Skip to main content
ClaudeWave
Skill852 repo starsupdated 5d ago

ss-motion

The ss-motion skill applies predefined motion patterns from the StyleSeed design system to React components using framer-motion. Use it when implementing UI animations that match one of five personality seeds (Spring, Silk, Snap, Float, Pulse) across entrance, exit, hover, press, or layout states, or when applying distinctive named motions like toggle-flip, reveal-blur, or shimmer from the motion library. It translates conceptual vibe words into consistent framer-motion code without manual parameter configuration.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/bitjaru/styleseed /tmp/ss-motion && cp -r /tmp/ss-motion/engine/.claude/skills/ss-motion ~/.claude/skills/ss-motion
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Motion Seed Applier

## When NOT to use

- For general framer-motion docs or learning → use the framer-motion site
- For non-React motion (CSS-only transitions, GSAP) — this skill targets `motion.X` JSX only
- For full scroll-linked timelines or parallax — out of scope per DESIGN-LANGUAGE.md Rule 59
- For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit `engine/components/ui/motion.tsx` directly

## Vibe → Seed mapping

Translate the user's prompt to one of the five seeds before applying. Use this lookup table from `engine/motion/index.ts`:

| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | **Spring** |
| smooth, silky, fluid, elegant, composed, continuous | **Silk** |
| snappy, quick, instant, decisive, sharp, precise | **Snap** |
| floaty, gentle, weightless, dreamy, ambient, drifting | **Float** |
| rhythmic, punchy, pulsing, heartbeat, beat | **Pulse** |
| "Toss style", "Arc style" | **Spring** (per brand default) |
| "Stripe style", "Notion style" | **Silk** |
| "Linear style", "Raycast style", "Vercel style" | **Snap** |

If the user says only a *brand* name, use that brand's default seed from `BRAND_DEFAULT_SEED`. If the user is explicit about a seed name (`spring`, `silk`, etc.), respect it verbatim.

## Recommend mode — use-case → motion (when the user describes the *moment*, not the vibe)

If the user describes **what the thing is** ("a like button", "a modal", "the loading
state", "items in a feed") rather than a feeling, recommend from the use-case map
(`MOTION_BY_USECASE` in `engine/motion/library.ts`, exported from `@engine/motion`):

| Use case | Reach for | Why |
|---|---|---|
| Primary button / CTA press | `spring · press` | tactile, confident — the press should "give" |
| Modal / dialog / sheet enter | `silk · entrance` | smooth; never bounce serious/destructive content |
| Dropdown / popover / menu | `snap · entrance` | instant, precise — frequent UI shouldn't wait |
| Toast / inline notification | `spring · entrance` | small friendly arrival, non-blocking |
| List / feed items appearing | `stagger-cascade` | choreograph order, gently |
| Feature / marketing card hover | `tilt-3d` | depth/flair OK on content-light marketing |
| Dashboard / data card hover | `snap · hover` | a subtle lift only — keep dense UI calm |
| Like / favorite / reaction | `like-burst` | a celebratory one-shot; reward the tap |
| Live / online / recording dot | `pulse-beat` | looping heartbeat = "alive" |
| Loading / skeleton | `shimmer` | calm directional progress |
| Success / confirmation | `pop-in` | positive little "done" |
| Toggle / tab / segment switch | `toggle-flip` | distinctive, recognizable switch |
| Page / route transition | `silk · entrance` | smooth, minimal, get out of the way |
| Number / balance / KPI / price reveal | **none** | don't animate the payload — it must read instantly |

**Two anti-rules override the table** (state them if you deviate):
1. **One seed per product.** If the project already uses a seed, match it — don't introduce a second personality.
2. **Never delay the payload.** Don't animate a balance, price, or search result into view; motion is for affordance, not content.

## Named motion keywords (distinctive moves)

Seeds set a *personality* (how a fade/scale feels). The **motion library** in
`engine/motion/library.ts` adds *distinctive moves* — a flip, a curtain wipe, a
morph — each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.

`engine/motion/library.ts` (exported as `MOTION_LIBRARY` / `MOTION_BY_KEY` from
`@engine/motion`) is the **single source of truth** — every keyword carries its
own runnable `snippet`. Pull the snippet from there; never hand-write the params.

| Keyword | Move | Say it when the user wants… |
|---|---|---|
| `toggle-flip` | 3D Y-axis card flip | a switch/toggle to flip between two faces |
| `toggle-slide` | slide-stack swap | a value to slide out and the next to slide in |
| `toggle-morph` | pill ⇄ circle morph | a control to change shape on toggle |
| `toggle-curtain` | top→bottom clip-path wipe | a panel to reveal like a curtain |
| `reveal-blur` | blur(12px)→0 focus-in | content to focus-pull into place |
| `reveal-rise` | masked clip-path text rise | a headline/text to climb into view |
| `reveal-unfold` | scaleY from top edge | an accordion/panel to unfold |
| `pop-in` | spring overshoot from 0 | a badge/checkmark to pop in bouncily |
| `press-squish` | scale-down + skew | a button to feel jelly/tactile on tap |
| `tap-ripple` | radial ripple from tap | Material-style press feedback |
| `pulse-beat` | looping scale pulse | a live/recording/heartbeat indicator |
| `wiggle` | quick horizontal shake | error / invalid-input feedback |
| `shimmer` | skeleton loading sweep | a loading placeholder |
| `stagger-cascade` | children fade-up in sequence | a list to animate in one-by-one |

**Applying a keyword:**

1. Read the exact recipe from `engine/motion/library.ts` — find the entry whose
   `key` matches, copy its `snippet` verbatim (it is calibrated and runnable).
2. Adapt only the element/content to the user's JSX; keep the transition values.
3. If the keyword is stateful (toggles, ripple), wire the `useState` shown in the
   snippet. If it's a one-shot reveal, a `key` bump replays it.
4. Tell the user the keyword you applied so they can reuse it elsewhere for
   consistency, and point them at `/motion` to preview/Copy others.

If the user describes a move but no exact keyword fits, fall back to a seed +
context. If they say a keyword that doesn't exist, suggest the closest real one
from the table — never invent a keyword.

## Context detection

Infer one of the five contexts from the prompt:

- "on hover" / "when hovered" → `hover`
- "on press" / "on tap" / "on click" → `press`
- "when it appears" / "on mount" / "entering" → `entrance`
- "when it leaves" / "on close" / "exiting" → `exit` (requires `<Ani