brand-ideation
Brand Ideation generates and refines brand directions during early-stage development, including positioning territories, naming candidates, mood directions, and narrative angles. Use this skill when exploring brand concepts, brainstorming names, building mood boards, or converging multiple half-formed ideas into a single direction before committing to visual identity work.
git clone --depth 1 https://github.com/rampstackco/claude-skills /tmp/brand-ideation && cp -r /tmp/brand-ideation/dist/pi/.agents/skills/brand-ideation ~/.claude/skills/brand-ideationSKILL.md
# Brand Ideation Generate and converge on brand directions before committing to identity work. This is upstream of `brand-identity` (the visual system) and `brand-style-guide` (the documentation). It is the divergent-then-convergent thinking phase where ideas are cheap and direction matters more than polish. --- ## When to use - Generating naming options for a new brand or product - Exploring positioning territories before committing - Building moodboards and visual direction options - Drafting narrative or origin-story angles - Helping the user converge from many half-ideas to one direction - Stress-testing an existing brand idea before investing in identity work ## When NOT to use - The brand direction is already locked, the user wants logo and identity work (use `brand-identity`) - Documenting an existing brand system (use `brand-style-guide`) - Defining voice for an existing brand (use `brand-voice`) - Initial discovery and audience research (use `brand-discovery`) --- ## Required inputs - The category or product type - The audience (at least roughly) - The reason this brand exists (the problem it solves or the gap it fills) - Constraints (existing brand assumptions, parent brand, regulatory limits) - Number of directions desired (typically 3 to 5) If the audience is unclear, run `brand-discovery` first. --- ## The framework: 4 stages Brand ideation moves through four stages. Each stage diverges (generate options) then converges (pick a direction). ### Stage 1: Positioning territories A positioning territory is the strategic space the brand occupies. It is not a tagline. It is the answer to "what does this brand stand for that competitors do not?" Generate 3 to 5 territories using these angles: - **Functional benefit.** "The fastest way to X." (Risk: easy to copy.) - **Emotional benefit.** "The brand that makes you feel Y." (Risk: vague if not earned.) - **Identity.** "For people who are Z." (Risk: alienates non-Z customers.) - **Antagonist.** "The opposite of [incumbent]." (Risk: defines you by them.) - **Originator.** "The first or only one to do W." (Risk: must be defensible.) - **Worldview.** "We believe V." (Risk: must be lived, not just stated.) For each territory, write: - **Statement** (one sentence) - **Why this is true** (the proof point) - **What this rejects** (the territory we are NOT going to) - **Risk** (what makes this fragile) ### Stage 2: Naming directions Names cluster by approach. Generate names across multiple approaches, not just one. | Approach | Description | Examples | |---|---|---| | Descriptive | Says what it is | "General Electric," "American Airlines" | | Evocative | Suggests a feeling or quality | "Patagonia," "Oasis," "Stripe" | | Founder | Person's name | "Disney," "Ford," "Tesla" | | Acronym | Letters from longer phrase | "IBM," "BMW," "AWS" | | Coined | Made-up word | "Kodak," "Häagen-Dazs," "Asana" | | Metaphor | Borrowed concept | "Apple," "Amazon," "Twitch" | | Compound | Two words combined | "Facebook," "PayPal," "Spotify" | | Suggestive | Hints at function without describing | "Tide," "Sprint," "Slack" | Generate 8 to 15 candidates per direction. Apply naming filters before short-listing: - **Pronounceable** in target languages - **Spellable** without confusion - **Available** as a domain (.com or relevant TLD), social handles, and trademark - **Distinctive** in the category (search the name + category, see what comes up) - **Stretchable** (does the name still work if the company expands?) - **Free of negative associations** (run it past native speakers of any major target market) A short-listable name passes all six. Most names fail at least one. The bar is necessarily high. ### Stage 3: Mood and visual direction Generate visual directions BEFORE designing anything. Each direction should be distinct enough that a designer would produce visibly different work for each. For each mood direction (typically 2 to 4): - **Mood adjectives** (3 to 5 words) - **Color territory** (warm/cool, saturated/muted, light/dark - not specific hex yet) - **Type territory** (serif/sans, modern/classical, geometric/humanist) - **Imagery direction** (photography style, illustration style, iconography) - **Reference brands or sites** (3 to 5 that exemplify the direction) - **What this rejects** (the visual territory we are NOT going to) A mood direction is "Editorial sophistication: Warm cream paper backgrounds, classical serifs, archival photography. Think: The New York Times Magazine meets a literary journal." A bad mood direction is "Modern and clean." ### Stage 4: Narrative and origin Every brand has a story. The narrative answers: how do we tell people why this exists? Common narrative shapes: - **Founder story.** A real person solved a real problem they had. - **Mission story.** A bigger purpose drives every decision. - **Discovery story.** We found something the world did not know. - **Heritage story.** This has always been done a certain way; we honor or refresh it. - **Frustration story.** The category was broken; we built the alternative. - **Vision story.** Here is the future we are pulling toward. For each candidate narrative: - **One-sentence summary** - **The opening line** (how the story starts when told for the first time) - **The proof points** (what makes it true and not marketing puff) - **The hero** (who the audience identifies with - the founder, the customer, the world) --- ## Workflow 1. **Confirm the inputs.** Category, audience, reason for being, constraints. 2. **Stage 1: Generate 3 to 5 positioning territories.** Use the 6 angles above. Name what each rejects. 3. **Pick 1 to 2 territories.** Move forward with the strongest. 4. **Stage 2: Generate 30 to 50 naming candidates** across at least 4 approaches. Filter to 8 to 12 that pass the six-criteria check. 5. **Stage 3: Generate 2 to 4 mood directions.** Each must be distinguishable enough to brief a designer. 6. **Stage 4: Generate 2 to 3 narrative shap
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