nav2_core_interfaces
git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template /tmp/nav2_core_interfaces && cp -r /tmp/nav2_core_interfaces/.claude/skills/nav2_core_interfaces ~/.claude/skills/nav2_core_interfacesSKILL.md
# Nav2 Core Plugin Interfaces
Source: `~/nav2_ws/src/navigation2/nav2_core/include/nav2_core/`
## Plugin Base Classes
All Nav2 plugins implement these abstract interfaces. Infrastructure layer implements them; domain/application layers depend on them.
### 1. Controller (Local Planner)
**Header:** `controller.hpp`
```cpp
class Controller {
public:
virtual void configure(
const rclcpp_lifecycle::LifecycleNode::WeakPtr &,
std::string name, std::shared_ptr<tf2_ros::Buffer>,
std::shared_ptr<nav2_costmap_2d::Costmap2DROS>) = 0;
virtual void cleanup() = 0;
virtual void activate() = 0;
virtual void deactivate() = 0;
virtual void newPathReceived() {};
virtual geometry_msgs::msg::TwistStamped computeVelocityCommands(
const geometry_msgs::msg::PoseStamped & pose,
const geometry_msgs::msg::Twist & velocity,
nav2_core::GoalChecker * goal_checker) = 0;
virtual void cancel() {};
virtual void setSpeedLimit(const double & speed_limit, const bool & percentage) = 0;
virtual void reset() {};
};
```
**Implementations:** DWB, MPPI, RegulatedPurePursuit, Graceful, RotationShim
### 2. GlobalPlanner
**Header:** `global_planner.hpp`
```cpp
class GlobalPlanner {
public:
virtual void configure(
const rclcpp_lifecycle::LifecycleNode::WeakPtr &,
std::string name, std::shared_ptr<tf2_ros::Buffer>,
std::shared_ptr<nav2_costmap_2d::Costmap2DROS>) = 0;
virtual void cleanup() = 0;
virtual void activate() = 0;
virtual void deactivate() = 0;
virtual nav_msgs::msg::Path createPlan(
const geometry_msgs::msg::PoseStamped & start,
const geometry_msgs::msg::PoseStamped & goal) = 0;
};
```
**Implementations:** NavFn, SmacPlanner2D, SmacPlannerHybrid, SmacPlannerLattice, ThetaStar
### 3. Smoother
**Header:** `smoother.hpp`
```cpp
class Smoother {
public:
virtual void configure(...) = 0;
virtual void cleanup() = 0;
virtual void activate() = 0;
virtual void deactivate() = 0;
virtual bool smooth(
nav_msgs::msg::Path & path,
const nav2_costmap_2d::Costmap2D & costmap) = 0;
};
```
**Implementations:** SimpleSmoother, SavitzkyGolaySmoother, ConstrainedSmoother
### 4. GoalChecker
**Header:** `goal_checker.hpp`
```cpp
class GoalChecker {
public:
virtual void initialize(...) = 0;
virtual void reset() = 0;
virtual bool isGoalReached(
const geometry_msgs::msg::Pose & query_pose,
const geometry_msgs::msg::Pose & goal_pose,
const geometry_msgs::msg::Twist & velocity) = 0;
virtual bool getTolerances(
geometry_msgs::msg::Pose & pose_tolerance,
geometry_msgs::msg::Twist & vel_tolerance) = 0;
};
```
### 5. ProgressChecker
**Header:** `progress_checker.hpp`
```cpp
class ProgressChecker {
public:
virtual void initialize(...) = 0;
virtual bool check(const geometry_msgs::msg::PoseStamped & current_pose) = 0;
virtual void reset() = 0;
};
```
### 6. PathHandler
**Header:** `path_handler.hpp`
```cpp
class PathHandler {
public:
virtual void initialize(...) = 0;
virtual void setPlan(const nav_msgs::msg::Path & path) = 0;
virtual nav_msgs::msg::Path findPlanSegment(...) = 0;
virtual nav_msgs::msg::Path transformLocalPlan(...) = 0;
virtual geometry_msgs::msg::PoseStamped getTransformedGoal(...) = 0;
};
```
### 7. Behavior
**Header:** `behavior.hpp`
```cpp
enum class CostmapInfoType { NONE, LOCAL, GLOBAL, BOTH };
class Behavior {
public:
virtual void configure(...) = 0;
virtual void cleanup() = 0;
virtual void activate() = 0;
virtual void deactivate() = 0;
virtual CostmapInfoType getResourceInfo() = 0;
};
```
**Implementations:** Spin, BackUp, DriveOnHeading, Wait, AssistedTeleop
### 8. WaypointTaskExecutor
**Header:** `waypoint_task_executor.hpp`
```cpp
class WaypointTaskExecutor {
public:
virtual void initialize(...) = 0;
virtual bool processAtWaypoint(
const geometry_msgs::msg::PoseStamped & current_pose,
const int & current_waypoint_index) = 0;
};
```
### 9. BehaviorTreeNavigator
**Header:** `behavior_tree_navigator.hpp`
Template class for BT-based navigation action plugins. Contains:
- `FeedbackUtils` struct (robot_frame, global_frame, transform_tolerance, tf)
- `NavigatorMuxer` (ensures single active navigator)
- `BehaviorTreeNavigator<ActionT>` (template with BT lifecycle)
