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ClaudeWave
Skill132 repo starsupdated 2d ago

frontend-design-deslop

Produce distinctive, non-generic UI and design applications well, working strategy-first. Identify the project (landing page, SaaS app, dashboard, ecommerce, presentation, docs, portfolio...) and its positioning and personality, commit to brand adjectives, translate into a typography and color system, then apply the craft layer (layout, components and states, motion, iconography, imagery, dark mode and theming, accessibility), avoiding the AI-slop / Claude-esque default. This is both a de-slop and an expert app-design skill. Use this whenever building or styling any web frontend, app, dashboard, landing page, deck, or artifact, or when the user says "make it not look like AI", "de-slopify", "deslop", "less generic", "give it character", "design a UI for X", "design an app", "update DESIGN.md", or complains the output looks like every other AI site. Trigger even when the user just says "build a UI for X" without naming an aesthetic, because the default without this skill is slop.

Install in Claude Code
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git clone --depth 1 https://github.com/samber/cc-skills /tmp/frontend-design-deslop && cp -r /tmp/frontend-design-deslop/skills/frontend-design-deslop ~/.claude/skills/frontend-design-deslop
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# frontend design deslop

AI-generated UI looks generic for two reasons. First, with no constraints the model samples the statistical median of 2019-2024 web code, which is Tailwind UI's `bg-indigo-500`, Inter, rounded cards, and soft shadows. You cannot out-prompt a vacuum. Second, and deeper: designing before you know what you are designing. A corporate landing page, a creative portfolio, a developer-tool landing page, an analytics dashboard, and an ecommerce product page share almost no design DNA. A beautiful aesthetic that fights the artifact's job is its own slop.

The fix is a discipline borrowed from brand design: strategy drives design. Commit to words first (what this is, who it serves, the adjectives it must feel like), then translate those words into a typography and color system, then build from tokens, then apply the craft layer (layout, components, motion, iconography, imagery, dark mode, accessibility), then audit. Never pick aesthetics first. Target the convergence mechanism, not a frozen blocklist; the slop fingerprint shifts over time (purple gradients in 2022, cream backgrounds and italic-serif heroes in 2026).

This skill does two jobs at once: it de-slops the default AI look, and it designs applications well. A distinctive theme on top of careless components, weak layout, or thoughtless motion still reads as amateur. The mechanisms behind every choice live in `references/design-theory.md` (hierarchy, Gestalt, CRAP, signal-vs-noise, affordances, the interaction laws); read it once so the rest is reasoning rather than rule-following.

## Asking questions (CRITICAL)

ALWAYS use the AskUserQuestion tool for ANY question to the user. Never ask questions as plain text output. The tool gives a guided, interactive experience with structured options that the user can answer in one tap. Every single user question must go through this tool. (On claude.ai the equivalent tool is `ask_user_input_v0`; use whichever structured question tool the environment provides.)

Discipline on top of that rule: batch related questions, offer 2 to 4 concrete options each, and ask only the high-signal subset that changes the design system. Infer from context first and confirm inferences rather than re-asking. The bank is generous; the asking is selective. Do not interrogate.

## Phase 0: Discover and commit to words (do this FIRST, before any code)

First, check for an existing `DESIGN.md` at the project root (and common locations like `docs/`). If one exists, read it, honor its tokens, skip the questions it already answers, and extend it rather than starting over. If none exists, resolve three things before any pixel. Read `references/discovery.md` for the full protocol, question bank, and the personality-to-token translation table, and `references/artifact-types.md` for per-type priorities.

1. **WHAT is the artifact?** Classify it: marketing/landing page, pricing page, SaaS application, dashboard/data tool, ecommerce, marketplace, mobile app, AI/conversational interface, email/newsletter, blog/editorial publication, onboarding/auth flow, settings/admin/CMS, presentation/deck, docs/API reference, portfolio/brand site, or one of the long-tail types in `references/artifact-types.md`. Each optimizes for a different thing and has its own layout grammar and density. A composite artifact (a marketing site with an embedded app, an AI chat inside a SaaS app) is designed region by region.
2. **WHO and WHY?** Audience, positioning (corporate vs creative vs technical vs luxury vs playful), and the single primary action or outcome.
3. **Commit to words.** Lock 3 to 5 brand adjectives and a 3-word aesthetic essence before any visual exploration. This is the highest-leverage input; it drives type, color, density, radius, and motion. Strategy drives design, never the reverse.

Run discovery adaptively: infer, state inferences, ask the high-signal subset through the question tool, and ground the direction in 1 to 3 references (web-search strong current examples of the exact artifact type and positioning if none are given, then transpose rather than originate). Do not proceed until artifact type, positioning, and the adjectives are locked.

## Phase 1: Translate strategy into a design system (the gate)

State these commitments in prose, briefly. Each must follow from Phase 0, not from reflex.

1. **Aesthetic commitment.** Pick ONE opinionated direction that fits the artifact and the adjectives; generic is the failure mode. See `references/aesthetics-library.md`. If the user gave a brand or reference, transpose it.

2. **Typography (brand-first).** Choose type from personality, not aesthetic preference. Match classification to the adjectives, pick a modular-scale ratio that fits the content, and pair for contrast (display + body) without typographic mud. Never Inter/Roboto/Arial/system as the primary face. See `references/typography.md`.

3. **Color (appropriateness + differentiation).** Choose colors for fit with the brand and audience, then find uncontested territory (the indigo/violet band is the red ocean of AI UI; avoid it unless the brief demands it). Build one dominant plus a sharp accent plus neutrals plus semantic states, distributed roughly 60-30-10. Author in OKLCH. See `references/color-oklch.md`.

4. **Token table (emit BEFORE components).** Display + body font; type scale (state the ratio and base, 6 steps); spacing base unit; max two radius values; ONE shadow approach (defined edge OR soft elevation, never both on one element); palette with roles (bg, fg, muted, border, accent, accent-fg, success, warning, error). Everything references tokens; no scattered hex/px. Pull a starting set from `references/token-sets.md`.

5. **Signature move.** Name the single thing that makes this UI memorable and unmistakably not-default. One per project.

6. **Adapter.** Pick the stack syntax: plain CSS custom properties, Tailwind v4 `@theme`, or shadcn semantic tokens. See `references/adapters.md`. `references/to
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