git clone --depth 1 https://github.com/modu-ai/moai-adk /tmp/moai-domain-design-dna && cp -r /tmp/moai-domain-design-dna/.claude/skills/moai-domain-design-dna ~/.claude/skills/moai-domain-design-dnaSKILL.md
# Design DNA
Most "make it look like this" requests fail the same way: the reference is
looked at once, an impression is formed, and the impression is coded from
memory. What survives is a vague resemblance — the palette drifts, the rhythm
flattens, and the one effect that gave the reference its character is missing
entirely.
This skill inserts an artifact between looking and building. The reference is
first deconstructed into a **Design DNA JSON**, and only that JSON is used to
generate. The intermediate step is what makes the result checkable: every
colour, radius, and easing curve in the output traces to a recorded field, so a
mismatch is a diff rather than an argument about taste.
> **Provenance**: the three-dimension taxonomy and several extraction rules are
> adapted from the MIT-licensed `zanwei/design-dna` skill. See
> `.claude/rules/moai/NOTICE.md` for the retained copyright notice.
## The three dimensions
The split matters because the three are extracted differently and fail
differently.
| Dimension | What it holds | How it is obtained |
|---|---|---|
| `design_system` | What can be **measured** — colour hex values, type scale, spacing base unit, radius, elevation, motion timings, component patterns | Sampled and measured from the reference; numeric |
| `design_style` | What can be **felt** — mood, ornamentation level, composition strategy, whitespace philosophy, interaction personality, microcopy tone | Judged holistically; descriptive words, not numbers |
| `visual_effects` | What **cannot be expressed in plain CSS** — Canvas scenes, WebGL / 3D, shaders, particle systems, scroll-driven motion, cursor behaviour, glassmorphism | Read from source where available, described from screenshots where not |
Collapsing them loses information in both directions. A token dump with no
style dimension reproduces the colours and none of the character; a mood board
with no system dimension reproduces the vibe and no two elements align.
Field-by-field schema and enum vocabularies: `references/dna-schema.md`.
## Phase 1 — Structure
When the request is for the schema itself ("what does a design profile
contain?"), read `references/dna-schema.md`, present the three dimensions and
their field groups, and ask whether any dimension should be extended or
dropped before extraction begins.
## Phase 2 — Analyze (reference → DNA JSON)
Read `references/dna-schema.md` first, then work reference by reference.
- **Image or screenshot** → read it directly and analyse its visual properties.
- **URL** → fetch the page. Prefer the source: `<canvas>` elements, WebGL
contexts, animation-library imports, custom shaders, `IntersectionObserver`
scroll triggers, and SVG `<animate>` are *stated* facts, where a screenshot
only supports inference.
- **Video or interaction capture** → the only reliable source for motion
timings, scroll choreography, and transition personality.
### Extraction rules
1. **Colour roles are assigned by dominance, not by hue.** Primary is the
colour holding the most area, secondary the supporting surface, accent
whatever carries the calls to action. Map the neutral scale as an ordered
ramp from the lightest background to the darkest text.
2. **Measure radius relatively.** Record it against the element height that
carries it — an absolute `12px` is meaningless once the button is a
different size, while "half the control height" survives rescaling. The
concentric-radius rule for nested surfaces is `moai-ref-ui-polish`'s; do not
restate it here, apply it there.
3. **Infer type scale from ratios**, not from absolute sizes. Heading-to-body
ratio and line-height rhythm transfer across viewports; pixel sizes do not.
4. **Density is proximity.** Judge spacing from element gaps relative to the
base unit, and section rhythm from whether those gaps stay constant or
escalate between sections.
5. **When references conflict, record the dominant pattern and name the
variant.** Averaging two references produces a design neither of them has.
6. **Fill every field.** An empty string is indistinguishable from "not looked
at". Where the reference genuinely does not exercise a field, say so in the
value — an explicit "not observed" is data; a blank is a gap.
7. **Effects absent from the reference get `enabled: false`.** This is the
non-invention rule, and it is load-bearing: an unset flag invites the
generator to add a particle field nobody asked for.
8. **What cannot be identified goes in `composite_notes`.** A screenshot shows
that a surface glows without showing how. Describing the observation beats
guessing the implementation and recording the guess as fact.
Output the completed JSON, then ask whether any value should be adjusted before
generation.
## Phase 3 — Generate (DNA JSON + content → artifact)
Read `references/effects-implementation.md` before implementing any
`visual_effects` entry.
**Order matters, because early decisions constrain later ones.** Colour and
typography together carry most of a design's identity, so they are settled
first; effects are layered onto a design that already works without them.
1. Colour and typography
2. Spacing and layout
3. Shape and elevation
4. `design_style` qualitative fields — these guide the judgement calls the
token values do not determine
5. `visual_effects`
6. Motion and interaction, last: an interface whose static layout is wrong is
not rescued by animating it
Emit `design_system` as CSS custom properties in a single `:root` block, so
every downstream value has one definition and a token swap is one edit.
**Fetch real assets rather than approximating them.** When the reference is a
URL and the design needs its logo, image, or font, retrieve the actual asset
from that source. A recreated approximation is the single most visible
difference between a copy and a clone.
**Default output is a self-contained file** — inline CSS and JS, no build
step — unless a framework was specifieClaude Code upstream change tracker -> moai-adk update plan + docs sync workflow (dev-only). Tracks new CC release notes, classifies changes by impact tier, cross-references official docs, generates update plan at .moai/research/ or .moai/specs/, and synchronizes docs-site 4-locale + README. NOT distributed to user projects.
GitHub Workflow - Manage issues and review PRs with Agent Teams (dev-only). NOT distributed to user projects.
MoAI-ADK production release via Enhanced GitHub Flow (CLAUDE.local.md §18). Creates release/vX.Y.Z branch, version bump, CHANGELOG (bilingual), PR to main, merge commit (NOT squash), then scripts/release.sh for tag + GoReleaser. Hotfix support via --hotfix flag. All git operations delegated to manager-git. Quality failures escalate to expert-debug. NOT distributed to user projects (dev-only).
Run the 7-phase /moai brain ideation workflow to convert ideas into validated proposals
Identify and safely remove dead code with test verification
Scan codebase and generate architecture documentation in codemaps/
Analyze test coverage, identify gaps, and generate missing tests
Hybrid design workflow — Claude Design import (path A) or code-based brand design (path B)