figma-use
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.
git clone --depth 1 https://github.com/Devin-AXIS/iPolloWork /tmp/figma-use && cp -r /tmp/figma-use/examples/plugin-packages/figma/skills/figma-use ~/.claude/skills/figma-useSKILL.md
# use_figma — Figma Plugin API Skill
Use the `use_figma` tool to execute JavaScript in Figma files via the Plugin API. All detailed reference docs live in `references/`.
**Always include `figma-use` in the comma-separated `skillNames` parameter when calling `use_figma`. If this skill was loaded via an MCP resource, you MUST prefix the name with `resource:` (e.g. `resource:figma-use`).** This is a logging parameter used to track skill usage — it does not affect execution.
**If Figma MCP tools appear as deferred tools, batch-load all their schemas in a single `ToolSearch` call** using the `select:` syntax — e.g. `ToolSearch query="select:use_figma,get_screenshot,get_metadata,create_new_file"`. One round trip beats six.
**If the task involves building or updating a full page, screen, or multi-section layout in Figma from code**, also load [figma-generate-design](../figma-generate-design/SKILL.md). It provides the workflow for discovering design system components via `search_design_system`, importing them, and assembling screens incrementally. Both skills work together: this one for the API rules, that one for the screen-building workflow.
**If the task involves creating or building a component in Figma** (even a single component), also load [figma-generate-library](../figma-generate-library/SKILL.md). It provides the component creation workflow — variable foundations, variant sets, design token bindings — that `figma-use` alone doesn't cover.
Before anything, load [plugin-api-standalone.index.md](references/plugin-api-standalone.index.md) to understand what is possible. When you are asked to write plugin API code, use this context to grep [plugin-api-standalone.d.ts](references/plugin-api-standalone.d.ts) for relevant types, methods, and properties. This is the definitive source of truth for the API surface. It is a large typings file, so do not load it all at once, grep for relevant sections as needed.
IMPORTANT: Whenever you work with design systems, start with [working-with-design-systems/wwds.md](references/working-with-design-systems/wwds.md) to understand the key concepts, processes, and guidelines for working with design systems in Figma. Then load the more specific references for components, variables, text styles, and effect styles as needed.
## 1. Critical Rules
1. **Use `return` to send data back.** The return value is JSON-serialized automatically (objects, arrays, strings, numbers). Do NOT call `figma.closePlugin()` or wrap code in an async IIFE — this is handled for you.
2. **Write plain JavaScript with top-level `await` and `return`.** Code is automatically wrapped in an async context. Do NOT wrap in `(async () => { ... })()`.
3. `figma.notify()` **throws "not implemented"** — never use it
3a. `getPluginData()` / `setPluginData()` are **not supported** in `use_figma` — do not use them. Use `getSharedPluginData()` / `setSharedPluginData()` instead (these ARE supported), or track node IDs by returning them and passing them to subsequent calls.
4. `console.log()` is NOT returned — use `return` for output
5. **Work incrementally in small steps.** Break large operations into multiple `use_figma` calls. Validate after each step. This is the single most important practice for avoiding bugs.
6. Colors are **0–1 range** (not 0–255): `{r: 1, g: 0, b: 0}` = red
7. Fills/strokes are **read-only arrays** — clone, modify, reassign
8. **Every text edit follows the canonical recipe: load font → `await` → mutate → return affected node IDs.** Skipping the load throws `Cannot write to node with unloaded font "<family> <style>"`. The rule covers more than `characters` — it applies to any operation on nodes with unloaded fonts (`appendChild`, `insertChild`, `setBoundVariable`, `setExplicitVariableModeForCollection`, `setValueForMode`, `findAll` callbacks touching text). When mutating existing text, load the node's *current* fonts via `getStyledTextSegments(['fontName'])`, not a hardcoded default. Inter is preloaded in most environments so other families surface this bug more often — the recipe is the same for every font. Use `await figma.listAvailableFontsAsync()` first if the style string is unverified. See [Canonical text-edit recipe](references/gotchas.md#canonical-text-edit-recipe-font-load--await--mutate--return-ids).
9. **Pages load incrementally** — use `await figma.setCurrentPageAsync(page)` to switch pages and load their content. The sync setter `figma.currentPage = page` does **NOT** work and will throw (see Page Rules below)
10. `setBoundVariableForPaint` returns a **NEW** paint — must capture and reassign
11. `createVariable` accepts collection **object or ID string** (object preferred)
12. **`layoutSizingHorizontal/Vertical` is value-restricted by structural context — `FIXED` always works, `HUG` and `FILL` do not.** `'HUG'` is valid only on an auto-layout frame itself OR on a **TEXT** child of one. `'FILL'` is valid only on a child of an auto-layout frame that is also not absolute-positioned, not inside an immutable frame, and not a canvas-grid child. Practical consequence: append to an auto-layout parent FIRST, then set `HUG`/`FILL` — a newly-created or unparented node can't satisfy the rule yet. The property itself exists on every `SceneNode`; the error is value-rejection, not "no such property". See [Gotchas](references/gotchas.md#layoutsizinghorizontallayoutsizingvertical-value-rules-fixed-hug-fill).
12a. **Use auto-layout for containers that hold related children.** When children have a structural relationship — stacked, side-by-side, aligned, gapped, hugged — wrap them in `figma.createAutoLayout()`, not `figma.createFrame()` with absolute `x`/`y`. Absolute coordinates govern where a container sits on the canvas; auto-layout governs how its children relate inside it. Skipping the container leaves no protection against text reflow, content changes, or overlap.
12b. **`layoutSizing*` and `*AxisSizingMode` are different enums — don't cross them.** `layoutSizingHoCreate deterministic animation and transitions for the active iPollo Video project.
Inspect, validate, preview, and render the active iPollo Video project with its bundled HyperFrames CLI.
Apply the core composition, timing, media, and determinism contract used by iPollo Video.
Plan visual direction, typography, pacing, audio, and composition for iPollo Video projects.
Build seek-safe keyframe animation for the active iPollo Video timeline.
Reuse approved HyperFrames blocks and components inside the active iPollo Video project.
Route video creation and editing through the active iPollo Video project and its built-in HyperFrames runtime.
Edit an image from the active iPolloWork Image Studio selection or mask without overwriting the source image.