cpp-coding-standards
This skill enforces modern C++ best practices from the C++ Core Guidelines for C++17/20/23 code, emphasizing type safety, resource management via RAII, immutability, and clear intent. Use it when writing new C++ code, reviewing existing implementations, refactoring codebases, or making architectural decisions where adherence to safe, idiomatic C++ practices is required.
git clone --depth 1 https://github.com/affaan-m/ECC /tmp/cpp-coding-standards && cp -r /tmp/cpp-coding-standards/.kiro/skills/cpp-coding-standards ~/.claude/skills/cpp-coding-standardsSKILL.md
# C++ Coding Standards (C++ Core Guidelines)
Comprehensive coding standards for modern C++ (C++17/20/23) derived from the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines). Enforces type safety, resource safety, immutability, and clarity.
## When to Use
- Writing new C++ code (classes, functions, templates)
- Reviewing or refactoring existing C++ code
- Making architectural decisions in C++ projects
- Enforcing consistent style across a C++ codebase
- Choosing between language features (e.g., `enum` vs `enum class`, raw pointer vs smart pointer)
### When NOT to Use
- Non-C++ projects
- Legacy C codebases that cannot adopt modern C++ features
- Embedded/bare-metal contexts where specific guidelines conflict with hardware constraints (adapt selectively)
## Cross-Cutting Principles
These themes recur across the entire guidelines and form the foundation:
1. **RAII everywhere** (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime
2. **Immutability by default** (P.10, Con.1-5, ES.25): Start with `const`/`constexpr`; mutability is the exception
3. **Type safety** (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time
4. **Express intent** (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose
5. **Minimize complexity** (F.2-3, ES.5, Per.4-5): Simple code is correct code
6. **Value semantics over pointer semantics** (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects
## Philosophy & Interfaces (P.*, I.*)
### Key Rules
| Rule | Summary |
|------|---------|
| **P.1** | Express ideas directly in code |
| **P.3** | Express intent |
| **P.4** | Ideally, a program should be statically type safe |
| **P.5** | Prefer compile-time checking to run-time checking |
| **P.8** | Don't leak any resources |
| **P.10** | Prefer immutable data to mutable data |
| **I.1** | Make interfaces explicit |
| **I.2** | Avoid non-const global variables |
| **I.4** | Make interfaces precisely and strongly typed |
| **I.11** | Never transfer ownership by a raw pointer or reference |
| **I.23** | Keep the number of function arguments low |
### DO
```cpp
// P.10 + I.4: Immutable, strongly typed interface
struct Temperature {
double kelvin;
};
Temperature boil(const Temperature& water);
```
### DON'T
```cpp
// Weak interface: unclear ownership, unclear units
double boil(double* temp);
// Non-const global variable
int g_counter = 0; // I.2 violation
```
## Functions (F.*)
### Key Rules
| Rule | Summary |
|------|---------|
| **F.1** | Package meaningful operations as carefully named functions |
| **F.2** | A function should perform a single logical operation |
| **F.3** | Keep functions short and simple |
| **F.4** | If a function might be evaluated at compile time, declare it `constexpr` |
| **F.6** | If your function must not throw, declare it `noexcept` |
| **F.8** | Prefer pure functions |
| **F.16** | For "in" parameters, pass cheaply-copied types by value and others by `const&` |
| **F.20** | For "out" values, prefer return values to output parameters |
| **F.21** | To return multiple "out" values, prefer returning a struct |
| **F.43** | Never return a pointer or reference to a local object |
### Parameter Passing
```cpp
// F.16: Cheap types by value, others by const&
void print(int x); // cheap: by value
void analyze(const std::string& data); // expensive: by const&
void transform(std::string s); // sink: by value (will move)
// F.20 + F.21: Return values, not output parameters
struct ParseResult {
std::string token;
int position;
};
ParseResult parse(std::string_view input); // GOOD: return struct
// BAD: output parameters
void parse(std::string_view input,
std::string& token, int& pos); // avoid this
```
### Pure Functions and constexpr
```cpp
// F.4 + F.8: Pure, constexpr where possible
constexpr int factorial(int n) noexcept {
return (n <= 1) ? 1 : n * factorial(n - 1);
}
static_assert(factorial(5) == 120);
```
### Anti-Patterns
- Returning `T&&` from functions (F.45)
- Using `va_arg` / C-style variadics (F.55)
- Capturing by reference in lambdas passed to other threads (F.53)
- Returning `const T` which inhibits move semantics (F.49)
## Classes & Class Hierarchies (C.*)
### Key Rules
| Rule | Summary |
|------|---------|
| **C.2** | Use `class` if invariant exists; `struct` if data members vary independently |
| **C.9** | Minimize exposure of members |
| **C.20** | If you can avoid defining default operations, do (Rule of Zero) |
| **C.21** | If you define or `=delete` any copy/move/destructor, handle them all (Rule of Five) |
| **C.35** | Base class destructor: public virtual or protected non-virtual |
| **C.41** | A constructor should create a fully initialized object |
| **C.46** | Declare single-argument constructors `explicit` |
| **C.67** | A polymorphic class should suppress public copy/move |
| **C.128** | Virtual functions: specify exactly one of `virtual`, `override`, or `final` |
### Rule of Zero
```cpp
// C.20: Let the compiler generate special members
struct Employee {
std::string name;
std::string department;
int id;
// No destructor, copy/move constructors, or assignment operators needed
};
```
### Rule of Five
```cpp
// C.21: If you must manage a resource, define all five
class Buffer {
public:
explicit Buffer(std::size_t size)
: data_(std::make_unique<char[]>(size)), size_(size) {}
~Buffer() = default;
Buffer(const Buffer& other)
: data_(std::make_unique<char[]>(other.size_)), size_(other.size_) {
std::copy_n(other.data_.get(), size_, data_.get());
}
Buffer& operator=(const Buffer& other) {
if (this != &other) {
auto new_data = std::make_unique<char[]>(other.size_);
std::copy_n(other.data_.get(), other.size_, new_data.get());
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