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Skill2.1k repo starsupdated 7d ago

create-app

Guided journey from a raw app idea to a validated, cleanly architected first version that ships on a sustainable cadence. Orchestrates ten skills phase by phase - lean-startup, design-sprint, clean-architecture, domain-driven-design, clean-code, pragmatic-programmer, system-design, ios-hig-design, 37signals-way, software-design-philosophy - asking the user questions at every decision point and recording results in the project docs/ folder (PRODUCT.md, ARCHITECTURE.md, EXPERIMENTS.md, CREATE-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a new app, validate an idea before writing code, architect an MVP that will not need a rewrite, or says ''help me build my app the right way''. App already exists: use improve-app or grow-app. Business idea not yet validated: run create-business first. Marketing site only: use create-website. Architecture-only question: design-code-architecture. For one framework in isolation, invoke that skill directly.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/wondelai/skills /tmp/create-app && cp -r /tmp/create-app/plugins/metaskills/skills/create-app ~/.claude/skills/create-app
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Create an App

Take a raw app idea to a validated, cleanly architected first version that ships on a sustainable cadence — without over-building for scale you have not earned, or writing a prototype that calcifies into a rewrite. This journey runs ten phases: it asks before every decision and records each choice in `docs/` so you can stop and resume across sessions. The early phases often produce no code at all; once an experiment greenlights building, the engineering phases build the real thing well.

## Core Principle

**Validate fast while keeping options open: make the expensive-to-reverse decisions early and defer everything cheap.** Spend scarce early effort on the few things that compound — the riskiest assumption, the dependency boundaries, the domain language — and aggressively avoid waste everywhere else.

This skill sequences the phases, asks the questions, and records the decisions; the constituent skills carry the method. Invoke them rather than improvising their frameworks.

## Journey Map

| Phase | Skill | Question it answers | Artifact |
|---|---|---|---|
| 1 | lean-startup | Is the riskiest assumption true, and what is the MVP? | Creates docs/PRODUCT.md + docs/EXPERIMENTS.md |
| 2 | design-sprint | What should the core flow be? | Creates docs/DESIGN.md, extends docs/EXPERIMENTS.md — awaiting-evidence |
| 3 | clean-architecture | What boundaries keep options open? | Creates docs/ARCHITECTURE.md |
| 4 | domain-driven-design | What does the code mean? | Extends docs/ARCHITECTURE.md |
| 5 | clean-code | Is each function readable and tested? | Creates docs/TESTING.md |
| 6 | pragmatic-programmer | Which habits keep it healthy? | Extends docs/TESTING.md + docs/TECH-DEBT.md |
| 7 | system-design | How big must it really be? | Extends docs/ARCHITECTURE.md |
| 8 | ios-hig-design | Does it feel native on iOS? | Extends docs/DESIGN.md — iOS only |
| 9 | 37signals-way | What ships, and what is cut? | Extends docs/PRODUCT.md + docs/STRATEGY.md |
| 10 | software-design-philosophy | Where is complexity hiding? | Extends docs/TECH-DEBT.md + docs/ARCHITECTURE.md |

## Operating Rules

1. **Resume first.** Before anything else, read `docs/CREATE-APP-PLAN.md` and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
2. **Intake on first run only.** No tracker: run the Intake below, then create `docs/CREATE-APP-PLAN.md` with every phase statused `pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason`. Done when the tracker exists and the user has confirmed the phase plan.
3. **Phase entry.** Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase `in-progress` on proceed. Done when the user chose.
4. **Skill invocation and fallback.** Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: `npx skills add wondelai/skills/<slug> --global`. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
5. **In-phase decisions.** Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
6. **Phase exit.** Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows `done`.
7. **Artifact discipline.** Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in `docs/`. Every recommendation lands as a checkbox or a table row with owner and priority. See [references/artifact-templates.md](references/artifact-templates.md) when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
8. **The agent prepares and processes; only the human talks to customers and test users.** Draft sprint scripts and interview guides and score the results, then pause with status `awaiting-evidence` until the user returns with notes. The ios-hig-design phase applies only when shipping a native iOS app; skip it otherwise at intake.

## Intake

Ask these before creating the tracker:

1. What is the app idea in one sentence, and what is the riskiest belief behind it? (Gates Phase 1; if the job the app is hired for is fuzzy, add the jobs-to-be-done optional phase.)
2. Is the underlying idea already validated with behavioral evidence, or still a hunch? (Unvalidated and high-stakes makes Phase 1 mandatory; if paying customers already exist you may be in the wrong journey — improve-app or grow-app.)
3. What is the stage — weekend prototype, funded build toward launch, or a team forming around it? (A prototype leans on Phases 1-3 and 10; a forming team may add inspired-product.)
4. Will you ship a native iOS client? (Yes keeps Phase 8; no skips it.)
5. Do you have customers to talk to, or must you find them? (Gates the human evidence loop in Phases 1-2 and optional mom-test / continuous-discovery.)
6. What load do you expect in the first months — daily active users and actions per day? (Feeds Phase 7 capacity math and stops premature scaling.)
7. Solo build or team, and who owns shipping cadence? (Gates Phase 9 shaping.)

Phase-skip heuristics: skip Phase 2 when the core flow is already tested or trivial; skip Phase 8 unless shipping native iOS; skip Phase 7 only when load is obviously tiny — but still record the estimate; for a weekend prototype, run Phases 3-6 as one pass but never skip th
37signals-waySkill

Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.

blue-ocean-strategySkill

Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.

clean-architectureSkill

Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

clean-codeSkill

Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.

contagiousSkill

Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.

continuous-discoverySkill

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

cro-methodologySkill

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

crossing-the-chasmSkill

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.