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ClaudeWave
Skill2.1k repo starsupdated 7d ago

improve-business

Guided journey from a stalled, plateaued business to one with an honest diagnosis, a working operating rhythm, and offers repriced to real value. Orchestrates eight skills phase by phase - good-strategy-bad-strategy, traction-eos, high-output-management, team-topologies, drive-motivation, lean-analytics, negotiation, monetizing-innovation - asking the user questions at every decision point and recording results in the project docs/ folder (STRATEGY.md, OPERATIONS.md, METRICS.md, IMPROVE-BUSINESS-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a business that has plateaued, diagnose why growth stalled, tighten strategy and execution, re-motivate a team, or says ''revenue is flat and I do not know why''. Starting from scratch with no customers: use create-business. Once the fundamentals work and the goal is expansion: use grow-business. When the product itself drags the business down: use improve-app. For one framework in isolation, invoke that skill directly.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/wondelai/skills /tmp/improve-business && cp -r /tmp/improve-business/plugins/metaskills/skills/improve-business ~/.claude/skills/improve-business
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Improve a Business

An interactive, resumable journey for a business that already runs but has stopped moving — real revenue, real customers, a flat line. Across eight phases it works the layers in order (strategy, execution, management, structure, motivation, metrics, margin, pricing), diagnosing before treating rather than chasing one tactic at a time. The agent asks before every decision and records each choice in `docs/` so the turnaround survives across sessions.

## Core Principle

**A plateau is a diagnosis failure: diagnose before treating, and work the layers in order — strategy, execution, management, structure, motivation, metrics, margin, pricing.** Poking one tactic at a time never breaks a plateau because the constraints compound. This skill sequences the phases, asks the decision questions, and records what was decided; the constituent skills carry the actual method — invoke them rather than improvising their frameworks.

## Journey Map

| Phase | Skill | Question it answers | Artifact |
|---|---|---|---|
| 1 | good-strategy-bad-strategy | What single challenge is capping the business? | Creates docs/STRATEGY.md — GATE |
| 2 | traction-eos | How do we execute the strategy every week? | Creates docs/OPERATIONS.md |
| 3 | high-output-management | How does the operator multiply the team, not bottleneck it? | Extends docs/OPERATIONS.md |
| 4 | team-topologies | Is the org structure itself the constraint? | Extends docs/OPERATIONS.md |
| 5 | drive-motivation | Why has the team quietly checked out? | Extends docs/OPERATIONS.md |
| 6 | lean-analytics | Which one number tells us the truth? | Creates docs/METRICS.md |
| 7 | negotiation | Where are we leaking margin, and what do customers truly value? | Extends docs/CUSTOMER.md |
| 8 | monetizing-innovation | Are we charging for the value we deliver? | Extends docs/OFFER.md |

## Operating Rules

1. **Resume first.** Before anything else, read `docs/IMPROVE-BUSINESS-PLAN.md` and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
2. **Intake on first run only.** No tracker: run the Intake below, then create `docs/IMPROVE-BUSINESS-PLAN.md` with every phase statused `pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason`. Done when the tracker exists and the user has confirmed the phase plan.
3. **Phase entry.** Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase `in-progress` on proceed. Done when the user chose.
4. **Skill invocation and fallback.** Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: `npx skills add wondelai/skills/<slug> --global`. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
5. **In-phase decisions.** Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
6. **Phase exit.** Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows `done`.
7. **Artifact discipline.** Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in `docs/`. Every recommendation lands as a checkbox or a table row with owner and priority. See [references/artifact-templates.md](references/artifact-templates.md) when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
8. **Diagnosis before treatment.** No new initiative, reorg, or pricing change starts before `docs/STRATEGY.md` holds a written Diagnosis the user has confirmed. When asked to jump straight to Phase 4, 7, or 8, complete Phase 1 first (or confirm it is already done and recorded). Done when a confirmed Diagnosis exists before any treatment phase writes its artifact.

## Intake

Ask these before creating the tracker:

1. What is the plateau — flat revenue, rising churn, a team working hard with nothing moving? (Frames the Phase 1 diagnosis and the Phase 6 OMTM.)
2. What passes for your current strategy today — a deck, OKRs, a goal list, nothing written? (Feeds Phase 1; if none exists the diagnosis work is larger.)
3. How big is the team and how is it structured? (Sizes the Rocks and 1:1 system in Phases 2-3; gates Phase 4.)
4. Do you run technology teams, or is this a services / brick-and-mortar business? (`team-topologies` is engineering-specific — skip Phase 4 for non-tech orgs.)
5. When was pricing last set, and on what basis — cost-plus, competitor, or value? (Gates Phase 8; cost/competitor pricing signals margin left on the table.)
6. What is your sales win rate, and do you hear price objections? (Near-100% win rate with no pushback signals minivation — Phase 8.)
7. Where does work get stuck — within teams or between them? (Between-team stalls point at Phase 4; within-team points at Phases 3 and 5.)

Phase-skip heuristics: skip Phase 4 when you don't run technology teams or teams already deliver cleanly; skip Phase 5 when morale is engaged and not the constraint; skip Phase 7 when no large renewals or vendor contracts are in play; skip Phase 8 only if pricing was recently repriced from validated willingness to pay.

Then create `docs/IMPROVE-BUSINESS-PLAN.md` from the template and confirm the phase plan. Done when `docs/IMPROVE-BUSINESS-PLAN.md` exists with every phase statused and the user has confirmed
37signals-waySkill

Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.

blue-ocean-strategySkill

Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.

clean-architectureSkill

Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

clean-codeSkill

Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.

contagiousSkill

Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.

continuous-discoverySkill

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

cro-methodologySkill

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

crossing-the-chasmSkill

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.