hyperframes
HyperFrames renders HTML compositions into video files (MP4/WebM) by capturing frame-by-frame animations driven by GSAP timelines and data attributes. Use it to create motion graphics, captioned narration videos with synced audio, animated titles and overlays, audio-reactive visuals, social media clips, or convert websites into video promos. Complement it with manim-video for mathematical animations.
git clone --depth 1 https://github.com/NousResearch/hermes-agent /tmp/hyperframes && cp -r /tmp/hyperframes/optional-skills/creative/hyperframes ~/.claude/skills/hyperframesSKILL.md
# HyperFrames
HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
**Complement to `manim-video`:** Use `manim-video` for mathematical/geometric explainers (equations, 3B1B-style). Use `hyperframes` for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
## When to Use
- User asks for a rendered video from text, a script, or a website
- Animated title cards, lower thirds, or typographic intros
- Captioned narration video (TTS + captions synced to waveform)
- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
- Social overlays (Instagram/TikTok/YouTube style)
- Website-to-video pipeline (capture a URL, produce a promo)
- Any HTML/CSS/JS animation that must render deterministically to a video file
Do **not** use this skill for:
- Pure math/equation animation (→ `manim-video`)
- Image generation or memes (→ `meme-generation`, image models)
- Live video conferencing or streaming
## Quick Reference
```bash
npx hyperframes init my-video # scaffold a project
cd my-video
npx hyperframes lint # validate before preview/render
npx hyperframes preview # live-reload preview (long-lived server, port 3002)
npx hyperframes render --output final.mp4 # render to MP4
npx hyperframes doctor # diagnose environment issues
```
`preview` is a **long-lived** Next.js server that holds Chrome render workers open. Always stop it when done (see [Cleanup](#cleanup)) — a forgotten preview keeps idle `chrome-headless-shell` workers alive that, on GPU-less hosts (WSL, containers, CI), spin a CPU core each indefinitely via software WebGL (swiftshader).
Render flags: `--quality draft|standard|high` · `--fps 24|30|60` · `--format mp4|webm` · `--docker` (reproducible) · `--strict`.
Full CLI reference: [references/cli.md](references/cli.md).
## Setup (one-time)
```bash
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
```
The script:
1. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
2. Installs the `hyperframes` CLI globally (`npm install -g hyperframes@>=0.4.2`).
3. Pre-caches `chrome-headless-shell` via Puppeteer — **required** for best-quality rendering via Chrome's `HeadlessExperimental.beginFrame` capture path.
4. Runs `npx hyperframes doctor` and reports the result.
See [references/troubleshooting.md](references/troubleshooting.md) if setup fails.
## Procedure
### 1. Plan before writing HTML
Before touching code, articulate at a high level:
- **What** — narrative arc, key moments, emotional beats
- **Structure** — compositions, tracks (video/audio/overlays), durations
- **Visual identity** — colors, fonts, motion character (explosive / cinematic / fluid / technical)
- **Hero frame** — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
**Visual Identity Gate (HARD-GATE).** Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (`#333`, `#3b82f6`, `Roboto` are tells that this step was skipped). Check in order:
1. **`DESIGN.md` at project root?** → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
2. **User named a style** (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal `DESIGN.md` with `## Style Prompt`, `## Colors` (3-5 hex with roles), `## Typography` (1-2 families), `## What NOT to Do` (3-5 anti-patterns).
3. **None of the above?** → Ask 3 questions before writing any HTML:
- Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
- Light or dark canvas?
- Any brand colors, fonts, or visual references?
Then generate a `DESIGN.md` from the answers. Every composition must trace its palette and typography back to `DESIGN.md` or explicit user direction.
### 2. Scaffold
```bash
npx hyperframes init my-video --non-interactive
```
Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. Pass `--example <name>` to pick one, `--video clip.mp4` or `--audio track.mp3` to seed with media.
### 3. Layout before animation
Write the static HTML+CSS for the **hero frame first** — no GSAP yet. The `.scene-content` container must fill the scene (`width:100%; height:100%; padding:Npx`) with `display:flex` + `gap`. Use padding to push content inward — never `position: absolute; top: Npx` on a content container (content overflows when taller than the remaining space).
Only after the hero frame looks right, add `gsap.from()` entrances (animate **to** the CSS position) and `gsap.to()` exits (animate **from** it).
See [references/composition.md](references/composition.md) for the full data-attribute schema and composition rules.
### 4. Animate with GSAP
Every composition must:
- Register its timeline: `window.__timelines["<composition-id>"] = tl`
- Start paused: `gsap.timeline({ paused: true })` — the player controls playback
- Use finite `repeat` values (no `repeat: -1` — breaks the capture engine). Calculate: `repeat: Math.ceil(duration / cycleDuration) - 1`.
- Be deterministic — no `Math.random()`, `Date.now()`, or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
- Build synchronously — no `async`/`await`, `setTimeout`, or Promises around timeline construction.
See [references/gsap.md](references/gsap.md) for the core GSAP API (tweens, eases, stagger, timelines).
### 5. Transitions between scenes
Multi-scene compositions require transOperate the Antigravity CLI (agy): plugins, auth, sandbox.
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