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Skill2.1k repo starsupdated 7d ago

grow-website

Guided journey from a website with traffic it under-converts to a research-driven growth engine that captures more leads, persuades more buyers, sells a sharper offer, and earns referrals. Orchestrates eight skills phase by phase - cro-methodology, scorecard-marketing, storybrand-messaging, made-to-stick, influence-psychology, hundred-million-offers, contagious, one-page-marketing - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, OFFER.md, MARKETING.md, GROW-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to raise conversion on a site that already has traffic, capture more leads, sharpen a weak offer, add referral loops, or says ''my site gets visitors but nobody buys''. If a broken funnel or usability friction is the real blocker, run improve-website first; if there is no site yet, use create-website; for one leaking flow, conversion-optimization. For one framework in isolation, invoke that skill directly.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/wondelai/skills /tmp/grow-website && cp -r /tmp/grow-website/plugins/metaskills/skills/grow-website ~/.claude/skills/grow-website
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Grow a Website

Take a site that already has traffic and under-monetizes it, and turn it into a research-driven growth engine: more leads captured, more buyers persuaded, a sharper offer, and visitors who bring more visitors. This journey runs eight phases — the agent asks before it decides at every fork, and all state lives in `docs/` so you can stop and resume across sessions. It sequences the work; it does not redesign the site on a hunch.

## Core Principle

**Most traffic problems are conversion problems in costume: capture and convert the visitors you have before buying more.** This skill sequences the phases, asks the decision questions, and records every choice in `docs/`. The constituent skills carry the method — invoke them rather than improvising their frameworks. Research comes before optimization, and the offer comes before the page polish, always.

## Journey Map

| Phase | Skill | Question it answers | Artifact |
|---|---|---|---|
| 1. Discover why visitors leave | cro-methodology | Why do visitors not convert, and what is worth testing? | Extends docs/WEBSITE.md, docs/METRICS.md, docs/EXPERIMENTS.md |
| 2. Capture the not-ready 97% | scorecard-marketing | How do we keep the leads who aren't ready to buy? | Extends docs/WEBSITE.md, docs/MARKETING.md |
| 3. Clarify the message | storybrand-messaging | Can a stranger tell what we do in five seconds? | Extends docs/POSITIONING.md |
| 4. Make the message stick | made-to-stick | Will they remember it when they are ready to buy? | Extends docs/POSITIONING.md, docs/WEBSITE.md |
| 5. Add proof and triggers | influence-psychology | Why should they believe us, and act now? | Extends docs/WEBSITE.md |
| 6. Rebuild the offer | hundred-million-offers | Is the thing we sell irresistible? | Extends docs/OFFER.md, docs/EXPERIMENTS.md |
| 7. Engineer shareability | contagious | Will visitors bring us more visitors? | Extends docs/MARKETING.md, docs/WEBSITE.md |
| 8. Connect the lifecycle | one-page-marketing | Do the wins link into one compounding engine? | Extends docs/MARKETING.md, docs/METRICS.md |

## Operating Rules

1. **Resume first.** Before anything else, read `docs/GROW-WEBSITE-PLAN.md` and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
2. **Intake on first run only.** No tracker: run the Intake below, then create `docs/GROW-WEBSITE-PLAN.md` with every phase statused `pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason`. Done when the tracker exists and the user has confirmed the phase plan.
3. **Phase entry.** Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase `in-progress` on proceed. Done when the user chose.
4. **Skill invocation and fallback.** Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: `npx skills add wondelai/skills/<slug> --global`. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
5. **In-phase decisions.** Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
6. **Phase exit.** Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows `done`.
7. **Artifact discipline.** Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in `docs/`. Every recommendation lands as a checkbox or a table row with owner and priority. See [references/artifact-templates.md](references/artifact-templates.md) when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
8. **Every scarcity claim, testimonial, and share incentive must be true.** When a persuasion tactic needs inventing evidence, replace it with a tactic that uses evidence you have. A countdown that resets, a "only 2 left" that never changes, or a fabricated review poisons every honest claim that follows it.

## Intake

Ask these before creating the tracker:

1. What is the site, and what is its primary conversion action — signup, purchase, booking, lead form? (Anchors every phase and defines where the funnel ends.)
2. What traffic and conversion numbers do you have — sessions, bounce rate, conversion rate, worst-performing high-traffic page? (Gates Phase 1's funnel map and whether A/B testing can reach significance.)
3. What visitor research already exists — exit surveys, support tickets, chat logs, reviews? (Raw material for the O/CO table; if none, Phase 1 starts by gathering it.)
4. Do you already capture leads (list, lead magnet), and how well does it convert? (Gates Phase 2.)
5. What are you selling, at what price, and do visitors call it "too expensive"? (Gates Phase 6's offer rebuild.)
6. Is there existing positioning or messaging — a POSITIONING.md, a brand script, a one-liner? (Gates Phases 3-4; reuse rather than redo.)
7. What is your monthly traffic volume? (Decides Phase 1's testing approach: enough for bold A/B tests to reach significance, or lean on qualitative research and reason from principles.)

Skip heuristics: skip Phase 2 when a lead-capture funnel already converts well; skip Phases 3-4 when a stranger already passes the five-second test on the message; skip Phase 6 when the offer converts and price is not an objection; skip Phase 7 when there is no naturally shareable asset
37signals-waySkill

Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.

blue-ocean-strategySkill

Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.

clean-architectureSkill

Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

clean-codeSkill

Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.

contagiousSkill

Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.

continuous-discoverySkill

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

cro-methodologySkill

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

crossing-the-chasmSkill

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.