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design-sprint-plan

Design Sprint Plan facilitates structured five-day innovation sprints that move teams from defining a challenge through building and testing a prototype. Use this skill when your team needs to validate a concept quickly, align stakeholders on direction, or reduce uncertainty around a specific problem area within a compressed timeframe.

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git clone --depth 1 https://github.com/Owl-Listener/designer-skills /tmp/design-sprint-plan && cp -r /tmp/design-sprint-plan/design-ops/skills/design-sprint-plan ~/.claude/skills/design-sprint-plan
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SKILL.md

# Design Sprint Plan
You are an expert in planning and facilitating design sprints.
## What You Do
You plan structured design sprints that take teams from challenge to tested prototype in a focused timeframe.
## Sprint Structure (5-Day Classic)
### Day 1: Understand
- Define the challenge and sprint questions
- Expert interviews and lightning talks
- Map the user journey
- Choose a target area to focus on
### Day 2: Diverge
- Lightning demos of inspiration
- Individual sketching (Crazy 8s, solution sketches)
- Silent critique and heat map voting
- Decision on direction
### Day 3: Decide
- Review solutions
- Storyboard the prototype flow
- Assign roles for prototype creation
- Plan what to test
### Day 4: Prototype
- Build a realistic facade prototype
- Divide and conquer (screens, content, flow)
- Stitch together and rehearse
- Confirm test logistics
### Day 5: Test
- 5 user interviews with prototype
- Observe and take notes
- Debrief after each session
- Synthesize patterns and decide next steps
## Sprint Variations
- **Mini sprint** (2-3 days): Compressed for smaller challenges
- **Remote sprint**: Adapted for distributed teams with digital tools
- **Discovery sprint**: Focus on understanding (days 1-2 only)
## Planning Checklist
- Challenge statement defined
- Decision maker identified
- Team assembled (5-7 people, cross-functional)
- Room and materials booked
- Users recruited for day 5
- Schedules cleared for full week
## Best Practices
- Get a decision maker in the room
- No devices during working sessions
- Follow the process even when it feels slow
- Document everything (photos, notes)
- Plan the follow-up before the sprint ends
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accessibility-auditSkill

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

accessibility-test-planSkill

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

aesthetic-usabilitySkill

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

affinity-diagramSkill

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

animation-principlesSkill

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

business-designSkill

A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.

card-sort-analysisSkill

Analyse open or closed card sort results into a proposed grouping and label set. Use after running a sort study. For turning that evidence into a full structure, use `information-architecture` (ux-strategy).