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top-design

# ClaudeWave: top-design The top-design skill creates award-winning websites using techniques from world-class digital agencies like Locomotive and Studio Freight. Deploy it when users request premium portfolios, cinematic web experiences, scroll-based animations, or Awwwards-level design, emphasizing intentional typography, purposeful motion, and performance-optimized composition that prioritizes craft over templates.

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SKILL.md

# Top-Design: Award-Winning Digital Experiences

Create websites and applications at the level of world-class digital agencies. This skill embodies the craft of studios that consistently win FWA, Awwwards, CSS Design Awards, and Webby Awards.

## Core Principle

**Every pixel is intentional -- nothing default, nothing accidental.** The agencies you are emulating -- Locomotive, Studio Freight, AREA 17, Active Theory, Hello Monday -- share a common DNA: typography IS the design, motion creates emotion, white space is a weapon, and performance is non-negotiable (60fps or nothing).

**The foundation:** The gap between 8/10 and 10/10 is not skill -- it is intention. An 8/10 has good typography and smooth animations; a 10/10 has typography that makes you gasp and animations that tell stories. Every decision must answer: "Does this serve the experience, or is it just filling space?"

## Scoring

**Goal: 10/10.** Rate any digital experience 0-10 using the rubric below -- a 10/10 would be featured on Awwwards. Always state the current score and the specific improvements needed to reach 10/10.

### Scoring Rubric

| Score | Level | Description |
|-------|-------|-------------|
| **0-2** | Amateur | Default fonts, no hierarchy, generic layout, template feel |
| **3-4** | Basic | Decent typography, some hierarchy, but forgettable |
| **5-6** | Competent | Good fundamentals, clean execution, but lacks soul |
| **7-8** | Professional | Strong typography, intentional motion, clear POV |
| **9** | Exceptional | Signature moments, memorable details, near-flawless craft |
| **10** | World-class | Would win Awwwards SOTD, defines new standards |

### Category Scoring (Each 0-10)

**TYPOGRAPHY (Weight: 25%)**
| Score | Criteria |
|-------|----------|
| 0-3 | System fonts, uniform scale, default tracking |
| 4-6 | Premium fonts, some scale contrast, basic hierarchy |
| 7-8 | Dramatic scale contrast (10:1+), perfect tracking, optical alignment |
| 9-10 | Typography IS the design -- gasping moments, custom/variable fonts, type as architecture |

**VISUAL COMPOSITION (Weight: 25%)**
| Score | Criteria |
|-------|----------|
| 0-3 | Centered everything, equal spacing, rigid grid, no tension |
| 4-6 | Some asymmetry, decent spacing rhythm, basic depth |
| 7-8 | Intentional grid breaks, layered elements, strong negative space |
| 9-10 | Magnetic compositions, unexpected scale shifts, elements that breathe and surprise |

**MOTION & INTERACTION (Weight: 20%)**
| Score | Criteria |
|-------|----------|
| 0-3 | No animation or default/linear motion |
| 4-6 | Basic transitions, some scroll effects |
| 7-8 | Custom easing, orchestrated reveals, purposeful parallax |
| 9-10 | Motion that tells stories, perfectly timed choreography, scroll feels invented |

**COLOR & ATMOSPHERE (Weight: 15%)**
| Score | Criteria |
|-------|----------|
| 0-3 | Random colors, pure black/white, no mood |
| 4-6 | Cohesive palette, some atmosphere |
| 7-8 | Colors feel owned, contextual shifts, intentional contrast |
| 9-10 | Colors feel invented for this project, atmosphere you can feel |

**DETAILS & CRAFT (Weight: 15%)**
| Score | Criteria |
|-------|----------|
| 0-3 | Default cursors, no hover states, generic everything |
| 4-6 | Basic hover states, some custom elements |
| 7-8 | Magnetic buttons, branded selection colors, custom cursor (if user-approved) |
| 9-10 | Every micro-detail considered -- focus states, loading, empty states, scroll indicators |

### Quick Score Formula
```
Total = (Typography x 0.25) + (Composition x 0.25) + (Motion x 0.20) + (Color x 0.15) + (Details x 0.15)
```

## The Seven Pillars of 10/10 Design

### 1. Typography as Architecture

**Core concept:** Typography is not decoration layered onto a design -- it IS the design. Your typeface, scale, and tracking dictate color mood, animation style, spacing rhythm, and overall personality.

**Why it works:** Dramatic scale contrast creates hierarchy that communicates even when blurred or seen from across the room. The tension between monumental display type and intimate body text is what makes people stop scrolling.

**Key insights:**
- Massive scale contrast is non-negotiable -- minimum 10:1 between display and body (e.g., 180px / 14px); viewport-filling type at the extreme
- Negative tracking on large type (-0.02em to -0.05em) tightens display into cohesive units; body needs generous line-height (1.5-1.7)
- Font selection defines tier -- premium foundries (Pangram Pangram, Dinamo, Grilli Type, Klim, Commercial Type) or quality Google alternatives (Space Grotesk, Instrument Serif, Fraunces); never Inter, Roboto, Arial, or system-ui for hero experiences
- Variable fonts enable weight animation on hover without layout shift
- Optical alignment beats mathematical alignment -- adjust visually, not just numerically
- Control every line break on headlines -- beautiful breaks require manual intervention at key breakpoints

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Portfolio hero | Viewport-filling display type, dramatic drop to body | Locomotive.ca hero typography |
| Brand website | Variable font with weight animation on hover | Studio Freight interactive type |
| Editorial layout | Serif/sans pairing with extreme scale contrast | AREA 17 case studies |

**Copy patterns:**
- Display: single powerful statement, 3-7 words maximum
- Subhead: one sentence that contextualizes the display type
- Body: 16-18px minimum, generous line-height, 45-75 character measure

**Ethical boundary:** Never sacrifice legibility for aesthetic novelty -- body text must meet WCAG contrast requirements and remain readable.

See: [references/typography.md](references/typography.md) for font pairing strategies, type scale systems, and advanced CSS typography.

### 2. Layout & Composition

**Core concept:** Master the grid so you can break it with intention -- every violation should feel deliberate, not accidental. The rhythm of density and
37signals-waySkill

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blue-ocean-strategySkill

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clean-architectureSkill

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clean-codeSkill

Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "code review", "naming conventions", "function too long", "code smells", "readable code", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing pull requests for readability, refactoring messy functions, debating comment styles, or improving error handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture, see clean-architecture.

contagiousSkill

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continuous-discoverySkill

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", or "outcome-based roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or connecting discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

cro-methodologySkill

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "split testing", or "conversion funnel". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

crossing-the-chasmSkill

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs. mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", or "pragmatist buyers". Also trigger when a startup has early traction but struggles to grow beyond initial users, or when planning go-to-market for technical products. Covers D-Day analogy, bowling-pin strategy, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.