pixel-art
# pixel-art Converts images into retro pixel art using hardware-accurate color palettes like NES, Game Boy, PICO-8, and C64, then optionally animates them into short MP4 or GIF videos with era-appropriate effects such as rain, snow, or fireflies. Use this skill when a user requests pixel art conversion, specifically names a retro console or arcade style, or wants an animated looping scene with vintage visual effects. Confirm the desired style via clarify before generation since different presets produce substantially different outputs.
git clone --depth 1 https://github.com/moltis-org/moltis /tmp/pixel-art && cp -r /tmp/pixel-art/crates/skills/src/assets/creative/pixel-art ~/.claude/skills/pixel-artSKILL.md
# Pixel Art
Convert any image into retro pixel art, then optionally animate it into a short
MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
Two scripts ship with this skill:
- `scripts/pixel_art.py` — photo → pixel-art PNG (Floyd-Steinberg dithering)
- `scripts/pixel_art_video.py` — pixel-art PNG → animated MP4 (+ optional GIF)
Each is importable or runnable directly. Presets snap to hardware palettes
when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use
adaptive N-color quantization for arcade/SNES-style looks.
## When to Use
- User wants retro pixel art from a source image
- User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
- User wants a short looping animation (rain scene, night sky, snow, etc.)
- Posters, album covers, social posts, sprites, characters, avatars
## Workflow
Before generating, confirm the style with the user. Different presets produce
very different outputs and regenerating is costly.
### Step 1 — Offer a style
Call `clarify` with 4 representative presets. Pick the set based on what the
user asked for — don't just dump all 14.
Default menu when the user's intent is unclear:
```python
clarify(
question="Which pixel-art style do you want?",
choices=[
"arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
"nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
"gameboy — 4-shade green Game Boy DMG",
"snes — cleaner 16-bit look (32 colors, 4px)",
],
)
```
When the user already named an era (e.g. "80s arcade", "Gameboy"), skip
`clarify` and use the matching preset directly.
### Step 2 — Offer animation (optional)
If the user asked for a video/GIF, or the output might benefit from motion,
ask which scene:
```python
clarify(
question="Want to animate it? Pick a scene or skip.",
choices=[
"night — stars + fireflies + leaves",
"urban — rain + neon pulse",
"snow — falling snowflakes",
"skip — just the image",
],
)
```
Do NOT call `clarify` more than twice in a row. One for style, one for scene if
animation is on the table. If the user explicitly asked for a specific style
and scene in their message, skip `clarify` entirely.
### Step 3 — Generate
Run `pixel_art()` first; if animation was requested, chain into
`pixel_art_video()` on the result.
## Preset Catalog
| Preset | Era | Palette | Block | Best for |
|--------|-----|---------|-------|----------|
| `arcade` | 80s arcade | adaptive 16 | 8px | Bold posters, hero art |
| `snes` | 16-bit | adaptive 32 | 4px | Characters, detailed scenes |
| `nes` | 8-bit | NES (54) | 8px | True NES look |
| `gameboy` | DMG handheld | 4 green shades | 8px | Monochrome Game Boy |
| `gameboy_pocket` | Pocket handheld | 4 grey shades | 8px | Mono GB Pocket |
| `pico8` | PICO-8 | 16 fixed | 6px | Fantasy-console look |
| `c64` | Commodore 64 | 16 fixed | 8px | 8-bit home computer |
| `apple2` | Apple II hi-res | 6 fixed | 10px | Extreme retro, 6 colors |
| `teletext` | BBC Teletext | 8 pure | 10px | Chunky primary colors |
| `mspaint` | Windows MS Paint | 24 fixed | 8px | Nostalgic desktop |
| `mono_green` | CRT phosphor | 2 green | 6px | Terminal/CRT aesthetic |
| `mono_amber` | CRT amber | 2 amber | 6px | Amber monitor look |
| `neon` | Cyberpunk | 10 neons | 6px | Vaporwave/cyber |
| `pastel` | Soft pastel | 10 pastels | 6px | Kawaii / gentle |
Named palettes live in `scripts/palettes.py` (see `references/palettes.md` for
the complete list — 28 named palettes total). Any preset can be overridden:
```python
pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)
```
## Scene Catalog (for video)
| Scene | Effects |
|-------|---------|
| `night` | Twinkling stars + fireflies + drifting leaves |
| `dusk` | Fireflies + sparkles |
| `tavern` | Dust motes + warm sparkles |
| `indoor` | Dust motes |
| `urban` | Rain + neon pulse |
| `nature` | Leaves + fireflies |
| `magic` | Sparkles + fireflies |
| `storm` | Rain + lightning |
| `underwater` | Bubbles + light sparkles |
| `fire` | Embers + sparkles |
| `snow` | Snowflakes + sparkles |
| `desert` | Heat shimmer + dust |
## Invocation Patterns
### Python (import)
```python
import sys
sys.path.insert(0, "~/.moltis/skills/creative/pixel-art/scripts")
from pixel_art import pixel_art
from pixel_art_video import pixel_art_video
# 1. Convert to pixel art
pixel_art("/path/to/photo.jpg", "/tmp/pixel.png", preset="nes")
# 2. Animate (optional)
pixel_art_video(
"/tmp/pixel.png",
"/tmp/pixel.mp4",
scene="night",
duration=6,
fps=15,
seed=42,
export_gif=True,
)
```
### CLI
```bash
cd ~/.moltis/skills/creative/pixel-art/scripts
python pixel_art.py in.jpg out.png --preset gameboy
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6
python pixel_art_video.py out.png out.mp4 --scene night --duration 6 --gif
```
## Pipeline Rationale
**Pixel conversion:**
1. Boost contrast/color/sharpness (stronger for smaller palettes)
2. Posterize to simplify tonal regions before quantization
3. Downscale by `block` with `Image.NEAREST` (hard pixels, no interpolation)
4. Quantize with Floyd-Steinberg dithering — against either an adaptive
N-color palette OR a named hardware palette
5. Upscale back with `Image.NEAREST`
Quantizing AFTER downscale keeps dithering aligned with the final pixel grid.
Quantizing before would waste error-diffusion on detail that disappears.
**Video overlay:**
- Copies the base frame each tick (static background)
- Overlays stateless-per-frame particle draws (one function per effect)
- Encodes via ffmpeg `libx264 -pix_fmt yuv420p -crf 18`
- Optional GIF via `palettegen` + `paletteuse`
## Dependencies
- Python 3.9+
- Pillow (`pip install Pillow`)
- ffmpeg on PATH (only needed for video — Moltis installs package this)
## Pitfalls
- Pallet keys are case-sensitive (`"NES"`, `"PICO_8"`, `"GAMEBOY_ORIGINAL"`).
- Very small sources (<100px wide) collapseCommit all changes, push branch, create/update PR, and run local validation
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