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Skill780 repo starsupdated 1mo ago

higgsfield-camera

The higgsfield-camera skill provides precise camera movement controls for Higgsfield AI video generation by specifying exact preset names that the system recognizes directly. Use this skill when you need to compose cinematic shots with controlled dolly movements (In, Out, Left, Right, Zoom), crane or vertical movements (Up, Down, Over The Head, Levitation), and orbit patterns that match emotional intent. Reference the exact preset names in prompts to achieve specific visual effects like the Hitchcock dolly zoom for shock or crane movements for dramatic reveals.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill /tmp/higgsfield-camera && cp -r /tmp/higgsfield-camera/skills/higgsfield-camera ~/.claude/skills/higgsfield-camera
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Higgsfield Camera Controls

Always reference camera controls by their **exact preset name** in prompts.
Higgsfield recognizes these names directly.

## QUICK FACTS
*Routing aids — read the linked sections for the actual rules.*
- Named preset tables by family: dolly / crane / orbit / zoom / follow / specialty / time-based / through-object / vehicle, plus angles and shot sizes — always cite the **exact preset name** [→](#dolly-movements)
- Layer max two *compatible* moves; sequenced combos get explicit timing; static-pan beats glide for most coverage [→](#combining-camera-controls)
- **The camera is the emotional double of the focal character** — 7 emotional registers map to camera prescriptions; arcs change the camera in named phases [→](#camera-emotion-sync-movement-per-focal-character-emotion)
- [OFFICIAL] Lens + aperture chosen by shot *purpose* (85/100mm F1.4 tight emotional CU … 45mm macro F2.8), with standing focus-lock and distortion-forbid clauses [→](#lens-aperture-by-shot-purpose)
- [OFFICIAL] Shot duration by type: flash establish 0.3–0.5s · dialogue line 3–7s · wordless reaction 5–10s · full-arc emotional CU 8–15s [→](#shot-duration-by-type)
- Micro-moves need exact distances — state total travel + time ("10–15 cm over 7 seconds"); never write `zoom` for a physical move [→](#micro-moves-need-exact-distances)
- Cinema Studio 3.0: One-Move Rule, genre presets, reliable phrasing library, camera transfer via `@Video` [→](#cinema-studio-30-camera-best-practices-businessteam-plan)
- What a `@Video` reference reads reliably (world, materials, physics, camera character) vs cannot do (frame-accurate continuation, identity) [→](#video-reference-what-it-reads-and-what-it-cant)

---

## Dolly Movements

| Control | What it does | Best for | Prompt phrase |
|---------|-------------|----------|---------------|
| **Dolly In** | Smooth linear move toward subject | Intimacy, revelation, tension build | "Camera Dolly In toward her face" |
| **Dolly Out** | Smooth linear move away from subject | Isolation, departure, widening context | "Camera Dolly Out revealing the empty square" |
| **Dolly Left** | Lateral track to the left | Following horizontal movement, revealing scene | "Camera Dolly Left tracking alongside the runner" |
| **Dolly Right** | Lateral track to the right | Following horizontal movement, revealing scene | "Camera Dolly Right as the car accelerates" |
| **Dolly Zoom In** | Dolly forward + zoom out simultaneously | Vertigo, shock, realization (Hitchcock effect) | "Dolly Zoom In — subject stays size as background rushes away" |
| **Dolly Zoom Out** | Dolly back + zoom in simultaneously | Overwhelm, isolation, world closing in | "Dolly Zoom Out — city swallows the figure" |
| **Super Dolly In** | Exaggerated fast rush toward subject | Sudden shock, urgent revelation | "Super Dolly In on the handprint on the window" |
| **Super Dolly Out** | Exaggerated fast pull back | Dramatic reveal of scale, sudden context shift | "Super Dolly Out to reveal the entire burning city" |

---

## Crane / Vertical Movements

| Control | What it does | Best for | Prompt phrase |
|---------|-------------|----------|---------------|
| **Crane Up** | Camera rises from ground/subject level upward | Reveal scope, transition intimate→grand | "Crane Up from the soldier's hands to the war-torn landscape" |
| **Crane Down** | Camera descends from high position | Introduce location from above, personalize | "Crane Down from the skyline to the lone figure on the street" |
| **Crane Over The Head** | Overhead god-like perspective, directly above | Vulnerability, surveillance, choreography | "Crane Over The Head — top-down view of the crowd" |
| **Levitation** | Smooth upward float, dreamlike | Mystical, transcendence, out-of-body | "Camera Levitates from her feet to her serene face" |

---

## Orbit / Arc Movements

| Control | What it does | Best for | Prompt phrase |
|---------|-------------|----------|---------------|
| **360 Orbit** | Full circle around the subject | Emotional isolation, dramatic emphasis | "360 Orbit around the boxer in the ring" |
| **Arc** | Semi-circular sweep around subject | Revelations, emotional turning points | "Camera Arcs slowly around the two detectives" |
| **Lazy Susan** | Slow turntable rotation, subject centered | Product shots, character intros, costume reveal | "Lazy Susan around the antique watch on the table" |
| **Robo Arm** | Precision mechanical arc, complex path | Choreographed scenes, product reveals | "Robo Arm sweeps from headlights over the roof of the car" |

---

## Zoom Effects

| Control | What it does | Best for | Prompt phrase |
|---------|-------------|----------|---------------|
| **Crash Zoom In** | Rapid sudden zoom toward subject | Shock, realization, emphasis on a detail | "Crash Zoom In on the bloody handprint" |
| **Crash Zoom Out** | Rapid sudden zoom away from subject | Disconnection, sudden wider context | "Crash Zoom Out revealing the battlefield" |

---

## Follow / Action Movements

| Control | What it does | Best for | Prompt phrase |
|---------|-------------|----------|---------------|
| **FPV Drone** | Fast agile drone-like weaving motion | Chase sequences, aerial action, kinetic energy | "FPV Drone chasing the motorcycle through the warehouse" |
| **Action Run** | Low follow shot behind running subject | Chase, escape, pursuit | "Action Run — camera low behind him, matching his sprint" |
| **Handheld** | Organic shaky hand-held feel | Documentary realism, intimacy, chaos | "Handheld camera jostling with the crowd" |
| **Head Tracking** | Camera locked to character's head movement | First-person intensity, disorientation | "Head Tracking as the boxer staggers after the punch" |
| **Snorricam** | Camera mounted on actor, background sways | Stress, drunkenness, heightened emotion | "Snorricam locked on her face as the room spins" |

---

## Specialty / Cinematic

| Control | What it does | Best for | Prompt phrase |
|---------|------------
higgsfieldSkill

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higgsfield-actingSkill

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

higgsfield-appsSkill

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higgsfield-assistSkill

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higgsfield-audioSkill

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higgsfield-canvasSkill

Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.

higgsfield-character-designSkill

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.

higgsfield-cinemaSkill

Guides users through professional filmmaking workflows in Higgsfield Cinema Studio, including creating multi-shot sequences, configuring optical stacks, applying color grading, managing Soul Cast AI actors, and structuring per-scene prompts with Director Panel camera movements. Use when the user mentions Cinema Studio, Cinema Studio 2.5, Cinema Studio 3.0, Soul Cast, color grading, multi-shot video, shot sequences, storyboard workflow, Hero Frame, optical stack, keyframe interpolation, Elements system (@Characters/@Locations/@Props), Speed Ramp, Director Panel, Higgsfield Popcorn, Single Shot / Multi-Shot Auto / Multi-Shot Manual modes, Reference Anchor, Smart shot control, or any professional filmmaking workflow inside Higgsfield.