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ClaudeWave
Skill134 repo starsupdated 1mo ago

vibes

Self-contained app generator — invoke this skill directly, do not decompose into sub-steps. Generates React web apps with TinyBase reactive data store. Use when creating new web applications, adding components, or working with real-time data. Ideal for quick prototypes and single-page apps that need real-time data sync.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/popmechanic/VibesOS /tmp/vibes && cp -r /tmp/vibes/vibes-desktop/build/stable-macos-arm64/VibesOS.app/Contents/Resources/vibes-plugin/skills/vibes ~/.claude/skills/vibes
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

> **Plan mode**: If you are planning work, this entire skill is ONE plan step: "Invoke /vibes:vibes". Do not decompose the steps below into separate plan tasks.

**Display this ASCII art immediately when starting:**

```
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```

## Quick Navigation

- [Terminal or Editor](#step-0-terminal-or-editor-ui) — Choose how to build (ask first!)
- [Pre-Flight Check](#pre-flight-check) — Validate credentials before coding
- [Core Rules](#core-rules) — Essential guidelines for app generation
- [Generation Process](#generation-process) — Design reasoning and code output
- [Assembly Workflow](#assembly-workflow) — Build the final app
- [UI Style & Theming](#ui-style--theming) — OKLCH colors and design patterns
- [TinyBase Data API](#tinybase-data-api) — Hook reference, patterns, architectures
- [AI Features](#ai-features-optional) — Optional AI integration
- [Bug Prevention](#patterns-that-prevent-bugs) — Quick checklist
- [Extended Docs](#when-to-read-extended-docs) — Reference files for deeper patterns
- [Deployment Options](#deployment-options) — Where to deploy

---

# Vibes DIY App Generator

Generate React web applications using TinyBase for reactive data with real-time sync.

## Auth Check (silent — only prompt if needed)

Before asking Terminal or Editor, check for cached auth:

```bash
VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun --input-type=module -e "
import { readCachedTokens, isTokenExpired } from '$VIBES_ROOT/scripts/lib/cli-auth.js';
const tokens = readCachedTokens();
if (tokens && !isTokenExpired(tokens.expiresAt)) {
  console.log('AUTH_OK');
} else {
  console.log('AUTH_NEEDED');
}
"
```

- If `AUTH_OK` → proceed silently to "Terminal or Editor?" (do not mention auth)
- If `AUTH_NEEDED` → ask: "To deploy apps, you'll need a Vibes account. Sign in now? (A browser window will open for Pocket ID — takes about 10 seconds.)"
  - If yes:
    ```bash
    VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
    bun --input-type=module -e "
    import { getAccessToken } from '$VIBES_ROOT/scripts/lib/cli-auth.js';
    import { OIDC_AUTHORITY, OIDC_CLIENT_ID } from '$VIBES_ROOT/scripts/lib/auth-constants.js';
    const tokens = await getAccessToken({ authority: OIDC_AUTHORITY, clientId: OIDC_CLIENT_ID });
    if (tokens) console.log('Signed in successfully!');
    "
    ```
    Confirm success, then proceed to "Terminal or Editor?"
  - If no → proceed anyway (auth will be needed at deploy time)

---

## Step 0: Terminal or Editor UI?

**This is the very first question — ask before anything else (after auth check above).**
Do not check .env, credentials, or project state before asking this question.
Do not invoke any other skill before asking this question.
If Editor is chosen, skip all pre-flight checks — the editor handles everything.

Ask the user:
> "How do you want to build? **Editor** (opens a browser UI with live preview, chat, and deploy button) or **Terminal** (I'll generate and deploy from here)?"

Present Editor as the first/recommended option.

- **If Editor**: Start the editor server and **END YOUR TURN. Do not ask any more questions. Do not continue to Pre-Flight Check or any step below.** The editor UI handles the entire workflow — setup, generation, preview, deploy.

  Launch the editor server:
  ```bash
  VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
  bun "$VIBES_ROOT/scripts/server.ts" --mode=editor --prompt "USER_PROMPT_HERE"
  ```
  If no prompt was given, omit `--prompt`:
  ```bash
  VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
  bun "$VIBES_ROOT/scripts/server.ts" --mode=editor
  ```
  Tell the user: "Open http://localhost:3333 — the editor handles everything from here."
  **Your job is done. Stop. Do not read further. Do not proceed to any step below.**

- **If Terminal**: Continue with the pre-flight check and normal generation workflow below.

---

## ⛔ EVERYTHING BELOW IS TERMINAL MODE ONLY

**If the user chose Editor above, STOP. Do not read or execute anything below this line.**
**The editor UI handles setup, generation, preview, and deployment.**

---

## Pre-Flight Check

**Complete these steps before generating any app code.**

- Auth is automatic — on first deploy, a browser window opens for Pocket ID login
- Tokens are cached at `~/.vibes/auth.json` for subsequent deploys
- Sync infrastructure deploys automatically on first app deploy — no manual setup needed

Read `${CLAUDE_SKILL_DIR}/references/generation-rules.md` for platform constraints, core rules, what generated code must/must not contain, generation process, and assembly workflow.

---

Read `${CLAUDE_SKILL_DIR}/references/style-guide.md` for OKLCH colors, theming, design token overrides, and visual style patterns.

---

Read `${CLAUDE_SKILL_DIR}/references/data-api.md` for the complete TinyBase hook API reference, data access patterns, user identity, game patterns, reference app, and bug prevention checklist.

---

## When to Read Extended Docs

Read these reference files when the user's prompt matches the signals below:

| Need | Signal in Prompt | Read This |
|------|------------------|-----------|
| TinyBase data patterns | forms, lists, filtering, ordering, pagination, master-detail | `${CLAUDE_SKILL_DIR}/references/tinybase-patterns.md` |
| Multiplayer / shared apps | multiplayer, collaborative, shared, multi-user, game with players | `${CLAUDE_SKILL_DIR}/references/multiplayer-guide.md` |
| Game development | game, timer, countdown, turn-based, score | `${CLAUDE