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macos-design

The macOS Design skill provides a framework for building interfaces that feel like native Apple applications rather than websites in windows. Use this skill when users request desktop apps, macOS utilities, Mac-style interfaces, or anything requiring Apple design patterns, including layouts with sidebars, proper traffic light window controls, keyboard shortcuts, light/dark mode support, and interaction patterns that match system conventions. It covers composition, animations, visual design details, and the subtle interactions that make applications feel like they belong on macOS.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/davepoon/buildwithclaude /tmp/macos-design && cp -r /tmp/macos-design/plugins/all-skills/skills/macos-design ~/.claude/skills/macos-design
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# macOS Native App Design Skill

Build interfaces that feel like they belong on the user's computer — not websites crammed into a window.

## Core Philosophy

A native app is not a destination. It is a **system tool** that lives where the user needs it. Design every interaction around this principle: appear when needed, get out of the way immediately after.

## Before You Code

Read these references based on what you're building:

- **All macOS apps** → Read `references/layout-and-composition.md` (required)
- **Apps with keyboard shortcuts, panels, toasts, popovers** → Read `references/interaction-patterns.md`
- **Light/dark mode, color, typography** → Read `references/visual-design.md`

## Quick-Start Checklist

Use this as a pre-flight before writing any code:

1. **Layout**: Top bar for global actions, sidebar for navigation (skip if nav is minimal), center for content
2. **Traffic lights**: Integrate into the UI — top bar or sidebar, never floating awkwardly
3. **Window drag zone**: Top ~50px must be draggable, keep it uncluttered
4. **Empty states**: Show them. Progressive disclosure — only reveal UI when it's useful
5. **Keyboard shortcuts**: Every primary action needs one. Every shortcut needs visual feedback
6. **Light + Dark mode**: Design both. Do NOT directly invert colors (see visual-design reference)
7. **Search**: Always prominent and accessible. Consider floating search bar or command palette
8. **Drag and drop**: Content in AND out of the app. This is non-negotiable for native feel
9. **Micro-animations**: Every state change gets a transition. No interaction without feedback
10. **Onboarding**: Brief, modal-based, teaches shortcuts through doing (not reading)

## Implementation Notes

When building as a web artifact (React/HTML):
- Simulate the macOS window chrome (title bar, traffic light dots, rounded corners)
- Use `-apple-system, BlinkMacSystemFont, "SF Pro Display", "SF Pro Text"` font stack
- Use `backdrop-filter: blur()` for native vibrancy/translucency effects
- Rounded corners: 10px for windows, 8px for cards, 6px for buttons, 4px for inputs
- Respect `prefers-color-scheme` media query for automatic light/dark switching
- Shadows should be subtle and layered, not a single heavy drop shadow

When building with Electron, Tauri, or native frameworks:
- Use system title bar integration where possible
- Respect system accent color and appearance settings
- Use native drag-and-drop APIs, not polyfills