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Skill732 repo starsupdated 15d ago

passkit

PassKit enables iOS apps to process Apple Pay payments for physical goods, services, and donations, and to add digital passes to users' Wallet. Use it to implement payment buttons, create and present payment authorization sheets, handle payment tokens from the authorization controller, and manage Wallet passes through PKPassLibrary or AddPassToWalletButton for complete checkout experiences.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills /tmp/passkit && cp -r /tmp/passkit/skills/passkit ~/.claude/skills/passkit
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# PassKit

Accept Apple Pay payments for physical goods, real-world services, donations,
and eligible recurring payments, and add passes to the user's Wallet. Covers
payment buttons, payment requests, authorization, Wallet passes, and merchant
configuration. Targets Swift 6.3 / iOS 26+.

For advanced Apple Pay flows, one `PKPaymentRequest` can set only one optional
advanced request type: recurring, automatic reload, deferred, Apple Pay Later
availability, or multi-token contexts. Use separate payment requests when a
checkout needs more than one of those modes.

## Contents

- [Setup](#setup)
- [Displaying the Apple Pay Button](#displaying-the-apple-pay-button)
- [Creating a Payment Request](#creating-a-payment-request)
- [Presenting the Payment Sheet](#presenting-the-payment-sheet)
- [Handling Payment Authorization](#handling-payment-authorization)
- [Wallet Passes](#wallet-passes)
- [Checking Pass Library](#checking-pass-library)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)

## Setup

### Project Configuration

1. Enable the **Apple Pay** capability in Xcode
2. Create a Merchant ID in the Apple Developer portal (format: `merchant.com.example.app`)
3. Generate and install a Payment Processing Certificate for your merchant ID
4. Add the merchant ID to your entitlements

### Availability Check

Always verify the device can make payments before showing Apple Pay UI. If you
check for an active card with `canMakePayments(usingNetworks:capabilities:)`,
Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever
you use that check.

```swift
import PassKit

func canMakePayments() -> Bool {
    // Check device supports Apple Pay at all
    guard PKPaymentAuthorizationController.canMakePayments() else {
        return false
    }
    // Check user has cards for the networks you support
    return PKPaymentAuthorizationController.canMakePayments(
        usingNetworks: [.visa, .masterCard, .amex, .discover],
        capabilities: .threeDSecure
    )
}
```

## Displaying the Apple Pay Button

### SwiftUI

Use the built-in `PayWithApplePayButton` view in SwiftUI. Use Apple-provided
button APIs for any control labeled Apple Pay; custom buttons must not include
the Apple Pay logo or "Apple Pay" text.

```swift
import SwiftUI
import PassKit

struct CheckoutView: View {
    var body: some View {
        PayWithApplePayButton(.buy) {
            startPayment()
        }
        .payWithApplePayButtonStyle(.black)
        .frame(height: 48)
        .padding()
    }
}
```

### UIKit

Use `PKPaymentButton` for UIKit-based interfaces.

```swift
let button = PKPaymentButton(
    paymentButtonType: .buy,
    paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)
```

**Button types:** `.plain`, `.buy`, `.setUp`, `.inStore`, `.donate`,
`.checkout`, `.continue`, `.book`, `.subscribe`, `.reload`, `.addMoney`,
`.topUp`, `.order`, `.rent`, `.support`, `.contribute`, `.tip`

## Creating a Payment Request

Build a `PKPaymentRequest` with your merchant details and the items being purchased.
PassKit amount APIs take `NSDecimalNumber`, not `Double`.

```swift
func createPaymentRequest() -> PKPaymentRequest {
    let request = PKPaymentRequest()
    request.merchantIdentifier = "merchant.com.example.app"
    request.countryCode = "US"
    request.currencyCode = "USD"
    request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
    request.merchantCapabilities = .threeDSecure

    request.paymentSummaryItems = [
        PKPaymentSummaryItem(
            label: "Widget",
            amount: NSDecimalNumber(string: "9.99")
        ),
        PKPaymentSummaryItem(
            label: "Shipping",
            amount: NSDecimalNumber(string: "4.99")
        ),
        PKPaymentSummaryItem(
            label: "My Store",
            amount: NSDecimalNumber(string: "14.98")
        ) // Total
    ]

    return request
}
```

The **last item** in `paymentSummaryItems` is treated as the total and its label
appears in the Pay line on the payment sheet.

### Requesting Shipping and Contact Info

Request only the contact fields needed to price, fulfill, or legally process the
order.
Collect required product choices, optional notes, per-item shipping destinations,
and pickup locations before the Apple Pay button when the payment sheet cannot
collect them accurately.

```swift
request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]

let standard = PKShippingMethod(
    label: "Standard",
    amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"

let express = PKShippingMethod(
    label: "Express",
    amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"

request.shippingMethods = [standard, express]

request.shippingType = .shipping // .delivery, .storePickup, .servicePickup
```

### Supported Networks

| Network | Constant |
|---|---|
| Visa | `.visa` |
| Mastercard | `.masterCard` |
| American Express | `.amex` |
| Discover | `.discover` |
| China UnionPay | `.chinaUnionPay` |
| JCB | `.JCB` |
| Maestro | `.maestro` |
| Electron | `.electron` |
| Interac | `.interac` |

Query available networks at runtime with `PKPaymentRequest.availableNetworks()`.

## Presenting the Payment Sheet

Use `PKPaymentAuthorizationController` (works in both SwiftUI and UIKit, no view controller needed). The controller's delegate is weak, so retain the controller for the life of the sheet.

```swift
final class CheckoutCoordinator: NSObject {
    private var paymentController: PKPaymentAuthorizationController?

    @MainActor
    func startPayment() {
        let controller = PKPaymentAuthorizationController(
            paymentRequest: createPaymentRequest()
        )
        paymentController = con
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