figma-implement-motion
Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.
git clone --depth 1 https://github.com/Devin-AXIS/iPolloWork /tmp/figma-implement-motion && cp -r /tmp/figma-implement-motion/examples/plugin-packages/figma/skills/figma-implement-motion ~/.claude/skills/figma-implement-motionSKILL.md
# Implement Motion
## Overview
This skill guides translation of Figma animations and transitions into runnable code (motion.dev, CSS keyframes, or framework-specific libraries).
Figma exposes motion through two tools:
- `get_motion_context` — authoritative motion tool. Returns the complete animated-node inventory, precomputed code snippets (CSS `@keyframes` + motion.dev), fallback keyframe bindings when snippets are unavailable, and recursive timeline coordination hints (`timelineCohorts`). **Source of truth for animation data and which node IDs animate.**
- `get_design_context` — the design's **structure**: layout, sizing, assets, styling, Code Connect hints, screenshot context, and sometimes **motion placement markers** on animated elements (`data-node-id`, and on split nodes `data-motion-keys` / `data-motion-wrapper-for` / `data-motion-transform-template`). It may render an animated node as a plain element (`div`, `p`, `span`, etc.) or a motion element (`motion.div`); it does not inline the animation values.
**The two are linked by node id, and that's the whole workflow.** `get_motion_context` tells you which nodes animate and gives the keyframe values, easing, timing, and snippets. `get_design_context` tells you what those nodes look like and where they sit. For every node in `get_motion_context.nodes`, find the matching `data-node-id` in design context and merge the motion into that structure — adding or wrapping a `motion.{tag}` when the structural element is plain. When design context has reused a Figma component, the motion node may also include `fallbackNodeId`; use it only as a fallback after trying the exact `nodeId`.
## Skill Boundaries
- Use this skill when the deliverable is motion code in the user's repository.
- If the user asks to create/edit animations inside Figma itself, switch to [figma-use](../figma-use/SKILL.md) and follow that skill instead.
- This skill currently covers **animations** as emitted by `get_motion_context` (snippets plus fallback keyframe tracks, including preset-authored motion resolved into those forms). Broader interactive variant flows may still need product-specific state handling in code.
## Prerequisites
- Figma MCP server connected and accessible.
- Node ID parsed from the Figma URL the user provides. URL format: `https://figma.com/design/:fileKey/:fileName?node-id=1-2` — extract `fileKey` (the segment after `/design/`) and `nodeId` (the value of the `node-id` query parameter, e.g. `42-15`).
- Target codebase. Motion output format adapts to stack (see [Framework Recommendations](#framework-recommendations)).
## Tool Choice
For motion implementation, use both tools with distinct roles:
| Situation | Tool | Why |
|---|---|---|
| Understanding static structure, assets, styles, Code Connect, or visual layout | `get_design_context` | Gives the component/page code reference and asset URLs you need to place animated nodes correctly. |
| Fetching animation data for any node | `get_motion_context` | Purpose-built for motion and the source of truth for timing, easing, snippets, and keyframes. |
| A node has motion markers (`data-motion-keys`, `data-motion-wrapper-for`) | Markers for split *placement*, `get_motion_context` for *values* | Split markers tell you which tracks go on which element; the keyframes/easing/timing and animated-node inventory come from `get_motion_context`. |
`get_motion_context` accepts `recursive: true` (capped at 500 nodes) when you need descendants' motion in one call.
## Required Workflow
### Step 1: Confirm static design context is available
```
get_design_context(fileKey=":fileKey", nodeId="<node-id>")
```
If `get_design_context` has already been called for this node, reuse that output. If not, call it normally now.
Use it as the **structure of record** — hierarchy, sizing, styling, assets, Code Connect hints, screenshot context, and any motion placement markers it happens to include (Step 3). The animated-node inventory and animation values come from `get_motion_context` (Step 2).
### Step 2: Fetch authoritative motion data
```
get_motion_context(fileKey=":fileKey", nodeId="<node-id>", recursive=true)
```
Response shape (one entry per animated node):
- `codeSnippets` — pre-generated CSS `@keyframes` and motion.dev strings. **Use these directly.** Do not regenerate them from fallback track data.
- `keyframeBindings` — bound keyframe tracks, including preset-derived motion resolved into track data, included only as fallback data when both snippet formats are missing.
- `motionSummary` — one-line-per-field natural-language description of the animation. Present **only when there's no snippet** (keyframe-bindings-only motion codegen couldn't express as CSS/motion.dev). Build from it when present; ignore it whenever a snippet exists.
- `fallbackNodeId` — optional fallback id for matching componentized design context. If `nodeId` is an instance-qualified id such as `I4005:6111;30:8005`, D2R may render the reusable component body with the backing component id instead, such as `4002:3957`. In that case, `fallbackNodeId` is the `data-node-id` to look for if exact `nodeId` lookup fails.
Recursive responses also include `timelineCohorts` — a **top-level** array (not per-node) of nodes sharing one timeline: `{ rootNodeId, durationMs, loopMode: 'once' | 'loop' | 'boomerang', memberNodeIds[] }`. For coordinated multi-node motion, drive all `memberNodeIds` from one shared lifecycle using `durationMs` (÷1000 for seconds) and `loopMode` — don't infer timing from sibling order.
Implementation details that matter for LLMs:
- When a snippet exists, `motionSummary`, `timelineDurationMs`, and `transformOrigin` may be omitted to shrink the payload — the snippet already carries duration + transform-origin (motion.dev `duration` / `style={{ transformOrigin }}`, or CSS `animation` / `transform-origin`) and the cohort carries `durationMs`. A missing field never means "no animation."
- Recursive responses dedupe exact duplicaCreate deterministic animation and transitions for the active iPollo Video project.
Inspect, validate, preview, and render the active iPollo Video project with its bundled HyperFrames CLI.
Apply the core composition, timing, media, and determinism contract used by iPollo Video.
Plan visual direction, typography, pacing, audio, and composition for iPollo Video projects.
Build seek-safe keyframe animation for the active iPollo Video timeline.
Reuse approved HyperFrames blocks and components inside the active iPollo Video project.
Route video creation and editing through the active iPollo Video project and its built-in HyperFrames runtime.
Edit an image from the active iPolloWork Image Studio selection or mask without overwriting the source image.