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Skill1.1k repo starsupdated 1mo ago

audioaccessorykit

AudioAccessoryKit enables iOS and iPadOS apps to implement automatic audio routing for paired Bluetooth accessories. Use it when registering audio accessory configurations from a companion app, managing audio switching capabilities, updating device placement information, or reporting connected audio source changes from an app extension. The framework requires prior accessory pairing through AccessorySetupKit and is available on iOS 26.4 and later.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills /tmp/audioaccessorykit && cp -r /tmp/audioaccessorykit/skills/audioaccessorykit ~/.claude/skills/audioaccessorykit
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# AudioAccessoryKit

Automatic audio switching support and intelligent audio routing inputs for
third-party audio accessories. Enables companion apps to register audio
accessory configuration with the system, and app extensions to report placement
and connected source changes that help the system switch audio output.
Available iOS 26.4+ / iPadOS 26.4+.

> **Beta-sensitive.** AudioAccessoryKit is new in iOS 26.4. Re-check current
> Apple documentation before relying on specific API details.

AudioAccessoryKit builds on top of AccessorySetupKit. The accessory must first
be paired via AccessorySetupKit before it can be registered for audio features.
The central type is `AccessoryControlDevice`, which registers a
`Configuration` from the container app and applies ongoing configuration updates
from the app extension.

## Contents

- [Setup](#setup)
- [Session Management](#session-management)
- [Audio Switching](#audio-switching)
- [Device Placement](#device-placement)
- [Connected Audio Sources](#connected-audio-sources)
- [Feature Discovery](#feature-discovery)
- [Error Handling](#error-handling)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)

## Setup

### Prerequisites

1. Pair the accessory over Bluetooth using AccessorySetupKit. This yields an
   `ASAccessory` object.
2. Import the frameworks where needed in the container app and extension:

```swift
import AccessorySetupKit
import AudioAccessoryKit
```

### Framework Availability

| Platform | Minimum Version |
|---|---|
| iOS | 26.4+ |
| iPadOS | 26.4+ |

In the current Xcode 26.6 toolchain, AudioAccessoryKit is present in the device
SDK but not the iPhone Simulator 26.5 SDK. Use a physical-device destination
for this target. If the rest of the app must build for Simulator, isolate target
membership or guard the import and implementation with
`#if canImport(AudioAccessoryKit)` and provide a simulator stub.

## Session Management

### Registering an Accessory

After pairing via AccessorySetupKit, register the accessory from the container
app by passing an `AccessoryControlDevice.Configuration` that describes the
capabilities and any initial state the accessory supports:

```swift
let accessory: ASAccessory  // Obtained from AccessorySetupKit pairing

let configuration = AccessoryControlDevice.Configuration(
    devicePlacement: .offHead,
    deviceCapabilities: [.audioSwitching, .placement]
)

try await AccessoryControlDevice.register(accessory, configuration)
```

Registration activates the specified capabilities and gives the system the
configuration it needs to participate in audio routing decisions.

### Retrieving the Current Configuration

In the app extension, access the device's current configuration using the
static `current(for:)` method:

```swift
let device = try AccessoryControlDevice.current(for: accessory)
let currentConfig = device.configuration
```

This returns the `AccessoryControlDevice` instance associated with the paired
`ASAccessory`. The device exposes both the `accessory` reference and the
current `configuration`. Apple marks `current(for:)` as app-extension-only.

### Updating Configuration

In the app extension, push configuration changes to the system with
`update(_:)`. Only update fields for capabilities that were declared during
registration:

```swift
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration

config.devicePlacement = .onHead
try await device.update(config)
```

Treat this as a gated write workflow: confirm registration declared the
capability, copy and mutate `device.configuration`, then `try await update(_:)`.
The method returns no configuration value; update an app-side mirror only after
the call succeeds. On failure, use the disposition in
[Error Handling](#error-handling). Apple marks `update(_:)` as
app-extension-only.

## Audio Switching

Automatic audio switching lets the system intelligently route audio output to
the correct device based on placement and connected sources.

### Enabling Audio Switching

Declare `.audioSwitching` during the canonical registration flow above. Include
`.placement` and an initial placement only when the accessory can report ongoing
placement changes.

### Capabilities

Automatic switching commonly uses these `AccessoryControlDevice.Capabilities`:

| Capability | Purpose |
|---|---|
| `.audioSwitching` | Device supports automatic audio switching |
| `.placement` | Device can report its physical placement |

Combine capabilities as needed. Do not declare `.placement` unless the
accessory can keep the system updated with real placement state.

## Device Placement

Report the physical position of the accessory from the app extension to help the
system make routing decisions. Update placement whenever the accessory detects a
position change.

### Placement Values

`AccessoryControlDevice.Placement` defines four cases:

| Placement | Meaning |
|---|---|
| `.inEar` | Accessory is seated in the ear (e.g., earbuds) |
| `.onHead` | Accessory is on the head (e.g., headband headphones) |
| `.overTheEar` | Accessory is over the ear (e.g., over-ear headphones) |
| `.offHead` | Accessory is not being worn |

### Updating Placement

```swift
config.devicePlacement = .inEar
```

Apply this mutation within the canonical current→copy→update sequence above.

Common transitions:

- `.offHead` to `.onHead` or `.inEar` when the user puts on the accessory
- `.onHead` or `.inEar` to `.offHead` when removed
- Update promptly on every detected change for responsive audio routing

## Connected Audio Sources

For accessories that connect to multiple Bluetooth devices simultaneously,
inform the system from the app extension which devices are connected. This lets
the system route audio from the appropriate source.

### Setting Audio Source Identifiers

Provide the Bluetooth address of connected devices as `Data`:

```swift
let primaryBTAddress = Data([0x12, 0x34, 0x56, 0x78, 0x9A, 0xB
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