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ClaudeWave
ES, Spanish
Skill1.4k estrellas del repoactualizado 6d ago

app-control

The app-control skill provides low-level keyboard, mouse, and screenshot tools for controlling a specific named macOS application by bypassing the system Accessibility tree. Use it when working with emulators, games, OpenGL canvases, or custom-rendered applications where standard UI navigation fails; always prefer the computer-use skill for general macOS interface interaction.

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git clone --depth 1 https://github.com/vellum-ai/vellum-assistant /tmp/app-control && cp -r /tmp/app-control/assistant/src/config/bundled-skills/app-control ~/.claude/skills/app-control
Después abre una sesión nueva de Claude Code; el skill carga automáticamente.

SKILL.md

This skill exposes the `app_control_*` proxy tools for driving a single
named macOS application via raw input — keyboard, mouse, screenshot — that
bypasses the system Accessibility tree. Use it only when explicitly directed
to a specific app where the AX tree is unhelpful (emulators, games, OpenGL
canvases, custom-rendered Electron apps). For general macOS UI navigation
prefer the `computer-use` skill.

Tools in this skill are proxy tools — execution is forwarded to the connected
macOS client, never handled locally by the assistant.

## Cadence

Take 2-3 actions per turn, then yield with a short narration so the user can
interject. Do not chain long sequences without surfacing what you are doing.

## Always observe before acting

Call `app_control_observe` before your first input action whenever the screen
state matters (e.g. you need to know what is on screen, where a UI element is,
or whether the app is even running). Re-observe after actions that may have
moved the window or changed visibility.

`observe` waits a short settle delay (default ~200ms) before capturing so the
target app and the WindowServer can flush pending input and composite a fresh
frame. If the captured screenshot looks one input behind the latest state
(common with emulators or other slow-feedback apps), pass a larger
`settle_ms`. For static UIs where you just want a quick snapshot, pass
`settle_ms: 0` to skip the wait.

## Input choice

- Prefer `app_control_sequence` over multiple back-to-back `app_control_press`
  calls when sending an ordered batch of presses (e.g. menu navigation,
  repeated movement). Sequence runs in a single round-trip — the target app is
  activated once at the start and the keys are sent serially without any
  window for keyboard focus to drift to another app between presses. Each step
  may carry its own `duration_ms` (hold) and `gap_ms` (pause after).
- Prefer `app_control_combo` over rapid sequential `app_control_press` for
  simultaneous inputs (e.g. cmd+shift+4). `combo` holds every key at once;
  sequential presses interleave key-down and key-up events.
- Use `app_control_type` for literal text into a focused field.

## Coordinate caveat

`app_control_click` and `app_control_drag` use **window-relative** coordinates.
The window may move or resize between observation and click — if you are
uncertain whether the window has shifted, re-observe first.

## App targeting

Use bundle IDs (e.g. `com.example.app`) when possible — they are the most
reliable identifier. Fall back to localized process names if a bundle ID is
unavailable.

## Ending the session

Call `app_control_stop` when you are done. Do **not** auto-quit the controlled
app — `stop` only ends the app-control session, leaving the app running.
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