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jobs-to-be-done

The Jobs to Be Done framework helps teams discover why customers actually choose their products by analyzing the specific progress customers want to make in particular circumstances, rather than focusing on demographics or product features. Use this skill when exploring customer motivations, investigating churn reasons, designing feature roadmaps around real needs, or repositioning products to compete more effectively against alternatives and substitute solutions.

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git clone --depth 1 https://github.com/wondelai/skills /tmp/jobs-to-be-done && cp -r /tmp/jobs-to-be-done/jobs-to-be-done ~/.claude/skills/jobs-to-be-done
Then start a new Claude Code session; the skill loads automatically.

SKILL.md

# Jobs to Be Done Framework

Framework for discovering innovation based on a fundamental truth: customers don't buy products -- they "hire" them to do a specific job in their lives.

## Core Principle

**Job to Be Done** = the progress a customer wants to make in specific circumstances.

Key elements of the definition:
- **Progress** (not goal, not solution) -- the customer wants to move from the current state to a better one
- **Circumstances** -- context determines the job, not customer attributes (demographics are useless)
- **Hiring/Firing** -- the customer actively chooses a product for the "job"

## Scoring

**Goal: 10/10.** Rate product strategy or positioning 0-10 against the principles below. Always state the current score and the specific improvements needed to reach 10/10.

## Three Dimensions of Every Job

Every job has three inseparable dimensions -- omitting any means failure:

| Dimension | Question | Example (milkshake) |
|-----------|----------|---------------------|
| **Functional** | What does the customer need to do? | Occupy myself during a boring commute |
| **Emotional** | How do they want to feel? | Have a small treat for myself |
| **Social** | How do they want to be perceived? | As a sensible parent (not buying donuts) |

## Framework

### 1. The Job Statement

**Core concept:** A job statement captures the progress a customer seeks in a specific circumstance, in a structured format separating context, desired progress, and expected outcome.

**Why it works:** Forcing teams to articulate the job in the customer's language and circumstances prevents solution-first thinking and grounds innovation in real human progress.

**Key insights:**
- Format: "When [circumstances], I want to [progress], so I can [outcome]"
- Circumstances matter more than demographics -- the same person has different jobs in different situations
- A well-written job statement never mentions your product or any specific solution
- Jobs are stable over time; solutions change but the underlying job persists

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| New product ideation | Define the job before brainstorming features | "When I'm commuting alone, I want something to occupy me and satisfy hunger, so I'm not hungry until lunch" |
| Feature prioritization | Evaluate whether a feature serves the core job | Features that advance the stated job beat nice-to-haves |
| Positioning & messaging | Use job statement language in copy | Lead with circumstance and progress, not product specs |

**Copy patterns:**
- "When you're [circumstance], you need [progress] -- that's exactly what [product] does"
- Lead with the situation the customer recognizes, not the product category
- Mirror the emotional and social dimensions alongside the functional one

**Ethical boundary:** Never fabricate or exaggerate circumstances to manufacture urgency -- the job must reflect genuine progress, not artificial anxiety.

See: [references/innovation-process.md](references/innovation-process.md) for job hunting methodology, the job atlas, and statement templates.

### 2. Forces of Progress (Push, Pull, Anxiety, Habit)

**Core concept:** The decision to "hire" a new product results from four forces: Push (frustration with the current situation), Pull (attraction of the new solution), Anxiety (fear of the new), and Habit (comfort with the current behavior). Change happens only when Push + Pull > Habit + Anxiety.

**Why it works:** Most innovation efforts only increase Pull while ignoring the anti-change forces -- which is why great products still fail to gain adoption.

**Key insights:**
- Push: "this annoys me"; Pull: "I want this"; Habit: "I've always done it this way"; Anxiety: "what if it doesn't work?"
- Reducing anxiety and habit is often more effective than increasing push and pull
- Passive seekers (vaguely aware of a problem) are easier to influence than active seekers who already have criteria

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Onboarding design | Reduce anxiety with trials, guarantees, social proof | Money-back guarantee answers "what if it doesn't work?" |
| Switching campaigns | Make migration effortless to defeat habit | One-click data import from competitor |
| Content marketing | Awaken push in passive seekers by naming the frustration | "5 signs your current tool is costing you hours every week" |

**Copy patterns:**
- Address anxiety directly: "No lock-in, cancel anytime, your data is always yours"
- Name the push: "Tired of [frustration]? There's a better way"
- Reduce habit friction: "Switch in 5 minutes -- we import everything automatically"

**Ethical boundary:** Reducing real anxiety is ethical; manufacturing fear or exaggerated pain to drive sales is manipulation.

See: [references/competitive-strategy.md](references/competitive-strategy.md) for forces analysis, non-obvious competition, and jobs-based positioning.

### 3. The Big Hire & Little Hire

**Core concept:** Two distinct decision moments: the Big Hire (purchase/signup, happens once) and the Little Hire (decision to use in the moment, happens repeatedly). Winning the Big Hire does not guarantee the Little Hire.

**Why it works:** Many products win the sale but lose the customer because they optimize only the purchase decision -- understanding both moments reveals where retention problems truly originate.

**Key insights:**
- Big Hire is driven by marketing, onboarding, and first impressions; Little Hire by product quality, UX, and ongoing value
- Big Hire anxiety is purchase risk; Little Hire anxiety is effort and learning curves
- Retention problems are almost always Little Hire failures -- purchased but never used

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Retention analysis | Separate Big Hire from Little Hire metrics | Track "first use after signup" and "weekly acti
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