test-driven-development
Use when implementing any feature or bugfix, before writing implementation code
git clone --depth 1 https://github.com/xintaofei/codeg /tmp/test-driven-development && cp -r /tmp/test-driven-development/src-tauri/experts/skills/test-driven-development ~/.claude/skills/test-driven-developmentSKILL.md
# Test-Driven Development (TDD)
## Overview
Write the test first. Watch it fail. Write minimal code to pass.
**Core principle:** If you didn't watch the test fail, you don't know if it tests the right thing.
**Violating the letter of the rules is violating the spirit of the rules.**
## When to Use
**Always:**
- New features
- Bug fixes
- Refactoring
- Behavior changes
**Exceptions (ask your human partner):**
- Throwaway prototypes
- Generated code
- Configuration files
Thinking "skip TDD just this once"? Stop. That's rationalization.
## The Iron Law
```
NO PRODUCTION CODE WITHOUT A FAILING TEST FIRST
```
Write code before the test? Delete it. Start over.
**No exceptions:**
- Don't keep it as "reference"
- Don't "adapt" it while writing tests
- Don't look at it
- Delete means delete
Implement fresh from tests. Period.
## Red-Green-Refactor
```dot
digraph tdd_cycle {
rankdir=LR;
red [label="RED\nWrite failing test", shape=box, style=filled, fillcolor="#ffcccc"];
verify_red [label="Verify fails\ncorrectly", shape=diamond];
green [label="GREEN\nMinimal code", shape=box, style=filled, fillcolor="#ccffcc"];
verify_green [label="Verify passes\nAll green", shape=diamond];
refactor [label="REFACTOR\nClean up", shape=box, style=filled, fillcolor="#ccccff"];
next [label="Next", shape=ellipse];
red -> verify_red;
verify_red -> green [label="yes"];
verify_red -> red [label="wrong\nfailure"];
green -> verify_green;
verify_green -> refactor [label="yes"];
verify_green -> green [label="no"];
refactor -> verify_green [label="stay\ngreen"];
verify_green -> next;
next -> red;
}
```
### RED - Write Failing Test
Write one minimal test showing what should happen.
<Good>
```typescript
test('retries failed operations 3 times', async () => {
let attempts = 0;
const operation = () => {
attempts++;
if (attempts < 3) throw new Error('fail');
return 'success';
};
const result = await retryOperation(operation);
expect(result).toBe('success');
expect(attempts).toBe(3);
});
```
Clear name, tests real behavior, one thing
</Good>
<Bad>
```typescript
test('retry works', async () => {
const mock = jest.fn()
.mockRejectedValueOnce(new Error())
.mockRejectedValueOnce(new Error())
.mockResolvedValueOnce('success');
await retryOperation(mock);
expect(mock).toHaveBeenCalledTimes(3);
});
```
Vague name, tests mock not code
</Bad>
**Requirements:**
- One behavior
- Clear name
- Real code (no mocks unless unavoidable)
### Verify RED - Watch It Fail
**MANDATORY. Never skip.**
```bash
npm test path/to/test.test.ts
```
Confirm:
- Test fails (not errors)
- Failure message is expected
- Fails because feature missing (not typos)
**Test passes?** You're testing existing behavior. Fix test.
**Test errors?** Fix error, re-run until it fails correctly.
### GREEN - Minimal Code
Write simplest code to pass the test.
<Good>
```typescript
async function retryOperation<T>(fn: () => Promise<T>): Promise<T> {
for (let i = 0; i < 3; i++) {
try {
return await fn();
} catch (e) {
if (i === 2) throw e;
}
}
throw new Error('unreachable');
}
```
Just enough to pass
</Good>
<Bad>
```typescript
async function retryOperation<T>(
fn: () => Promise<T>,
options?: {
maxRetries?: number;
backoff?: 'linear' | 'exponential';
onRetry?: (attempt: number) => void;
}
): Promise<T> {
// YAGNI
}
```
Over-engineered
</Bad>
Don't add features, refactor other code, or "improve" beyond the test.
### Verify GREEN - Watch It Pass
**MANDATORY.**
```bash
npm test path/to/test.test.ts
```
Confirm:
- Test passes
- Other tests still pass
- Output pristine (no errors, warnings)
**Test fails?** Fix code, not test.
**Other tests fail?** Fix now.
### REFACTOR - Clean Up
After green only:
- Remove duplication
- Improve names
- Extract helpers
Keep tests green. Don't add behavior.
### Repeat
Next failing test for next feature.
## Good Tests
| Quality | Good | Bad |
|---------|------|-----|
| **Minimal** | One thing. "and" in name? Split it. | `test('validates email and domain and whitespace')` |
| **Clear** | Name describes behavior | `test('test1')` |
| **Shows intent** | Demonstrates desired API | Obscures what code should do |
When writing or changing any test, read [writing-good-tests.md](writing-good-tests.md) for the rules that keep tests honest:
- Name the production change that would make the test fail — before writing it
- Assert on real behavior, never on mock behavior
- Keep test-only code in test utilities, out of production classes
- Understand a dependency's side effects before mocking it
## Common Rationalizations
| Excuse | Reality |
|--------|---------|
| "Too simple to test" | Simple code breaks. Test takes 30 seconds. |
| "I'll test after" | Tests written after pass immediately — which proves nothing. They may test the wrong thing, test the implementation instead of the behavior, or miss the edge case you forgot. You never watched it fail, so you never proved it can catch the bug. Test-first forces that failure. |
| "Tests after achieve same goals (spirit not ritual)" | Tests-after answer "what does this do?"; tests-first answer "what should this do?" Tests written after are biased by the code you already wrote — you verify the cases you remembered, not the ones you'd have discovered. Coverage without proof the tests work. |
| "Already manually tested" | Manual testing is ad-hoc: no record of what you covered, no way to re-run it when the code changes, easy to forget cases under pressure. "Worked when I tried it" ≠ comprehensive. Automated tests run the same way every time. |
| "Deleting X hours is wasteful" | Sunk cost fallacy — that time is already spent either way. The real choice: rewrite with TDD (high confidence) vs. keep it and bolt tests on after (low confidence, likely bugs). Keeping code you can't trust is the waste. |
| "Keep as reference, write tests fYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work
Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - requires technical rigor and verification, not performative agreement or blind implementation
Use when completing tasks, implementing major features, or before merging to verify work meets requirements
Use when executing implementation plans with independent tasks in the current session
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes