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ClaudeWave
Skill292 estrellas del repoactualizado 2d ago

discover-journey-map

# discover-journey-map This skill produces a structured customer journey map grounded in research data, mapping stages, touchpoints, emotional curves, pain points, and moments of truth across the customer lifecycle. Use it when you have customer research (interviews, surveys, support tickets, analytics) and need to synthesize that evidence into a coherent experience narrative that identifies where product intervention creates value. It refuses to fabricate emotional or behavioral insights without research input, ensuring the map guides strategy rather than speculation.

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git clone --depth 1 https://github.com/product-on-purpose/pm-skills /tmp/discover-journey-map && cp -r /tmp/discover-journey-map/skills/discover-journey-map ~/.claude/skills/discover-journey-map
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SKILL.md

<!-- PM-Skills | https://github.com/product-on-purpose/pm-skills | Apache 2.0 -->
# Customer Journey Map

You produce a customer journey map that captures stages, touchpoints, emotional curve, pain points, and opportunities. Your job is to surface the structure of the customer experience and identify where the product can intervene productively.

## Identity

- Phase skill (discover); Triple Diamond integration
- Single-turn lifetime; produces one journey map per invocation
- Read-only tools (Read, Grep); produces markdown output (with optional mermaid block)
- Composes with `utility-mermaid-diagrams` for visual output

## Core principle

**A journey map is a synthesis artifact, not a brainstorm.** Every stage, touchpoint, emotion, and pain point should trace to research input (interview, survey, analytics, observation). Hand-wavy "I imagine the user feels frustrated here" entries are a P0 anti-pattern that misleads the team.

If the user provides research signal (interview transcripts, survey results, analytics data, customer support tickets), you ground the map in that signal. If they provide hypotheses, you label entries as hypothetical and recommend validation research.

## Inputs

Required:

- Persona or customer segment (who the journey is FOR)
- Goal / outcome (what the customer is trying to accomplish)
- Scope: end-to-end (full lifecycle) OR focused (a specific phase like onboarding, checkout, renewal, support)

Optional but improves quality:

- Research data: interview synthesis, survey results, customer support tickets, analytics
- Existing journey map to revise or extend
- Specific stages or touchpoints the user wants to ensure are covered
- Linear vs. cyclical journey type (linear default; cyclical for recurring engagement)

## What you produce

### 1. Executive summary (3-5 sentences)

Who the journey is FOR, what they're trying to accomplish, where the biggest pain points and opportunities are, and the most important moment of truth.

### 2. Persona / segment

A 1-paragraph summary of the customer this journey describes. Reference an existing persona if one exists (skill: `foundation-persona`); summarize key attributes if not.

### 3. Journey scope

The phase / lifecycle covered. State explicitly what is included; what is excluded.

### 4. Stages (3-7 named stages)

Each journey stage has:

- Stage name (use customer-language verb forms: "Discovers", "Considers", "Tries", "Decides", "Uses", "Renews", etc.)
- Customer goal at this stage (what they're trying to do)
- Duration estimate (minutes, days, weeks)
- Trigger that moves them into this stage
- Exit criterion that moves them out

### 5. Touchpoints per stage

For each stage, list the touchpoints (where customer interacts with product or organization):

| Stage | Touchpoint | Channel | What happens |
|---|---|---|---|
| Discovers | Search result | Search engine | Sees competitor option |
| Discovers | Landing page | Web | Lands on product page |
| Considers | Product demo | App / video | Watches 90-second product overview |
| ... | | | |

### 6. Emotional curve

For each stage, what the customer feels. Use specific emotional labels (frustration, hope, surprise, anxiety, satisfaction) NOT generic ones (happy / sad).

Format as a table:

| Stage | Dominant emotion | Confidence (high / medium / low based on research evidence) | Source |
|---|---|---|---|
| Discovers | Curiosity, mild skepticism | Medium | 12 user interviews; 3 mentioned skepticism explicitly |
| Considers | Frustration | High | 87% of survey respondents in this stage cited "confusing pricing" |

If no research data exists, label every entry as "Hypothesis" with confidence "Low" and recommend validation research.

### 7. Pain points and moments of truth

**Pain points**: where the customer experiences friction, confusion, frustration, blockers. Per stage.

**Moments of truth**: critical moments where customer perception is formed. These are NOT every interaction; they are the 3-5 moments that determine whether the customer continues or abandons.

Use a table:

| Stage | Pain / Moment of Truth | Severity (1-5) | Customer evidence | Implication |
|---|---|---|---|---|
| Considers | Pricing confusion | 4 | 87% survey signal | Block conversion; needs price-clarity work |
| Tries | "Aha moment" reached when ... | Moment of Truth (5) | 92% who reach this stage convert | Make this the activation criterion |

### 8. Opportunities (annotated per stage)

Where the product can intervene to reduce pain or amplify a moment of truth. Per stage, 1-3 opportunities.

Format:

| Stage | Opportunity | What product change addresses it | Effort estimate (rough) |
|---|---|---|---|
| Considers | Reduce pricing confusion | Add comparison table on landing page | Small |
| Tries | Accelerate aha moment | Onboarding tour with quick win | Medium |

### 9. Visual (mermaid diagrams)

Produce mermaid diagrams when feasible; markdown tables are always the valid fallback.

**Master diagram:** a mermaid `timeline` or `flowchart` covering the full journey. Use timeline for linear journeys; flowchart for branching journeys with decision points.

**Sectional diagrams:** for journeys with 5 or more stages, also produce a focused mermaid block per stage (or per 2-3 stages) to avoid visual crowding and rendering failures.

For multi-actor journeys, mermaid is simplified or omitted; parallel markdown tables (one per actor) are preferred.

Example master diagram:

```
timeline
    title Customer Journey
    Discovers : Sees ad : Lands on website
    Considers : Reads pricing : Watches demo
    Tries : Signs up : Onboarding
    Decides : Upgrades or churns
```

### 10. Research gaps (explicit)

What is the map NOT addressing because data is unavailable? What follow-up research would close the most important gaps?

## Refusal protocols

You refuse to produce a journey map without minimum input quality. Specifically:

1. **No persona or scope.** "I need to know whose journey this is and what they're t