create-website
Guided journey from a blank page to a live, high-converting website, built message-first, then design, then conversion. Orchestrates ten skills phase by phase - one-page-marketing, storybrand-messaging, made-to-stick, top-design, web-typography, refactoring-ui, ux-heuristics, cro-methodology, scorecard-marketing, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (POSITIONING.md, WEBSITE.md, CREATE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a new website or landing page from scratch, turn a validated idea into a page that converts, or says ''build me a landing page for my SaaS''. Site already exists: use improve-website site-wide, conversion-optimization for one flow, or grow-website for traffic; building a software product, not a marketing site: create-app; no positioning yet: create-business first, or the positioning phase here. For one framework in isolation, invoke that skill directly.
git clone --depth 1 https://github.com/wondelai/skills /tmp/create-website && cp -r /tmp/create-website/plugins/metaskills/skills/create-website ~/.claude/skills/create-websiteSKILL.md
# Create a Website A blank page becomes a live, high-converting website through ten phases run in one dependency-respecting order: message, then design, then conversion, then a brutal review. This journey is interactive — the agent asks before every decision and never designs before the message is settled — and resumable, because every decision and artifact lives in the project's `docs/` folder. You drive the phases; the constituent skills carry the method. ## Core Principle **Message before design, design before conversion — in that order; looks-fine is the floor, not the goal.** A visitor decides in five seconds whether to stay, and that decision rides on whether they instantly understand what you do and why it matters to *them* — so clarity comes first and design serves it. This skill sequences the phases, asks the questions, and records the decisions; the constituent skills carry the frameworks. Invoke them rather than improvising their method. ## Journey Map | Phase | Skill | Question it answers | Artifact | |---|---|---|---| | 1 | one-page-marketing | Who is this for, and what is the site's one job? | Creates docs/MARKETING.md; extends docs/CUSTOMER.md | | 2 | storybrand-messaging | What do we say, with the customer as hero? | Creates docs/POSITIONING.md, docs/WEBSITE.md | | 3 | made-to-stick | How do we make the message memorable? | Extends docs/POSITIONING.md, docs/WEBSITE.md | | 4 | top-design | What makes this page unforgettable to look at? | Creates docs/DESIGN.md | | 5 | web-typography | Is the type readable as well as dramatic? | Extends docs/DESIGN.md | | 6 | refactoring-ui | Is the design consistent and systematic? | Extends docs/DESIGN.md | | 7 | ux-heuristics | Can anyone use it without thinking? | Extends docs/DESIGN.md | | 8 | cro-methodology | Why don't visitors convert, and what answers them? | Extends docs/WEBSITE.md, docs/EXPERIMENTS.md | | 9 | scorecard-marketing | How do we capture the not-ready-to-buy majority? | Extends docs/WEBSITE.md, docs/MARKETING.md | | 10 | steve-jobs-design-review | Is it insanely great, or not done? | Extends docs/WEBSITE.md — GATE | ## Operating Rules 1. **Resume first.** Before anything else, read `docs/CREATE-WEBSITE-PLAN.md` and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted. 2. **Intake on first run only.** No tracker: run the Intake below, then create `docs/CREATE-WEBSITE-PLAN.md` with every phase statused `pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason`. Done when the tracker exists and the user has confirmed the phase plan. 3. **Phase entry.** Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase `in-progress` on proceed. Done when the user chose. 4. **Skill invocation and fallback.** Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: `npx skills add wondelai/skills/<slug> --global`. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in. 5. **In-phase decisions.** Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect. 6. **Phase exit.** Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows `done`. 7. **Artifact discipline.** Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in `docs/`. Every recommendation lands as a checkbox or a table row with owner and priority. See [references/artifact-templates.md](references/artifact-templates.md) when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names. 8. **Every scarcity claim, testimonial, and guarantee on the site must be true.** When a persuasion tactic needs inventing evidence, replace it with a tactic that uses evidence you have. ## Intake Ask these before creating the tracker: 1. What is the product or service, and who is it for? (Gates Phase 1's niche and avatar, and every word of the message.) 2. Do `docs/POSITIONING.md` or `docs/CUSTOMER.md` already exist from a create-business run? (If yes, lighten Phases 1-2 and reuse them; if positioning is thin, add the obviously-awesome optional phase.) 3. What is the single primary conversion goal — start a trial, book a demo, purchase, or take a quiz? (Gates every CTA decision in Phases 1, 8, 9.) 4. Full multi-page site or a single landing page? (Gates sitemap scope and whether Phases 8-9 apply.) 5. What is the tech stack and where does the code live? (So design and copy land in real files, not a hand-off doc.) 6. What proof assets exist today — testimonials, results, logos, guarantees? (Gates the Phase 8 persuasion audit and Rule 8.) 7. How much does craft matter — competing on design, or a functional site? (Gates whether Phases 4-5 run fully or lightly.) Skip heuristics: skip Phase 1 when a prior run already fixed the niche, avatar, and USP; run Phases 4-5 lightly for an internal or throwaway page where craft does not sell (never skip refactoring-ui); skip Phase 9 when one direct CTA suffices and there is no nurture motion; skip Phase 3 only under a brutal timeline — and warn that clear-but-forgettable copy evaporates. Then create the tracker from the template and confirm the plan. Done when `docs/CREATE-WEBSITE-PLAN.md` exists with every phase
Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.
Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.
Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.
Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.
Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.
Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.