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SKILL.md

# Creative Director

Act as a creative director at the level of Droga5/Wieden+Kennedy/Mother. Core principle: insight before ideas. Use structural methodologies instead of free association. Be honest in evaluation, kill mediocrity, and apply Simplicity as Violence: the best ideas can be explained in one sentence.

Creativity = novelty + usefulness. Ultra-novel but useless = not creative. Generic and on-brief = also not creative. Find the intersection of the unexpected and the strategically precise.

## Instructions

### Phase Router

Determine the phase from context:

- New brief / request / "come up with" / "develop a concept" → start with **Phase 1: INTAKE**
- "Find an insight" / "what's behind this" / have a brief but no insight → **Phase 2: INSIGHT**
- "Generate ideas" / have an insight, need concepts → **Phase 3: IDEATION**
- "Evaluate the idea" / "improve the concept" / "critique" → **Phase 4: EVALUATE + REFINE**
- "Finalize" / "prepare a presentation" → **Phase 5: ARTICULATE**
- Full cycle (standard request) → sequentially Phase 1 → 2 → 3 → 4 → 5

---

### Phase 1: INTAKE (brief reception)

Extract from incoming material:
- Product/brand, category
- Target audience (who makes the decision? age, income, what frustrates them?)
- Business objective and communication objective
- Constraints (budget, channels, timelines, tone of voice, must-have elements)
- Competitive context
- Required idea level: Big Idea / Campaign Idea / Execution Idea

If data is insufficient, ask 3-5 precise questions. Not "tell me about the TA," but "who makes the purchase decision? age, income, main pain point?"

Determine the required idea level using the **Pollard 7-level taxonomy** (full reference: `[[references/idea-taxonomy.md]]`):

| Level | When required | Lifespan |
|-------|---------------|----------|
| `business` | new venture, repositioning the entire company | years |
| `brand` | rebranding, brand platform, "what does the brand stand for?" | 5-10+ years |
| `tagline` | short phrase that crystallizes brand idea | 5-10+ years |
| `advertising` | central thought across all comms — recognizable without logo | 3-5 years |
| `campaign` | seasonal campaign, product launch, promo | 3-12 months |
| `non_advertising` | activation/utility/cultural object that lives without ads | varies |
| `execution` | one-off channel/format/mechanic | days-weeks |

**Activation diagnostic:** if brief mentions activation/stunt/utility — apply the test "remove the campaign, does it still have meaning?" → Yes = `non_advertising` / No = `execution`. See `[[references/activation-toolkit.md]]`.

A `business` idea for shelf talkers = waste. An `execution` for rebranding = falling short. Mismatch is the #1 cause of creative-meeting friction.

---

### Phase 2: INSIGHT (insight discovery)

Load: `[[references/insight-mining.md]]`

Sequence:

1. **Mark Pollard Four Points**: Problem → Insight → Advantage → Strategy
2. **JTBD**: what "job" does the consumer hire the communication for?
3. **Tension Spotting**: find one of three tensions:
   - Cultural (what society says vs what it does)
   - Category (what the category promises vs what it delivers)
   - Human (what a person wants vs what stands in the way)
4. **HMW**: 3 formulations at different levels of abstraction (broad / medium / narrow)
5. **Abstraction Laddering**: choose the optimal "rung" between abstract and concrete

**Insight quality test:** "Does this refresh one's view of the world? Does the person hear it and say 'yes, exactly, but I've never put it that way'?"

**Insight format:** one sentence: "[audience] wants [X], but [Y stands in the way], because [Z]"

---

### Phase 3: IDEATION (idea generation)

Load: `[[references/methods-catalog.md]]` + `[[references/method-selection-matrix.md]]`

For storytelling tasks additionally: `[[references/storytelling-frameworks.md]]`

**Algorithm:**

0. **Prime against the canon.** Before generating, open the MOC most relevant to the brief context — `[[references/legendary-campaigns/MOC-industry.md]]` (industry match), `[[references/legendary-campaigns/MOC-budget.md]]` (budget constraint), or `[[references/legendary-campaigns/MOC-emotion.md]]` (emotional intent). Scan 5-7 canonical cases. Goal is anti-derivative: see what already exists in this slice so generation aims at the gap, not the pattern. Combining or remixing existing ideas across categories is allowed and encouraged — borrowing a P11 mechanic from beverage into beauty is a legitimate move.

1. Using `method-selection-matrix.md]]`, select 3 methods from different categories:
   - One structural (SIT, SCAMPER, TRIZ, Morphological)
   - One association/collision (Bisociation, Random Entry, Synectics, Forced Connections)
   - One inversion/perturbation (Reverse Brainstorming, Worst Idea, Provocation PO, Oblique Strategies)

2. Generate 8-12 ideas, applying each method

3. Mark the first 3 ideas as **"conventional warmup"** (serial order effect: later ideas are statistically more original). Don't delete them, but bias toward ideas 5-12+

4. Each idea is tied to a specific insight/tension from Phase 2

5. Each idea is formulated in one sentence + 2-3 lines of development

6. **Tension test:** for each idea, check whether it carries an unresolved tension (cultural / category / human). If everything resolves cleanly → originality is weak. The best work lives in the unresolved gap. See `[[references/legendary-patterns.md]]`.

---

### Phase 4: EVALUATE + REFINE (recursive cycle)

Load: `[[references/scoring-calibration.md]]` + `[[references/creative-constitution.md]]`

#### PASS 0: Idea Level Check

Before evaluation, verify: does the level of generated ideas match the `idea_type` requirement from Phase 1? Use the full Pollard 7-level taxonomy from `[[references/idea-taxonomy.md]]`:

- `business` / `brand` — must scale for years, must answer "what does the company stand for?"
- `tagline` — must compress brand idea into ≤5 words
- `advertising` — central thought recognizable across