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nw-ddd-event-modeling

This Claude Code skill facilitates Event Modeling, a collaborative design technique that uses a visual timeline with colored elements to capture system events, commands, read models, and automation flows. It guides teams through brainstorming domain events, identifying triggering commands, defining aggregate boundaries through swimlanes, and generating Given-When-Then specifications. Use Event Modeling when developing event-sourced or domain-driven systems, refining requirements with cross-functional teams, or documenting complex business processes in a way that serves as both specification and implementation guide.

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git clone --depth 1 https://github.com/nWave-ai/nWave /tmp/nw-ddd-event-modeling && cp -r /tmp/nw-ddd-event-modeling/nWave/skills/nw-ddd-event-modeling ~/.claude/skills/nw-ddd-event-modeling
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SKILL.md

# Event Modeling

Collaborative visual design technique created by Adam Dymitruk. The Event Model IS the specification -- it replaces traditional requirements documents with a single, living visual artifact.

## Key Properties

- **Collaborative**: Everyone participates (devs, business, UX)
- **Visual**: Colored elements on a timeline (physical or digital board)
- **Timeline-based**: Events arranged chronologically, left to right
- **Spec-generating**: Model directly produces testable Given/When/Then specifications
- **Technology-agnostic**: Describes WHAT happens, not HOW it's implemented

## The Color System

| Color | Element | Description | Example |
|-------|---------|-------------|---------|
| Orange | **Event** | Something that happened (past tense) | OrderPlaced, PaymentReceived |
| Blue | **Command** | User intent/action (imperative) | PlaceOrder, ProcessPayment |
| Green | **Read Model/View** | Data displayed to user | Order Summary, Shipping Dashboard |
| White | **Screen/UI** | User interface wireframe | Order Form, Checkout Page |
| Yellow | **Automation/Policy** | System reaction (saga/process manager) | "When PaymentReceived, then ConfirmOrder" |
| Red | **External System** | Integration point | Payment Gateway, Email Service |

## Four Phases

### Phase 1: Event Brainstorming (10-20 min)

Discover all meaningful things that happen in the system.

**Process**: Everyone writes events on orange stickies (past tense, domain language) | Place on timeline (left = earlier, right = later) | No filtering -- capture everything | Group related events vertically (these form swimlanes/slices)

**Facilitation tips**:
- Start with the happy path -- what happens when everything goes right?
- Then add error/exception events
- Ask: "What happens before this? What happens after?"
- Business people identify events developers miss
- Don't worry about order precision -- rough chronological is fine

**Example timeline**:
```
Timeline ─────────────────────────────────────────────────>

[CustomerRegistered] [ItemAddedToCart] [OrderPlaced] [PaymentReceived]
                     [ItemRemovedFromCart]            [PaymentFailed]
                                       [OrderCancelled] [OrderConfirmed]
                                                        [ItemShipped]
                                                        [RefundRequested]
```

### Phase 2: Commands and Views (15-25 min)

Understand what triggers events and what users need to see.

**Commands (blue)**: What action causes each event? Who initiates it? Place ABOVE events.

**Read Models (green)**: What information does the user need to act? What does the screen show after? Place BELOW events.

**Screens (white)**: What does the UI look like? Sketch wireframes. Place at top.

**Wiring pattern**:
```
Screen -> Command -> Event(s) -> Read Model -> Screen
```

### Phase 3: Automations and Integrations (10-15 min)

Find system-driven reactions to events.

**Automations (yellow)**: "When [event] happens, the system should [command]." These become sagas or process managers. Place between triggering event and resulting command.

**External systems (red)**: Payment gateways, email services, shipping providers. Integration boundaries.

### Phase 4: Given/When/Then Specifications (10-20 min)

Turn the model into precise, testable specifications.

For each command-event combination:
```
GIVEN:
  - CustomerRegistered { customerId: "C1", name: "Ale" }
  - ItemAddedToCart { cartId: "CART1", itemId: "ITEM1", quantity: 2 }

WHEN:
  - PlaceOrder { cartId: "CART1", customerId: "C1" }

THEN:
  - OrderPlaced { orderId: "O1", customerId: "C1", items: [...], total: 59.98 }
```

These specifications become: **Tests** (directly translatable) | **Documentation** (readable by everyone) | **Contract** (unambiguous business-dev agreement)

## Four Information Flow Patterns

The Event Model reveals four patterns:

**1. Command (State Change)**: Screen -> Command -> Event(s). User action changes state. Implementation: command handler validates, aggregate emits events.

**2. View (Information Retrieval)**: Event(s) -> Projection -> Read Model -> Screen. Events transformed into query-optimized views. Implementation: projection subscribes and updates read model.

**3. Automation (System Reaction)**: Event(s) -> Policy/Saga -> Command. System reacts to events by issuing new commands. Implementation: saga/process manager.

**4. Translation (External Integration)**: External Event -> Translator -> Internal Command (or reverse). Boundary between systems. Implementation: anti-corruption layer.

## From Model to Vertical Slices

Each column in the Event Model (Screen -> Command -> Event -> Read Model) becomes a vertical slice -- an independently implementable feature.

```
           Slice 1         Slice 2         Slice 3
         ┌──────────┐   ┌──────────┐   ┌──────────┐
UI       │ OrderForm │   │ PaymentPg│   │ Dashboard │
         ├──────────┤   ├──────────┤   ├──────────┤
Cmd/Qry  │PlaceOrder │   │ProcessPay│   │GetOrders  │
         ├──────────┤   ├──────────┤   ├──────────┤
Domain   │OrderAgg   │   │PaymentAgg│   │OrderProj  │
         ├──────────┤   ├──────────┤   ├──────────┤
Infra    │EventStore │   │EventStore│   │ReadModelDB│
         └──────────┘   └──────────┘   └──────────┘
```

**Benefits**: Each slice independently implementable and deployable | Easy to parallelize across team | Model shows exactly how many slices exist and their dependencies | Each slice maps to a portion of the Event Model

## Specification Patterns

**Happy path**: GIVEN events that set up valid state | WHEN valid command | THEN expected events

**Validation failure**: GIVEN events (possibly none) | WHEN invalid command | THEN error (no events emitted)

**Idempotency**: GIVEN events including effect already applied | WHEN same command again | THEN no new events

**State-dependent**: Same command produces different results depending on prior events

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