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Skill119 repo starsupdated 2d ago

3dsmax-scripting

This skill teaches MAXScript and Python scripting for 3ds Max automation, covering scene object creation and manipulation, material assignment including V-Ray materials, and camera setup. Use it when you need to automate repetitive 3D modeling tasks, batch process scenes, or programmatically control renders and scene elements in 3ds Max.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/TerminalSkills/skills /tmp/3dsmax-scripting && cp -r /tmp/3dsmax-scripting/skills/3dsmax-scripting ~/.claude/skills/3dsmax-scripting
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# 3ds Max Scripting

Automate 3ds Max workflows with MAXScript (native) and Python (3ds Max 2022+).

## MAXScript Basics

MAXScript is 3ds Max's built-in scripting language. Run scripts from the MAXScript Listener (F11), Script Editor, or command line.

### Objects and Scene

```maxscript
-- Create objects
local b = Box width:100 height:50 length:100 pos:[0, 0, 0] name:"MyBox"
local s = Sphere radius:25 pos:[200, 0, 25] segments:32
local p = Plane width:500 length:500 pos:[0, 0, 0]

-- Access objects
local obj = $MyBox              -- By name ($ selector)
local obj = getNodeByName "MyBox"  -- By name (function)
local all = objects              -- All scene objects
local sel = selection            -- Current selection

-- Transform
obj.pos = [100, 200, 0]         -- Position
obj.rotation = eulerAngles 0 0 45  -- Rotation (degrees)
obj.scale = [2, 2, 2]           -- Scale

-- Properties
obj.wirecolor = color 255 0 0   -- Wireframe color
obj.renderable = true
obj.isHidden = false

-- Iterate all objects
for obj in objects do (
    if classOf obj == Box then (
        format "Box: % at %\n" obj.name obj.pos
    )
)
```

### Materials

```maxscript
-- Standard material
local mat = StandardMaterial()
mat.name = "Red Glossy"
mat.diffuseColor = color 200 30 30
mat.specularLevel = 80
mat.glossiness = 60

-- V-Ray material (requires V-Ray installed)
local vmat = VRayMtl()
vmat.name = "Wood Floor"
vmat.diffuse = color 180 140 100
vmat.reflection = color 30 30 30         -- Subtle reflection
vmat.reflectionGlossiness = 0.85          -- Slightly rough
vmat.texmap_diffuse = BitmapTexture filename:"D:/textures/wood_diffuse.jpg"
vmat.texmap_bump = BitmapTexture filename:"D:/textures/wood_normal.jpg"
vmat.texmap_bump_multiplier = 1.5         -- Bump strength

-- Apply material to object
$MyBox.material = vmat

-- Multi-sub material (different material per face ID)
local multi = MultiSubMaterial numsubs:3
multi[1] = VRayMtl name:"Wall Paint" diffuse:(color 240 238 232)
multi[2] = VRayMtl name:"Wood Trim" diffuse:(color 160 120 80)
multi[3] = VRayMtl name:"Glass" diffuse:(color 200 220 230) refraction:(color 250 250 250)
```

### Cameras

```maxscript
-- V-Ray Physical Camera (archviz standard)
fn createArchvizCamera name pos target fov:65.0 = (
    local cam = VRayPhysicalCamera()
    cam.name = name
    cam.pos = pos
    cam.targeted = true
    cam.target.pos = target

    -- Lens
    cam.specify_fov = true
    cam.fov = fov

    -- Exposure
    cam.ISO = 400
    cam.shutter_speed = 60.0
    cam.f_number = 2.8

    -- Auto white balance
    cam.white_balance_preset = 1  -- Daylight

    -- Vertical correction (crucial for archviz — keeps verticals straight)
    cam.auto_vertical_tilt_correction = 1.0

    cam
)

createArchvizCamera "LivingRoom" [5, -3, 1.5] [-2, 5, 1.2] fov:75
```

### Lights

```maxscript
-- V-Ray Sun + Sky (exterior lighting)
local sun = VRaySun pos:[100, -50, 80]
sun.intensity_multiplier = 1.0
sun.size_multiplier = 3.0          -- Soft shadows
sun.turbidity = 3.0                -- Atmosphere haze

-- V-Ray Rectangle Light (interior fill)
local rect = VRayLight()
rect.type = 1                       -- Plane light
rect.pos = [0, 0, 2.8]             -- Ceiling height
rect.multiplier = 15.0
rect.color = color 255 244 229      -- Warm white (3000K)
rect.width = 60
rect.height = 60
rect.invisible = true               -- Don't render the light shape

-- V-Ray IES Light (architectural fixtures)
local ies = VRayIES()
ies.pos = [1.5, 3.0, 2.7]
ies.ies_file = "D:/ies/downlight.ies"
ies.multiplier = 800.0              -- Lumens
ies.color_mode = 1                  -- Temperature
ies.color_temperature = 3000        -- Warm
```

### File I/O

```maxscript
-- Read JSON config (3ds Max 2022+)
fn readJSON path = (
    local f = openFile path mode:"r"
    local str = ""
    while not eof f do str += readLine f + "\n"
    close f
    -- Use .NET JSON parser
    local jObj = (dotNetClass "Newtonsoft.Json.Linq.JObject").Parse str
    jObj
)

-- Write log file
fn writeLog path msg = (
    local f = openFile path mode:"a"
    if f == undefined then f = createFile path
    format "% | %\n" localTime msg to:f
    close f
)

-- Import/export
importFile "D:/models/furniture.fbx" #noPrompt
exportFile "D:/export/scene.fbx" #noPrompt selectedOnly:true
```

## Python in 3ds Max

3ds Max 2022+ includes Python 3 with `pymxs` module for accessing MAXScript objects:

```python
"""scene_audit.py — Audit scene for common archviz issues."""
import pymxs
from pymxs import runtime as rt

def audit_scene():
    """Check scene for common issues: missing textures, high-poly objects, etc."""
    issues = []

    for obj in rt.objects:
        # Check for high-poly objects (>500K faces in archviz is suspicious)
        if rt.classOf(obj) in [rt.Editable_Poly, rt.Editable_Mesh]:
            face_count = rt.getNumFaces(obj)
            if face_count > 500000:
                issues.append(f"High poly: {obj.name} ({face_count:,} faces)")

        # Check for missing materials
        if obj.material is None and obj.renderable:
            issues.append(f"No material: {obj.name}")

    # Check for missing texture files
    for mat in rt.sceneMaterials:
        check_material_textures(mat, issues)

    return issues

def check_material_textures(mat, issues):
    """Recursively check material tree for missing texture files."""
    if hasattr(mat, 'texmap_diffuse') and mat.texmap_diffuse:
        tex = mat.texmap_diffuse
        if hasattr(tex, 'filename') and tex.filename:
            import os
            if not os.path.exists(tex.filename):
                issues.append(f"Missing texture: {tex.filename} (in {mat.name})")
```

## Batch Operations

### Command Line Rendering

```bash
# Render a scene from command line (no GUI)
"C:\Program Files\Autodesk\3ds Max 2025\3dsmax.exe" ^
  -silent -mxs "loadMaxFile \"D:/scene.max\"; render()" ^
  -o "D:/output/render.exr" -w 4000 -h 2250

# Run a MAXScript file
3dsmax.exe -silent -mxs "fileIn