html-wireframe
Direct-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.
git clone --depth 1 https://github.com/plannotator/effective-html /tmp/html-wireframe && cp -r /tmp/html-wireframe/skills/html-wireframe ~/.claude/skills/html-wireframeSKILL.md
# HTML Wireframe Turn a product question into a low-fidelity HTML artifact that is easy to inspect, change, and discuss. The wireframe should help reviewers decide what belongs on the screen and how the task should work. It should not look like a finished product. ## Establish the review question Read the conversation, supplied brief, and nearby project material before choosing a layout. Reuse the project's vocabulary, content model, and known product constraints. Authority runs in this order: 1. The user's explicit instructions and accepted decisions. 2. The product's existing structure and terminology. 3. The user, task, and content being modeled. 4. Your own layout judgment. Before coding, identify: - the user and the job they need to complete; - the screen or bounded flow under review; - the information and actions the artifact must contain; - the assumptions that can be made safely; - the structural questions the wireframe should help answer. Use real labels and representative content. Low fidelity is not permission to use anonymous boxes or lorem ipsum where wording affects the layout. ## Explore structure before style When [`design-artifact`](../design-artifact/SKILL.md) is available, read it for subject-specific composition and hierarchy guidance without importing editorial polish. This skill's low-fidelity contract remains authoritative. When the layout is still unsettled, create two or three meaningfully different directions. Vary product decisions such as: - navigation model; - grouping and order; - primary-action placement; - content density; - overview versus step-by-step flow; - desktop-to-mobile reflow. Do not call color changes or minor card rearrangements separate directions. Give each direction a short descriptive name and one sentence about its tradeoff. Keep the directions in one HTML file when practical. Use a small, keyboard-operable selector so reviewers can compare them without opening several files. Preserve the same core content and task across directions. If the user has already chosen a structure, build that direction only. ## Keep the artifact intentionally unfinished - Use a restrained grayscale palette, system type, plain borders, and simple blocks. - Avoid brand colors, gradients, shadows, illustrations, decorative imagery, and polished component styling. - Use limited radius and spacing. Enough order should be present to judge hierarchy, but not enough polish to invite a brand review. - Show images or rich media as labeled placeholders unless the asset changes a structural decision. - Add annotations only when they expose an assumption, open question, or behavior that cannot be shown directly. The wireframe may still be well composed. Intentional unfinishedness is different from careless spacing, illegible type, or broken responsive behavior. ## Add only useful behavior Use basic click-through behavior when it helps test navigation, disclosure, or a short task flow. Keep it immediate and plain. - Make links, tabs, and next or back actions work when they are part of the review. - Use native controls and visible keyboard focus. - Do not build elaborate animation, persistence, simulated APIs, or production state management. - Remove controls that have no review purpose, or label them clearly as out of scope. ## Build contract - Deliver one self-contained `.html` file with essential CSS and JavaScript inline. - Require no build tooling or external service. - Use semantic landmarks, headings, lists, forms, and buttons. - Make the layout useful at wide desktop and narrow mobile widths. - Keep the page free of accidental horizontal overflow. - Respect the source material. Do not invent extra product scope to fill space. ## Verify and hand off Open the result at desktop and mobile widths. Check reading order, wrapping, overflow, focus visibility, and every implemented click path. Confirm that the directions remain structurally distinct at both sizes. Return the absolute file path, the names and tradeoffs of the directions, and the visual decisions deliberately deferred to a later mockup or prototype. ## Further reading Read Plannotator's [HTML wireframes and prototypes for coding agents](https://docs.plannotator.ai/learn/code-context/html-wireframes-and-prototypes-for-coding-agents) for guidance on what to decide at the wireframe stage.
Direct-invocation specialist for self-contained HTML diagrams whose layout, notation, and interaction clarify relationships, sequence, topology, state, hierarchy, or quantitative structure. Use when the user explicitly invokes html-diagram or the broad html skill routes a diagram request here. Do not activate independently from a general request.
Direct-invocation specialist for clear, self-contained HTML plans that preserve source material while improving hierarchy, sequence, ownership, dependencies, and reviewability. Use when the user explicitly invokes html-plan or the broad html skill routes a plan request here. Do not activate independently from a general request.
Create or redesign self-contained single-file HTML artifacts with a visual direction shaped by the user's brief, project, and subject. Use when HTML is the deliverable for a report, explainer, landing page, presentation, tool, mixed artifact, or broad request. This is the collection's only implicit router. Route clear wireframe, prototype, mockup, plan, or diagram requests to the matching direct-invocation specialist when available. Do not use for ordinary application implementation when a standalone HTML file is not the deliverable.
Design principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.
Direct-invocation specialist for polished, responsive, self-contained HTML mockups and interactive prototypes grounded in the user's conversation, product context, and design language. Use when the user explicitly invokes html-prototype or the broad html skill routes a mockup or prototype request here. Do not activate independently from a general request. Treat a mockup as a noninteractive fidelity mode within this skill, not as a separate skill.