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Skill488 repo starsupdated 4d ago

appllama-app-design-skill

Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/Appllama/appllama-skills /tmp/appllama-app-design-skill && cp -r /tmp/appllama-app-design-skill/skills/appllama-app-design-skill ~/.claude/skills/appllama-app-design-skill
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Appllama App Design Skill

You are building screens that will sit on a phone next to the best-designed apps
in the world. The user will compare your output to those apps within seconds of
launching it. This skill defines the bar and the method for clearing it.

## The Prime Directive: study before you draw

Never design a screen from imagination when you can study how top apps solved
the same screen. Real, shipping, revenue-ranked apps encode thousands of hours
of design iteration and A/B testing. Your first move on any screen is research:

1. If the **Appllama MCP** is connected, pull real screens for the category and
   screen type you are building (see the `appllama-usage` skill for the exact
   research playbooks). Study 20–30 screens before writing a line of UI code.
2. Extract the **pattern, not the pixels**: layout skeleton, information
   hierarchy, control choices, spacing rhythm, where the primary CTA sits, what
   gets an illustration vs. plain text, how progress is communicated.
   Note: every Appllama image and video carries a small Appllama watermark in
   the top-left corner. It is provenance, not design — ignore it when reading
   a screen (it may sit over the status bar or a back button) and never
   reproduce it in anything you build.
3. Then design **your** screen: same proven skeleton, your product's voice.
   Copying a competitor's screen 1:1 is both lazy and legally risky; shipping a
   screen that ignores every convention users already know is worse.

## Platform baseline

Default stack assumptions (override only if the project already differs):

- **Expo + Expo Router**, React Native, TypeScript.
- `react-native-reanimated` for motion, `react-native-gesture-handler` for
  gestures, `@shopify/flash-list` (or FlashList v2) for any list that can grow.
- `expo-image` for images (and SF Symbols via `source="sf:name"` on iOS),
  `expo-video` / `expo-audio` (never the deprecated `expo-av`).
- `react-native-safe-area-context` for insets. Never hard-code notch numbers.
- `process.env.EXPO_OS` over `Platform.OS` for compile-time platform checks.

## Native fidelity laws

These are the details that separate "web page in a wrapper" from "native app".
Violating any of them is a finding, not a style preference.

1. **Semantic colors, both themes, day one.** Use system/semantic color tokens
   (e.g. `Color` from `expo-router` on iOS: `Color.ios.label`,
   `Color.ios.secondarySystemBackground`; Material dynamic colors on Android).
   Every screen must render correctly in light AND dark before it is "done".
   Never pass semantic color objects into Reanimated animated styles — resolve
   to strings first.
2. **Native controls over rebuilt ones.** Switch, Slider, SegmentedControl,
   context menus, date pickers: use the native control or a faithful wrapper.
   A rebuilt toggle that animates 50 ms differently than iOS's reads as fake
   instantly.
3. **SF Symbols / Material Symbols for iconography.** On iOS prefer SF Symbols
   (`expo-image` with `sf:` sources, or `expo-symbols`); they inherit weight,
   optical size, and Dynamic Type behavior. Do not mix three icon families on
   one screen.
4. **Typography is hierarchy.** Use the platform type ramp (Large Title / Title
   / Headline / Body / Footnote on iOS). One display size per screen. Tabular
   numerals (`fontVariant: ['tabular-nums']`) for anything that counts, times,
   or prices. `Text selectable` on data users may want to copy.
5. **Continuous corners.** `borderCurve: 'continuous'` on every rounded
   rectangle. Squircles are the single cheapest "feels iOS" win that exists.
6. **Shadows via CSS `boxShadow`**, not legacy `shadow*`/`elevation` props.
   Shadows are for elevation logic, not decoration — one elevation system per
   app.
7. **Spacing rhythm.** Pick a base unit (4 or 8) and never leave it. Prefer
   flexbox `gap` over margin stacking. ScrollView padding goes in
   `contentContainerStyle`, never on the ScrollView itself.
8. **Safe areas and the Dynamic Island are part of the design.** Screens must
   be verified with content scrolled under the island / status bar (does the
   blur/fade treatment hold?), with the home indicator (does the bottom CTA
   clear it?), and in landscape if supported.
9. **Navigation titles belong to the navigator.** Use the stack's native title
   (and large-title collapse behavior on iOS) rather than a hand-rolled header
   whenever possible.
10. **Haptics are punctuation.** Selection tick when a value passes a step,
    light impact when something snaps home, notification success/error for
    outcomes — on the same frame as the visual, one per user action, never
    the only feedback. Never on scroll, never in loops.
11. **Format numbers like a product, not a database**: 1.4M, 38k, $4.99. Trim
    trailing zeros. Localize dates.
12. **Root scroll behavior**: screens that can ever overflow wrap content in a
    ScrollView (first component in the route) with
    `contentInsetAdjustmentBehavior="automatic"`. Use `useWindowDimensions`,
    never `Dimensions.get()`.

## Navigation laws

Navigation is the part of a screen a screenshot can't show, and users feel
it in ten seconds. Every transition answers three questions: what is the
destination to here, must the user be able to come back, and what does back
(chevron, iOS edge swipe, Android hardware back) do afterwards.

1. **Push goes deeper, replace moves on.** `router.push` when the user will
   want to return here; `router.replace` / `<Redirect>` when coming back
   would land in a state the world has moved past; `router.dismissTo(href)`
   for "finish this flow and land on X". Back undoes *navigation*, never
   *events*.
2. **Presentation is meaning.** A self-contained task with steps →
   `presentation: 'modal'` with its own stack and its own Cancel/Done; a
   short interruption (picker, filters, item options) → `formSheet` with
   detents, drag-to-dismiss; immersive content → `fullScreenModal` with an
   explicit Close; something