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ios-hig-design

This iOS design skill provides a framework for building native iPhone and iPad interfaces aligned with Apple's Human Interface Guidelines. Use it when designing SwiftUI or UIKit layouts, implementing navigation patterns, working with safe areas and Dynamic Island constraints, choosing system components like SF Symbols, or ensuring accessibility and dark mode support across different screen sizes.

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git clone --depth 1 https://github.com/wondelai/skills /tmp/ios-hig-design && cp -r /tmp/ios-hig-design/ios-hig-design ~/.claude/skills/ios-hig-design
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# iOS Human Interface Guidelines Design Skill

Framework for designing native iOS interfaces that feel intuitive, consistent, and aligned with Apple's design philosophy. Based on Apple's Human Interface Guidelines, the definitive resource for apps that integrate seamlessly with iPhone, iPad, and the Apple ecosystem.

## Core Principle

Apple's iOS design philosophy rests on three pillars: **clarity** (every element legible and purposeful), **deference** (the interface never overshadows the content it presents), and **depth** (layering, transitions, and realistic motion convey hierarchy and spatial relationships).

**The foundation:** The best iOS apps internalize this philosophy rather than following HIG rules mechanically. Native components, system conventions, and platform consistency aren't constraints---they're the reason iOS users trust and enjoy apps that feel like they belong.

## Scoring

**Goal: 10/10.** Rate iOS interfaces or SwiftUI/UIKit code 0-10 against the principles below. Always state the current score and the specific improvements needed to reach 10/10.

## iOS Design Framework

### 1. Layout & Safe Areas

**Core concept:** iOS devices have specific screen dimensions, safe area insets, and hardware intrusions (notch, Dynamic Island, home indicator) that every layout must respect.

**Why it works:** When layouts respect safe areas and standard spacing, the app feels native and trustworthy---no content hides behind hardware features, and the visual rhythm matches the platform.

**Key insights:**
- Design for the smallest screen first (375pt width, iPhone SE)
- Safe areas protect content from the notch, Dynamic Island, and home indicator---never place interactive elements under them
- Standard content margins: 16-20pt from screen edges; spacing increments: 8 / 16 / 24pt
- Minimum touch target and list row height: 44pt

**Product applications:**

| Context | Layout Pattern | Example |
|---------|---------------|---------|
| **Status bar** | 59pt height, always respected | Time, signal, battery area |
| **Navigation bar** | 44pt standard row + 58pt large title | Back button, title, actions |
| **Content area** | Flexible, scrollable, respects safe area | Main app content |
| **Tab bar** | 49pt height, translucent with blur | 2-5 primary destinations |
| **Home indicator** | 34pt inset at bottom | System gesture area |

**Copy patterns:**
- Use `VStack { }`, which respects safe areas by default
- Use `.ignoresSafeArea()` only for backgrounds and decoration, never interactive content
- Test on multiple sizes, including iPhone SE and Pro Max

**Ethical boundary:** Never hide critical content or controls behind hardware intrusions---every device deserves equal access to all functionality.

See: [references/navigation.md](references/navigation.md) for detailed navigation bar and tab bar specifications.

### 2. Typography & Dynamic Type

**Core concept:** iOS uses the San Francisco (SF Pro) typeface with semantic text styles that automatically scale for accessibility via Dynamic Type.

**Why it works:** Semantic styles create consistent hierarchy across the platform, and Dynamic Type lets every user---including those with visual impairments---read at their preferred size without breaking layouts.

**Key insights:**
- Large Title: 34pt Bold; Title: 17pt Medium; Body: 17pt Regular; Caption: 12-13pt; secondary text: 15pt at 60% opacity
- Minimum text size 11pt (captions/secondary only); minimum contrast 4.5:1 (WCAG AA)
- Line height at least 1.3x font size; optimal line length 35-50 characters on mobile
- Always left-aligned, non-justified text

**Product applications:**

| Context | Typography Pattern | Example |
|---------|-------------------|---------|
| **Screen titles** | `.largeTitle` or `.title` style | Large title collapses on scroll |
| **Body content** | `.body` style, 17pt | List items, descriptions |
| **Secondary info** | `.subheadline` or `.footnote` | Timestamps, metadata |
| **Tab labels** | 10pt SF text | Tab bar item labels |
| **Buttons** | `.body` weight semibold | Primary action text |

**Copy patterns:**
- Use `.font(.title)`, `.font(.body)`, `.font(.caption)` instead of hardcoded sizes; `@ScaledMetric` for custom spacing that scales
- Prefer weight and color variation over extreme size differences for hierarchy
- Test all layouts at the largest Dynamic Type size

**Ethical boundary:** Never disable Dynamic Type or fix font sizes that block accessibility scaling---every user deserves readable text.

See: [references/typography.md](references/typography.md) for complete text styles, font sizes, and Dark Mode typography rules.

### 3. Color & Dark Mode

**Core concept:** iOS provides semantic system colors that automatically adapt between light and dark appearances while preserving contrast and hierarchy.

**Why it works:** Semantic colors maintain readability across appearances without manual intervention, so Dark Mode users get a first-class experience and the app feels polished and native.

**Key insights:**
- Use `Color(.label)`, `Color(.secondaryLabel)`, `Color(.systemBackground)` instead of hardcoded colors
- `Color(.systemBlue)` is the default tint; `.systemRed` for destructive actions; `.systemGreen` for success
- Dark Mode inverts text colors and shifts backgrounds darker while keeping relative hierarchy; accent colors need lower brightness and higher saturation to pop
- Maintain 4.5:1 contrast in both modes; preview both during development

**Product applications:**

| Context | Color Pattern | Example |
|---------|--------------|---------|
| **Primary text** | `Color(.label)` | Adapts white/black per mode |
| **Secondary text** | `Color(.secondaryLabel)` | 60% opacity in both modes |
| **Backgrounds** | `Color(.systemBackground)` / `.secondarySystemBackground` | Layered depth |
| **Destructive actions** | `Color(.systemRed)` | Delete buttons, warnings |
| **Interactive tint** | App accent color or `.systemBlue` | Links, toggle states |

**Copy patterns
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