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ClaudeWave
Skill64k repo starsupdated 4d ago

handoff-to-claude-code

Developer handoff package

Install in Claude Code
Copy
git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks /tmp/handoff-to-claude-code && cp -r /tmp/handoff-to-claude-code/Anthropic/claude-design/skills/handoff-to-claude-code ~/.claude/skills/handoff-to-claude-code
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Handoff to Claude Code

Create a comprehensive handoff package so a developer using Claude Code can implement this design in a real codebase.

### Steps

1. **Create a handoff folder** in the project directory:
   ```
   mkdir -p <project-folder>/design_handoff_<feature-name>/
   ```
   Use a descriptive feature name derived from the design (e.g., `design_handoff_onboarding_flow`, `design_handoff_settings_redesign`).

2. **Create a README.md** in the handoff folder with the following sections:

#### README.md Structure

```markdown
# Handoff: <Feature Name>

## Overview
Brief description of what this design is for and what it accomplishes.

## About the Design Files
State clearly that the files in this bundle are **design references created in HTML** — prototypes showing intended look and behavior, not production code to copy directly. Explain that the task is to **recreate these HTML designs in the target codebase's existing environment** (React, Vue, SwiftUI, native, etc.) using its established patterns and libraries — or, if no environment exists yet, to choose the most appropriate framework for the project and implement the designs there.

## Fidelity
State clearly whether the mocks/prototypes created in this conversation are:
- **High-fidelity (hifi)**: Pixel-perfect mockups with final colors, typography, spacing, and interactions. The developer should recreate the UI pixel-perfectly using the codebase's existing libraries and patterns.
- **Low-fidelity (lofi)**: Wireframes or rough layouts showing structure and flow. The developer should use these as a guide for layout and functionality but apply the codebase's existing design system for styling.

## Screens / Views
For each screen or view in the design:
- **Name**: What this screen is called
- **Purpose**: What the user does here
- **Layout**: Detailed description of the layout (grid structure, flex directions, widths, heights, margins, padding)
- **Components**: List each UI component with:
  - Position and size
  - Colors (exact hex values if hifi)
  - Typography (font family, size, weight, line-height, letter-spacing)
  - Border radius, shadows, borders
  - Hover/active/focus states
  - Content/copy (exact text used)

## Interactions & Behavior
- Click handlers and navigation flows
- Animations and transitions (duration, easing, properties)
- Hover states
- Loading states
- Error states
- Form validation rules
- Responsive behavior (if applicable)

## State Management
- What state variables are needed
- State transitions and their triggers
- Any data fetching requirements

## Design Tokens
List all design values used:
- Colors (with hex values)
- Spacing scale
- Typography scale
- Border radius values
- Shadow values

## Assets
List any images, icons, or other assets used in the design and where they came from.

## Files
List the HTML/CSS/JS files in the project that contain the design, so the developer can reference them.
```

3. **Copy relevant design files** into the handoff folder (the HTML prototypes, any component files, etc.)

4. **Use the `present_fs_item_for_download` tool** with the handoff folder path so the user can download it as a zip.

### Important Notes

- Be extremely precise about measurements, colors, and typography — the developer will rely on this documentation
- Make sure the README states up front that the bundled HTML files are **design references**, and that the user's described behavior should be understood as recreating those designs in the target app's existing environment (or the best choice of framework if none exists yet) — not shipping the HTML directly
- If the design uses Anthropic brand assets, mention that they should use the existing brand system in their codebase
- After creating, ask user if they want screenshots of the designs to be included. Don't include them by default.
- The README should be self-sufficient — a developer who wasn't in this conversation should be able to implement the design from the README alone
deep-researchSkill

Deep research harness — fan-out web searches, fetch sources, adversarially verify claims, synthesize a cited report.

run-skill-generatorSkill

Author or improve the run-<unit> skill - a per-project skill that tells agents how to build, launch, and drive this project's app. Use when the user asks to set up the project, get it running, write run instructions, or verify build/run steps work from a clean environment.

artifact-capabilitiesSkill

Runtime capabilities a published Artifact page can be granted — behavior static HTML cannot provide on its own, such as the page reading live or connected data, remembering what people do on it (a poll, a sign-up sheet, a checklist, a document edited in place — it saves new versions of itself), keeping state shared across viewers, knowing who is viewing, asking Claude a question of its own, storing files people add, or handing the viewer a file to save. Serves this user's live capability roster and the typed call definitions. Load it whenever the user asks for an artifact needing any such runtime behavior.

artifact-designSkill

Design guidance and fundamentals for Artifacts.

artifact-diagrammingSkill

Diagramming know-how for Artifacts - when a picture earns its place, how to draw one that shows the real mechanism, and the inline-SVG mechanics that keep it legible in both themes.

batchSkill

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claude-in-chromeSkill

Automates your Chrome browser to interact with web pages - clicking elements, filling forms, capturing screenshots, reading console logs, and navigating sites. Opens pages in new tabs within your existing Chrome session. Requires site-level permissions before executing (configured in the extension).

code-reviewSkill

Review the current diff, or a PR number/branch/path target, for correctness bugs and reuse/simplification/efficiency cleanups at the given effort level (low/medium: fewer, high-confidence findings; high→max: broader coverage, may include uncertain findings; ultra: deep multi-agent review in the cloud); with no level given, it reuses the level you typed last. Pass --comment to post findings as inline PR comments, or --fix to apply the findings to the working tree after the review. For ultra on a GitHub.com PR target, --post asks to post the finished review’s findings to the PR as a single comment from the user’s GitHub account (not a review; the launch dialog still confirms in interactive sessions, while non-interactive mode posts on the flag alone) and --no-post hides that option.