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MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

MCP Servers4.1k stars391 forksJavaScriptMITUpdated 1mo ago
Editor's note

Godot MCP is a Model Context Protocol server written in TypeScript that lets AI agents interact directly with the Godot game engine during development. It exposes tools for launching the Godot editor, running projects in debug mode, capturing console output and error messages, and stopping execution programmatically. Beyond basic project control, it includes scene management capabilities such as creating new scenes with specified root node types, adding nodes with custom properties, loading sprites into Sprite2D nodes, and exporting 3D scenes as MeshLibrary resources for use with GridMap. A notable addition targets Godot 4.4 specifically, providing UID management tools that retrieve and update file UID references by resaving resources. The server installs into Claude Code with a single command via npx and also supports Cline and other MCP-compatible clients. Game developers building with Godot who want an AI agent to iterate on code with real runtime feedback are the primary audience.

ClaudeWave Trust Score
100/100
Verified
Passed
  • Open-source license (MIT)
  • Recently active
  • Healthy fork ratio
  • Clear description
  • Topics declared
  • Mature repo (>1y old)
Last scanned: 6/11/2026
Install in Claude Code / Claude Desktop
Method: Manual
Claude Code CLI
git clone https://github.com/Coding-Solo/godot-mcp
claude_desktop_config.json (Claude Desktop)
{
  "mcpServers": {
    "godot-mcp": {
      "command": "node",
      "args": ["/path/to/godot-mcp/dist/index.js"]
    }
  }
}
1. Run the command above in your terminal (Claude Code), or paste the JSON config into claude_desktop_config.json (Claude Desktop).
2. Replace any <placeholder> values with your API keys or paths.
3. Restart Claude. The MCP server and its tools appear automatically.
💡 Clone https://github.com/Coding-Solo/godot-mcp and follow its README for install instructions.
Use cases

MCP Servers overview

README preview not available. Visit the repo on GitHub for full documentation.
aigodotmcp

What people ask about godot-mcp

What is Coding-Solo/godot-mcp?

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Coding-Solo/godot-mcp is mcp servers for the Claude AI ecosystem. MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output. It has 4.1k GitHub stars and was last updated 1mo ago.

How do I install godot-mcp?

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You can install godot-mcp by cloning the repository (https://github.com/Coding-Solo/godot-mcp) or following the README instructions on GitHub. ClaudeWave also provides quick install blocks on this page.

Is Coding-Solo/godot-mcp safe to use?

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Our security agent has analyzed Coding-Solo/godot-mcp and assigned a Trust Score of 100/100 (tier: Verified). See the full breakdown of passed checks and flags on this page.

Who maintains Coding-Solo/godot-mcp?

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Coding-Solo/godot-mcp is maintained by Coding-Solo. The last recorded GitHub activity is from 1mo ago, with 52 open issues.

Are there alternatives to godot-mcp?

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Yes. On ClaudeWave you can browse similar mcp servers at /categories/mcp, sorted by popularity or recent activity.

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