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ClaudeWave
Skill863 repo starsupdated 1mo ago

codex-slides-deck

Compatibility entry point for scenario-led creation, Design Files, brand systems, inspecting, revising, restyling, and exporting Codex Slides slide decks. Use when a user asks Codex to make a presentation, use project files, edit an existing deck, manage slide structure, apply brand or template rules, or export PDF/PPTX.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/nexu-io/codex-slides /tmp/codex-slides-deck && cp -r /tmp/codex-slides-deck/skills/codex-slides-deck ~/.claude/skills/codex-slides-deck
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Codex Slides Deck

The canonical `codex-slides` sibling skill owns the complete workflow. Use the
`codex_slides` MCP tools when available; otherwise run its self-contained CLI
at `../codex-slides/scripts/codex-slides.mjs`. Keep the live workspace available
in the in-editor Browser whenever visual review helps.

## Choose the flow

- Default to the live Browser workflow: open the Codex Slides home screen,
  submit the request there, then operate the created project through clarify,
  outline confirmation, style selection, rendering, and review. Keep the
  Browser visible throughout.
- If Browser UI submission fails, use `start_project` / CLI `start-project` to
  create the durable project shell, immediately open its returned URL, and
  continue in the UI.

- Use `list_scenarios` / CLI `scenarios` when a named workflow such as business
  report, document-to-deck, data insights, brand application, localization, or
  batch generation fits. Upload required slot files and pass `scenarioId`,
  `materialIds`, and `materialContexts` into creation.
- Only when the user explicitly requests an unattended/headless one-call
  result, call `create_deck` or CLI command `create`.
- For CLI automation or recovery, call `create_outline`, optionally
  `revise_outline` and `rank_inspiration`, then `render_deck`; the CLI commands
  are `outline`, `revise-outline`, `inspiration`, and `render`.
- For an existing deck, use `list_projects` or `get_project`, then choose the
  smallest mutation tool.

## Edit with the right tool

- Use `edit_deck` for natural-language add/rewrite/redraw/optimize requests.
- Use `manage_slide` for deterministic add, duplicate, delete, or transition.
- Use `regenerate_slide` for one slide.
- Use `restyle_deck` for a whole-deck template/style change.
- Use `upload_material` before creation, editing, or restyling when a local
  reference file matters.
- Use `upload_slide_image` for a finished PNG.
- Use `mark_edit_slide` when the user supplies an annotated PNG and wants a
  clean revised slide.
- Use `get_speaker_notes`, `update_speaker_notes`, and
  `generate_speaker_notes` (CLI `speaker-notes` with `get`, `set`, or
  `generate`) for presenter-only talk tracks. These notes persist per slide,
  appear in the speaker window, and are embedded in PPTX export.
- Use `list_design_files`, `read_design_file`, `write_design_file`, and
  `upload_design_file` for the project file workspace. Pass selected paths as
  `designFilePaths` when revising an outline or editing a deck.
- Use `get_brand_design_system` then `update_brand_design_system` for persistent
  project-wide brand/style rules. Redraw only when requested.
- Use `start_project_run` for navigation-independent chat, outline, or render
  work; retain the returned `runId` and track or cancel it explicitly.

## Show and verify

Open `open_codex_slides` / CLI `open` before a new creation and keep the live
workspace visible. After a programmatic mutation, navigate or reload its
resource link and inspect the changed slide or flow; do not make the user open
the URL manually.

Follow the exact `browserHandoff.url`; it can focus the changed slide, speaker
notes, export, versions, Design Files, brand system, Play menu, or durable run.

Use `export_deck` only after the requested visual result is ready. Browser-only
controls such as Play from current/beginning, the synchronized audience and
presenter windows, notes editing, slide navigation, and direct on-canvas marking
remain available through the live workspace.
codex-slides-browserSkill

Compatibility entry point for opening and operating Codex Slides in Codex's in-editor Browser, including scenario selection, Design Files, brand systems, decks, and Play mode. Use when the user asks to open, launch, preview, view, play, inspect, or directly manipulate Codex Slides or a deck without leaving Codex.

codex-slides-known-errorsSkill

Diagnose and recover from Codex Slides plugin, MCP, Browser handoff, local runtime, durable run, project resume, rendering, Design Files, export, and version-contract failures. Use when a tool fails, a run stalls, a project appears stale, or Codex and the Browser disagree.

codex-slides-researchSkill

Compatibility entry point for researching a current topic into a source-backed Markdown brief and turning it into a Codex Slides outline or rendered deck. Use for market, competitive, policy, technical, academic, or other presentation requests that need current facts, figures, comparisons, or citations.

codex-slides-structured-intakeSkill

Collect and persist structured presentation requirements for Codex Slides, including scenario choice, audience, page count, language, format, research mode, visual direction, source-file roles, and clarification checkpoints. Use when a new deck request is ambiguous or scenario-led.

codex-slides-verificationSkill

Verify that Codex Slides changes are durably reflected in project state and visibly reflected in the exact Codex Browser slide, panel, version, checkpoint, or presentation surface. Use after creation, rendering, editing, restyling, mark edits, speaker-note changes, version restores, or export.

codex-slidesSkill

Create, research, revise, restyle, present, inspect, and export Codex Slides slide decks from Codex, including scenario workflows, project Design Files, and always-on brand design systems. Use when the user asks for a presentation, PPT/PPTX, slide deck, research brief converted into slides, an existing deck edit, a marked-up slide revision, brand/style controls, project files, or to open and operate Codex Slides in the Codex in-editor Browser.