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ClaudeWave
Skill2.1k repo starsupdated 7d ago

improve-website

Guided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, web-typography, storybrand-messaging, high-perf-browser, made-to-stick, design-everyday-things - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, DESIGN.md, IMPROVE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a landing page that isn''t converting, diagnose why visitors leave, audit for clarity and usability, or says ''the homepage feels off but a redesign didn''t help''. No site yet, create-website; converts but needs traffic, grow-website; if the friction is in a product app, not the marketing site, improve-app; if one specific flow leaks, conversion-optimization. For one framework in isolation, invoke that skill directly.

Install in Claude Code
Copy
git clone --depth 1 https://github.com/wondelai/skills /tmp/improve-website && cp -r /tmp/improve-website/plugins/metaskills/skills/improve-website ~/.claude/skills/improve-website
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Improve a Website

An interactive, resumable journey that turns a live-but-underperforming website into a ranked backlog of
defensible fixes. Across eight phases it diagnoses why visitors don't convert, then fixes usability,
hierarchy, typography, message, speed, memory, and errors — asking you at each decision point and
recording results in `docs/`. Each change is tied to a reason; the big ones ship as tests.

## Core Principle

**Diagnose, fix, prove: evidence from real visitors decides what changes, and every fix ships as a
testable hypothesis.** Order is deliberate — research first, then usability, look, message, speed,
memory, and error-tolerance, because each phase's output feeds the next.

This skill sequences the phases, asks the decision questions, and records what you decide. The
constituent skills carry the method — invoke them rather than improvising their frameworks.

## Journey Map

| Phase | Skill | Question it answers | Artifact |
|---|---|---|---|
| 1 | cro-methodology | Why don't visitors convert, and which fix moves the most money? | Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md — GATE |
| 2 | ux-heuristics | Where do visitors stumble before they weigh the offer? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
| 3 | refactoring-ui | Does the page look as clear as it reads? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
| 4 | web-typography | Can visitors comfortably read the copy? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
| 5 | storybrand-messaging | Does a stranger grasp the offer in five seconds? | Extends docs/POSITIONING.md, docs/EXPERIMENTS.md |
| 6 | high-perf-browser | Does the page arrive before patience runs out? | Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md |
| 7 | made-to-stick | Is the idea memorable enough to survive to the decision? | Extends docs/POSITIONING.md, docs/EXPERIMENTS.md |
| 8 | design-everyday-things | Do the visitors who act ever get stuck? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |

## Operating Rules

1. **Resume first.** Before anything else, read `docs/IMPROVE-WEBSITE-PLAN.md` and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
2. **Intake on first run only.** No tracker: run the Intake below, then create `docs/IMPROVE-WEBSITE-PLAN.md` with every phase statused `pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason`. Done when the tracker exists and the user has confirmed the phase plan.
3. **Phase entry.** Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase `in-progress` on proceed. Done when the user chose.
4. **Skill invocation and fallback.** Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: `npx skills add wondelai/skills/<slug> --global`. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
5. **In-phase decisions.** Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
6. **Phase exit.** Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows `done`.
7. **Artifact discipline.** Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in `docs/`. Every recommendation lands as a checkbox or a table row with owner and priority. See [references/artifact-templates.md](references/artifact-templates.md) when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
8. **Diagnose before redesigning.** No visual or copy change ships before the Phase 1 diagnosis produces evidence for it, and every change lands in EXPERIMENTS.md with a pre-committed metric. A fix with no Phase 1 finding behind it goes back to Phase 1; a bold change with no test attached stays in the backlog until it has one.

## Intake

Ask these before creating the tracker:

1. **What page or flow are we improving, and what is the ONE action it should drive?** (Scopes every
   phase; gates Phase 1 — a page with three CTAs has no goal.)
2. **What is the conversion problem in your words, and what evidence do you have** — analytics,
   bounce rate, drop-off? (Feeds the Phase 1 funnel diagnosis.)
3. **Do you have real visitor input** — exit surveys, reviews, support tickets, recordings — or can
   you get it? (Phase 1's counter-objections must use the customer's own words.)
4. **Roughly how much traffic per week?** (Decides whether A/B tests can reach significance; low
   traffic leans on the qualitative and heuristic phases.)
5. **Which complaint do you hear most** — "looks unprofessional," "nobody understands what we do,"
   "it's slow," "the text is hard to read"? (Routes which fix phase to front-load, per the guide FAQ.)
6. **Do you have existing positioning or brand docs (POSITIONING.md)?** (Phase 5 and 7 build on them.)
7. **Can you paste real assets** — URLs, live copy, CSS, analytics screenshots? (The skills are only
   as good as the evidence you feed them.)

Skip heuristics: skip Phase 4 if body text already meets 16px / ~66ch / 1.5-1.7 line height; skip Phase 6
if Core Web Vitals are already green (but triage a fast LCP fix first if the page barely renders); skip
Phase 5 or 7 if messaging is already validated and clear. Never skip Phase 1 — it aims every
37signals-waySkill

Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.

blue-ocean-strategySkill

Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.

clean-architectureSkill

Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

clean-codeSkill

Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.

contagiousSkill

Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.

continuous-discoverySkill

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

cro-methodologySkill

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

crossing-the-chasmSkill

Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.