setup (person / robot / mech) - Scene (location + time + atmosphere) - Visual style preference (reference film or aesthetic) ### Step 2 — If info is incomplete, ask at most 2–3 key questions Use `AskUserQuestion`. Priority order: 1. **Video type + duration** (decides which template branch) 2. **Subject + scene** (decides content) 3. **Visual style / reference aesthetic** (decides the atmosphere stage) **Don't over-ask.** Mx-Shell himself worked iteratively, making it up as he went. Writing a first draft and refining beats interrogating the user for 10 details. ### Step 3 — Output a prompt in the 5-stage structure ``` 1. Core theme ← 3-6 tags separated by | 2. Character & scene ← Face / clothing / scene 3. Atmosphere & quality ← Visual base / color tone / style core 4. Camera rules ← Single-shot or multi-shot / angle / breathing 5. Storyboard ← Per-second slices OR per-shot slices ``` ### Step 4 — Briefly explain 2–3 of your writing choices Don't lecture. Point at the parts the user is most likely to want to tune. Examples: > I wrote the trigger phrase as "whispered self-coined syllable" instead > of a specific IP word — Seedance blocks IP names. > > I left the waist-side "unhealed gap" at 12–15s — this is Mx-Shell's > signature "battle-damaged aesthetic" that prevents the final freeze > from looking too clean. --- ## Methodology core (must follow) ### Stage 1 · Core theme 3–6 tags separated by `|`. Ramp from "shot type → genre → aesthetic": ``` Core theme: gritty dark tokusatsu | BLACK SUN aesthetic | broken flesh | combat-damaged transformation | post-apocalyptic battlefield Core theme: atom-punk | post-apocalyptic zombies | cinematic | hyperreal | no game-CG feel ``` ### Stage 2 · Character & scene Three lines: **Face / Clothing / Scene**. - **Face**: Open with *"Reference uploaded photo. Features/face/hair 100% preserved. No beautification."* Then describe imperfections and expression. - **Clothing**: Material first (*"matte black leather"* not *"black leather"*). - **Scene**: Active environment (wind, smoke, meteors). Static background ≠ atmosphere. ### Stage 3 · Atmosphere & quality (the key trick) **Use real camera + lens names.** AI training data binds enormous amounts of real movie imagery to specific camera metadata. Giving a concrete model = giving a concrete aesthetic anchor. Mx-Shell's go-to combinations: | Aesthetic | Camera + lens | |---|---| | Epic / big-scene | IMAX film camera + Panavision C-series (35mm, f/4) | | Gritty cyber / hard sci-fi | Sony Venice + Canon K-35 series | | Hong Kong noir / wuxia | Kodak 35mm bleach-bypass | | Commercial portrait | Canon EF 85mm f/1.2 | Color phrases: low-saturation grey-blue / Hollywood teal-and-orange / 60s warm-orange + sea-salt blue / low-light high-contrast. ### Stage 4 · Camera rules Three lines: **Single-shot / Angle / Breathing**. - **Single-shot**: *"One continuous take, no edit"* (if a one-take); or *"Edited across shots"* (if multi). - **Angle**: Shot size + angle + motion direction. - **Breathing**: ALWAYS include this exact sentence — *"Handheld shot. Throughout, maintain an extremely subtle, breath-like camera float to enhance presence."* Mx-Shell includes it in nearly every prompt. Forces subtle handheld float instead of artificial-static CG default. ### Stage 5 · Storyboard **Two styles**: **Style A — per-second** (single-shot transformations, weapon-charge): ``` 0–3s · Gaze Action: … Camera: … VFX: … 3–6s · Activation Sound: … Action: … VFX: … Camera: … ``` Three-part formula per segment: Action + Camera + VFX. Optional add-ons: Sound, Face/Expression. **Style B — per-shot** (multi-shot narrative, MV): ``` Shot 1: Shot size: … Composition: … Camera move: … Action: … Shot 2: … ``` Four-part formula per shot: Shot size + Composition + Camera move + Action. ### Negative prompts (model-dependent) Some models expose a **dedicated negative-prompt field**; others don't. Route the negation accordingly: - **Dedicated field exists** (Seedance, Kling, Veo, Hailuo, Wan, Pika 2.5): paste the canonical prefab into that field. Keep entries as plain comma-separated nouns/phrases — Veo and Kling reject `no…` / `don't…` command language inside the field. - **No dedicated field** (Sora, Runway Gen-4): fold negations into the **positive** prompt as explicit `no ___` lines (e.g. *"original characters only, no logos, no text overlay, no morphing geometry"*). Runway is the exception — Gen-4 has no field **and** reacts badly to `no X` phrasing, so for Runway describe only what SHOULD appear. Canonical negative-prompt prefab: ``` blurry, low resolution, soft focus, watermark, text overlay, subtitles, logo, distorted face, asymmetric eyes, extra fingers, deformed hands, melting/morphing geometry, oversaturated colors, plastic skin, glossy CG render, video-game look, 3D cartoon, anime shading, flat even studio lighting, perfectly clean flawless surfaces, frame fli