## Exception Classes
### Controller Exceptions (`controller_exceptions.hpp`)
- `ControllerException`, `InvalidController`, `ControllerTFError`
- `FailedToMakeProgress`, `PatienceExceeded`, `InvalidPath`
- `NoValidControl`, `ControllerTimedOut`
### Planner Exceptions (`planner_exceptions.hpp`)
- `PlannerException`, `InvalidPlanner`, `StartOccupied`, `GoalOccupied`
- `StartOutsideMapBounds`, `GoalOutsideMapBounds`
- `NoValidPathCouldBeFound`, `PlannerTimedOut`, `PlannerTFError`
- `NoViapointsGiven`, `PlannerCancelled`
### Smoother Exceptions (`smoother_exceptions.hpp`)
- `SmootherException`, `InvalidSmoother`, `InvalidPath`
- `SmootherTimedOut`, `SmoothedPathInCollision`, `FailedToSmoothPath`
### Route Exceptions (`route_exceptions.hpp`)
- `RouteException`, `OperationFailed`, `NoValidRouteCouldBeFound`
- `TimedOut`, `RouteTFError`, `NoValidGraph`
- `IndeterminantNodesOnGraph`, `InvalidEdgeScorerUse`
## Creating a Custom Plugin
### Custom Controller Example (C++)
```cpp
#include "nav2_core/controller.hpp"
namespace my_controller {
class MyController : public nav2_core::Controller {
public:
void configure(
const rclcpp_lifecycle::LifecycleNode::WeakPtr & parent,
std::string name,
std::shared_ptr<tf2_ros::Buffer> tf,
std::shared_ptr<nav2_costmap_2d::Costmap2DROS> costmap_ros) override
{
// Initialize from parameters
}
geometry_msgs::msg::TwistStamped computeVelocityCommands(
const geometry_msgs::msg::PoseStamped & pose,
const geometry_msgs::msg::Twist & velocity,
nav2_core::GoalChecker * goal_checker) override
{
// Compute and return velocity command
}
void setSpeedLimit(const double & speed_limit, const bool & percentage) override {}
voiUse proactively before opening a PR that adds or changes BehaviorTree.CPP nodes or BehaviorTree.ROS2 wrappers (RosActionNode/RosServiceNode/RosTopicPub/SubNode, TreeExecutionServer). Reviews a diff against BT.CPP v4 conventions — node base-class choice, non-blocking ticks, ports/blackboard typing, factory/plugin registration, XML v4, and the ROS 2 wrapper contract. Returns a punch list with file:line anchors, not a rewrite.
Use when a design decision touches Clean Architecture boundaries in a ROS 2 project — which layer a new behaviour belongs to, whether a port belongs in domain or application, whether a new node should be lifecycle-managed, whether to compose nodes or split packages. Returns an architectural recommendation with trade-offs, not implementation.
Use when a design decision touches the gz-sim ECS — where new state should live, which system phase should write it, how to avoid coupling, whether to add a component vs. a member variable, whether a new system should be split or merged with an existing one. Returns an architectural recommendation with trade-offs, not implementation.
Use proactively before opening any gz-sim PR. Reviews a diff against the project's C++17 style, ECS conventions, plugin registration patterns, CMake structure, test placement, Migration.md / Changelog.md expectations, and pre-commit configuration. Returns a punch list, not a rewrite.
Use proactively before opening a PR that adds or changes a ros2_control controller, broadcaster, or hardware component (incl. URDF <ros2_control> bringup). Reviews a diff against ros2_controllers / ros2_control_demos conventions — controller & hardware lifecycle, command/state interface configuration, real-time safety of update()/read()/write(), generate_parameter_library usage, pluginlib registration, chainable-controller correctness, URDF wiring, and tests. Returns a punch list with file:line anchors, not a rewrite.
Use proactively before opening any ROS 2 / Nav 2 PR. Reviews a diff against this template's Clean Architecture, ROS 2 communication, lifecycle, testing, and Nav 2 plugin conventions. Returns a punch list with file:line anchors, not a rewrite.
Use proactively before opening a PR that touches a VDA 5050 connector / fleet bridge. Reviews a diff against VDA 5050 v3.0.0 protocol compliance (topics, QoS, header rules, base/horizon, action state machine, schema validation) and the template's Clean Architecture for the MQTT↔Nav 2 bridge. Returns a punch list with file:line anchors, not a rewrite.
Build the colcon workspace (optionally a single package) and report the outcome.