lean-startup
The lean-startup skill applies Build-Measure-Learn methodology to product development, helping teams design minimum viable products, run validated learning experiments, and make pivot-or-persevere decisions grounded in real customer behavior rather than assumptions. Use it when planning MVP scope, testing assumptions through experiments, evaluating actionable metrics versus vanity metrics, applying innovation accounting, or deciding whether to iterate or change strategic direction on a product bet.
git clone --depth 1 https://github.com/wondelai/skills /tmp/lean-startup && cp -r /tmp/lean-startup/plugins/product-innovation/skills/lean-startup ~/.claude/skills/lean-startupSKILL.md
# Lean Startup Methodology A systematic approach to building startups and launching new products that shortens development cycles and rapidly discovers whether a business model is viable. ## Core Principle **Entrepreneurship is a form of management.** Success doesn't require a perfect plan or brilliant insight—it requires a systematic process for testing assumptions, learning from customers, and iterating rapidly. Most startups fail not because they couldn't build what they planned, but because they built the wrong thing: treat every plan as a set of hypotheses to falsify, and spend effort to eliminate waste and accelerate **validated learning**, not to execute a fixed roadmap. ## Scoring **Goal: 10/10.** Score a plan, experiment, or metric set by the five Quick Diagnostic rows—**1 point each** when the answer is yes, **2 points** when it is also backed by evidence on the Validation Ladder (Level 3+): - **9-10:** every leap-of-faith assumption named and ranked by risk, the riskiest tested by a real MVP, actionable metrics defined, and explicit pivot criteria set before building. - **5-6:** a hypothesis and some MVP exist, but metrics are vanity or pivot criteria are undefined—decisions can't be made from the data. - **≤3:** waterfall thinking—building the full product first, asking customers what they want, or scaling before product/market fit. State the current score and the lowest-scoring diagnostic row to fix next. ## The Build-Measure-Learn Loop The fundamental cycle: **IDEAS → BUILD (product) → MEASURE (data) → LEARN (knowledge) → back to IDEAS.** **Critical insight:** Plan the loop backward: 1. **What do we want to learn?** (hypothesis to test) 2. **How will we know if we learned it?** (metrics) 3. **What's the minimum we can build?** (MVP) **Goal:** Minimize total time through the loop. See [references/build-measure-learn.md](references/build-measure-learn.md) when planning an experiment—reverse-planning sequence, an experiment-design template, per-product-type loop examples, and the build/vanity-metric loop traps. ## Validated Learning Learning what customers really want through experiments on real behavior—not feature requests, surveys, or focus groups (people mispredict their own behavior). Measure what customers *do*, not what they *say*, and run experiments that could falsify your assumptions. Vanity wins (downloads, signups without engagement) are not learning. **The Validation Ladder:** | Level | Evidence | Strength | |-------|----------|----------| | 1 | "I think customers want this" | Weakest (opinion) | | 2 | "Customers said they want this" | Weak (stated preference) | | 3 | "Customers signed up for early access" | Medium (low commitment) | | 4 | "Customers paid a deposit" | Strong (real commitment) | | 5 | "Customers are actively using it" | Strongest (revealed preference) | **Target:** Level 4-5 before building at scale. ## Minimum Viable Product (MVP) The version of a new product that allows maximum validated learning with the least effort. Not a prototype (technical feasibility), not a beta (quality), not a minimum marketable product—a learning vehicle, often embarrassingly small and low quality, and usually much smaller than you think. **MVP Types:** | Type | What It Is | When to Use | Example | |------|------------|-------------|---------| | **Concierge** | Manual service pretending to be automated | Test if solution is valuable | Food on the Table (manual meal planning) | | **Wizard of Oz** | Fake automation, manual backend | Test if automation is needed | Zappos (no inventory, bought shoes retail) | | **Smoke test** | Landing page + signup, no product | Test demand before building | Dropbox video (explained concept, measured signups) | | **Single feature** | One core feature only | Test which feature is most valuable | Twitter (just status updates) | | **Piecemeal** | Combine existing tools | Test workflow before custom build | Groupon (WordPress + email) | **Design questions:** What's the riskiest assumption? What's the minimum that tests it? How do we measure whether it was validated? See [references/mvp-design.md](references/mvp-design.md) when choosing and sizing an MVP—seven types in depth, a type-selection decision matrix, lower/upper sizing bounds, and the MVP Design Canvas. ## Leap-of-Faith Assumptions The assumptions that, if wrong, will cause your business to fail. Identify them, prioritize by risk (which failure would be fatal?), and test the riskiest first—never in order of ease. | Assumption Type | Question | Test Method | |----------------|----------|-------------| | **Value hypothesis** | Do customers care about this problem? | Smoke test, concierge MVP | | **Growth hypothesis** | How will customers discover us? | Channel tests, referral experiments | | **Retention hypothesis** | Will customers come back? | Cohort analysis, engagement metrics | | **Monetization hypothesis** | Will customers pay? | Pre-orders, pricing tests | **Example—Dropbox:** Leap of faith: "people will download and use a file sync tool." Test: explainer video before building scale infrastructure. Result: beta list grew from 5,000 to 75,000 overnight—demand validated. See [references/assumptions.md](references/assumptions.md) when mapping and ranking assumptions—the Impact-Uncertainty matrix, a prioritization scoring template, test methods per assumption type, and industry-specific assumption lists. ## Innovation Accounting Measuring progress when traditional metrics fail: revenue and customers start at zero, and vanity metrics look good without driving decisions. ### 1. Establish the Baseline Measure current reality precisely, even if it's zero or embarrassing: conversion funnel (signup → active → retained → paying), engagement (DAU/MAU, session length, features used), economics (CAC, LTV, churn). ### 2. Tune the Engine Run experiments to improve baseline metrics: A/B test pricing ($9 vs. $19/mo), onboarding completion rates, acquisition chann
Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.
Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions", "boy scout rule", "single responsibility", or "unit test quality". Also trigger when reviewing a pull request for readability, untangling a messy function, debating comment styles, or improving error-handling patterns. Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture and dependency rules, see clean-architecture.
Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.
Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.
Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.
Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.