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lean-startup

The lean-startup skill applies Build-Measure-Learn methodology to product development, helping teams design minimum viable products, run validated learning experiments, and make pivot-or-persevere decisions grounded in real customer behavior rather than assumptions. Use it when planning MVP scope, testing assumptions through experiments, evaluating actionable metrics versus vanity metrics, applying innovation accounting, or deciding whether to iterate or change strategic direction on a product bet.

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SKILL.md

# Lean Startup Methodology

A systematic approach to building startups and launching new products that shortens development cycles and rapidly discovers whether a business model is viable.

## Core Principle

**Entrepreneurship is a form of management.** Success doesn't require a perfect plan or brilliant insight—it requires a systematic process for testing assumptions, learning from customers, and iterating rapidly.

**The foundation:** Most startups fail not because they couldn't build what they planned, but because they built the wrong thing. Lean Startup applies scientific experimentation to eliminate waste and accelerate validated learning.

## Scoring

**Goal: 10/10.** Rate product development plans, experiments, or metrics 0-10 against Lean Startup principles: full Build-Measure-Learn application and evidence-based decisions score 10; waterfall thinking or waste lowers the score. Always state the current score and the specific improvements needed to reach 10/10.

## The Build-Measure-Learn Loop

The fundamental cycle: **IDEAS → BUILD (product) → MEASURE (data) → LEARN (knowledge) → back to IDEAS.**

**Critical insight:** Plan the loop backward:
1. **What do we want to learn?** (hypothesis to test)
2. **How will we know if we learned it?** (metrics)
3. **What's the minimum we can build?** (MVP)

**Goal:** Minimize total time through the loop.

See: [references/build-measure-learn.md](references/build-measure-learn.md) for detailed loop execution and reverse planning.

## Validated Learning

Learning what customers really want through experiments on real behavior—not feature requests, surveys, or focus groups (people mispredict their own behavior). Measure what customers *do*, not what they *say*, and run experiments that could falsify your assumptions. Vanity wins (downloads, signups without engagement) are not learning.

**The Validation Ladder:**

| Level | Evidence | Strength |
|-------|----------|----------|
| 1 | "I think customers want this" | Weakest (opinion) |
| 2 | "Customers said they want this" | Weak (stated preference) |
| 3 | "Customers signed up for early access" | Medium (low commitment) |
| 4 | "Customers paid a deposit" | Strong (real commitment) |
| 5 | "Customers are actively using it" | Strongest (revealed preference) |

**Target:** Level 4-5 before building at scale.

## Minimum Viable Product (MVP)

The version of a new product that allows maximum validated learning with the least effort. Not a prototype (technical feasibility), not a beta (quality), not a minimum marketable product—a learning vehicle, often embarrassingly small and low quality, and usually much smaller than you think.

**MVP Types:**

| Type | What It Is | When to Use | Example |
|------|------------|-------------|---------|
| **Concierge** | Manual service pretending to be automated | Test if solution is valuable | Food on the Table (manual meal planning) |
| **Wizard of Oz** | Fake automation, manual backend | Test if automation is needed | Zappos (no inventory, bought shoes retail) |
| **Smoke test** | Landing page + signup, no product | Test demand before building | Dropbox video (explained concept, measured signups) |
| **Single feature** | One core feature only | Test which feature is most valuable | Twitter (just status updates) |
| **Piecemeal** | Combine existing tools | Test workflow before custom build | Groupon (WordPress + email) |

**Design questions:** What's the riskiest assumption? What's the minimum that tests it? How do we measure whether it was validated?

See: [references/mvp-design.md](references/mvp-design.md) for MVP types, design patterns, and sizing.

## Leap-of-Faith Assumptions

The assumptions that, if wrong, will cause your business to fail. Identify them, prioritize by risk (which failure would be fatal?), and test the riskiest first—never in order of ease.

| Assumption Type | Question | Test Method |
|----------------|----------|-------------|
| **Value hypothesis** | Do customers care about this problem? | Smoke test, concierge MVP |
| **Growth hypothesis** | How will customers discover us? | Channel tests, referral experiments |
| **Retention hypothesis** | Will customers come back? | Cohort analysis, engagement metrics |
| **Monetization hypothesis** | Will customers pay? | Pre-orders, pricing tests |

**Example—Dropbox:** Leap of faith: "people will download and use a file sync tool." Test: explainer video before building scale infrastructure. Result: beta list grew from 5,000 to 75,000 overnight—demand validated.

See: [references/assumptions.md](references/assumptions.md) for assumption mapping frameworks.

## Innovation Accounting

Measuring progress when traditional metrics fail: revenue and customers start at zero, and vanity metrics look good without driving decisions.

### 1. Establish the Baseline

Measure current reality precisely, even if it's zero or embarrassing: conversion funnel (signup → active → retained → paying), engagement (DAU/MAU, session length, features used), economics (CAC, LTV, churn).

### 2. Tune the Engine

Run experiments to improve baseline metrics: A/B test pricing ($9 vs. $19/mo), onboarding completion rates, acquisition channels (SEO vs. paid vs. referral). Each experiment targets a measurable improvement through validated learning.

### 3. Pivot or Persevere

Decide from evidence: Are metrics moving the right way? Is the rate of improvement acceptable given the runway? Are we learning what we expected?

See: [references/innovation-accounting.md](references/innovation-accounting.md) for metric frameworks and dashboards.

## Actionable vs. Vanity Metrics

Vanity metrics make you feel good but don't change behavior; actionable metrics drive decisions and clarify cause and effect.

| Vanity | Why It's Bad | Actionable Alternative |
|--------|-------------|------------------------|
| **Total signups** | Always goes up, no context | **% signup → active** (conversion rate) |
| **Page views** | Doesn't indicate value | **Time
37signals-waySkill

Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "the project keeps growing", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, fighting feature creep, running a small team, avoiding long-term roadmaps, or killing unnecessary meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.

blue-ocean-strategySkill

Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "uncontested market", "stop competing on price", "everyone is undercutting us", "the market is too crowded", or "how do we stand out". Also trigger when comparing pricing strategies, exploring new market categories, finding underserved or non-customers, or escaping a brutal price war. Covers the Four Actions Framework, buyer utility map, and value-cost trade-offs. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.

clean-architectureSkill

Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters", "hexagonal architecture", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", "business logic is tangled with the framework", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

clean-codeSkill

Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "code review", "naming conventions", "function too long", "code smells", "readable code", "boy scout rule", "single responsibility", "unit test quality", "my code is hard to read", "this function is a mess", "clean up this code", or "hard to maintain". Also trigger when reviewing pull requests for readability, untangling messy functions, debating comment styles, or improving error handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture, see clean-architecture.

contagiousSkill

Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "viral loop", "referral program", "organic growth", "how do I get people to share this", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.

continuous-discoverySkill

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

cro-methodologySkill

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "split testing", "conversion funnel", "increase signups", "people add to cart but dont buy", or "improve conversions". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

crossing-the-chasmSkill

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", "cant get mainstream customers", or "our go-to-market plan". Also trigger when a startup has early traction but cant grow beyond initial users, or when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.